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Arcaster is something I used one time and discarded almost immediately. Her Flourish is abysmal, her damage is just okay, Merchantry is random chance and you don't really need that much Overwatch. Just have +5 or above with items and you're set to take the final boss even with just green Relics.
Fencer is always going to be amazing. She has 30 capacity (unless it's been nerfed or something, I don't remember), which is the second highest capacity in the game. She can remove a turn (or two with Relic) from an enemy. Her stun also does damage, which is an incredibly appreciated trait for a frontliner, she has an Attack of 3, and best of all she has okay utility stats, which means it won't be a waste throwing an Awareness item on her for example. Before Fencer I was using Celestine in my party (second composition mentioned above), but after I accidentally had to replace her with a Fencer I found her way better due to offensive option just being way better than defensive option.
Fencer with Sleight Relic for early crafting materials, can use Combat Relic later. Fencer can scout at campsite if you don't need much healing (or swap to an Overwatch Relic). Stun flourish is great for bosses or preventing annoying enemies from acting.
Arcaster that swaps between Overwatch and Merchantry Relics. 2 Charge Flourish fills quickly. (You could probably use Celestine in this slot too).
Fusilier with Awareness Relic to avoid traps. Can swap to Combat Relic later when Lyric has 5 Awareness (at this point you could use Blood Mage, but her awareness and turn order is worse for spiking enemies early).
Lyric with Combat and Awareness perks + Combat Relic.
Inventory management is a weakness - Total party weight capacity is 106 unless Lyric takes Pack Mule.
Arcaster - Lyric - Shadowmancer - Dragoon
Exploring was easy and Battles were easy.
Fastest Playthrough:
Arcaster - Blood Mage - Lyric - Dragoon
Exploring was a bit hard but I mostly just speedrun to the end. Battles were very easy.
Torture Playthrough:
Hedge Mage - Lyric - Scoundrel - Berserker
Exploring was good and battles were terrible especially bosses.
2 more builds:
Arcaster - Fusilier - Blood Mage - Lyric
Fastest boss deletion I've ever seen but reaching the boss was much harder and constantly needed consumables. inventory was a huge pain.
Fusilier - Lyric - Fencer - Celestine
Farmed a ton of relics with this team but inventory was bad and battles were a bit challenging.
1st team option:
2 x Shadowmancer (hero gloves +2 combat)
Hedge Mage (matriarch amulet)
Lyric (champion's belt)
Shadowmancers spread poison, and healer keep party alive.
You can use items that increase "awareness" before you get hero gloves and matriarch amulet.
=====================================================
2nd team option:
2 x Blood Mage (one with Enigma gauntlets, other one with hero gloves)
Hedge Mage (matriarch amulet)
Lyric (champion's belt)
This team is for anyone who dont like spend long time fighting. They hit enemies hard, and kill them fast.
You can use items that increase "awareness" before you get enigma gauntlets, hero gloves and matriarch amulet.