Vambrace: Cold Soul

Vambrace: Cold Soul

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How to heal yourself and party in Hub area?
Hi,

I can't get even past room 4 or 5 in the beginning and my party is seriously underpowered. I switch characters all the time.
How to heal myself in Hub and how to heal party ingame without having to camp somewhere?
Thanks.
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Showing 1-13 of 13 comments
Crosschild May 29, 2019 @ 6:09am 
camp or spell =x

for moment i have 1 fox who heal 2 and boust attack just for her

Maybe silvani for good heal
Last edited by Crosschild; May 29, 2019 @ 6:11am
苍苍茫茫 May 29, 2019 @ 6:13am 
no way and don't use the Elf Pastor.She is useless
Just sleep it heals every one (in the hub ofc) your bed is in the inn
MarinusMaximus May 29, 2019 @ 6:36am 
Originally posted by Walking Disappointment:
Just sleep it heals every one (in the hub ofc) your bed is in the inn


Thanks!
This game is hard!
MarinusMaximus May 29, 2019 @ 6:37am 
Originally posted by Crosschild:
camp or spell =x

for moment i have 1 fox who heal 2 and boust attack just for her

Maybe silvani for good heal

Thanks for the quick reply!
glenn3e May 29, 2019 @ 6:49am 
Finished chapter 2. Healer is bad, as the boss regens fast and needs high dps to defeat. Damage is important in this game. However, later on there are relics that change flourishes, so they might have further uses.
Crosschild May 29, 2019 @ 7:02am 
i have 2 class fox and 1 nain range this good for DPS group and stats dexterity / perception / trade / vigilance all 4 and 5 with artefact but i have just 106 for carry ^^"

sorry im bad for speak english x)
MarinusMaximus May 31, 2019 @ 2:20am 
Originally posted by glenn3e:
Finished chapter 2. Healer is bad, as the boss regens fast and needs high dps to defeat. Damage is important in this game. However, later on there are relics that change flourishes, so they might have further uses.


Good to know. Thanks :)
MarinusMaximus May 31, 2019 @ 2:20am 
Originally posted by Crosschild:
i have 2 class fox and 1 nain range this good for DPS group and stats dexterity / perception / trade / vigilance all 4 and 5 with artefact but i have just 106 for carry ^^"

sorry im bad for speak english x)


No worries man. Thanks for your input. :)

Originally posted by Crosschild:
i have 2 class fox and 1 nain range this good for DPS group and stats dexterity / perception / trade / vigilance all 4 and 5 with artefact but i have just 106 for carry ^^"

sorry im bad for speak english x)
Arth May 31, 2019 @ 4:58am 
i got the archer who has 4 camping, and gave her a item that gives +1 camping, so a total of 5.

at a camp you can restore Vigor and health for the amount of camp skill the person you choose has. It's on the left and right of your team mates when in the camp and it costs 5 terror each.

unless i get bad rng this is enough to keep me up.

(p.s. i don't use the healer at all, my team comp = Arcaster > Fusilier > lyric > Dragoon)

i do take 6 good healing items with me (those who atleast have +6hp), and 8+ vigor bottles (the +2 ones) with me when i do get bad rng.

you can grind for this stuff, and also for some basic gear items in manduk.

when going to manduk the dungeon on the right is quite easy and fast to repeat for some loot.

also you can tell which rooms have potential enemies in them or not. Bodies/empty crates ahead? guaranteed enemies. Empty plains have a chance of having enemies or a cellar.

For this loot run you can better turn back when there are guaranteed enemies ahead and take a different route if possible. Due to this dungeon run being so short you won't run out of vigor, though you do probable need to sleep after every run.

https://i.imgur.com/4IRrO14.png

there are always 2 rooms with crates, in rooms 1,2,3,7,8,9 you can find 1 crate room and in room 5 there is normally always crates. Sometimes in a rare rng roll you won't have 2 crate rooms when arriving in room 5, you'll need to go further then. However if room 4 has enemies then i don't bother going further and return to town for a new run.

after i got both crate rooms i always return to town btw.

Last edited by Arth; May 31, 2019 @ 5:17am
MarinusMaximus May 31, 2019 @ 7:43am 
Originally posted by Arth:
i got the archer who has 4 camping, and gave her a item that gives +1 camping, so a total of 5.

at a camp you can restore Vigor and health for the amount of camp skill the person you choose has. It's on the left and right of your team mates when in the camp and it costs 5 terror each.

unless i get bad rng this is enough to keep me up.

(p.s. i don't use the healer at all, my team comp = Arcaster > Fusilier > lyric > Dragoon)

i do take 6 good healing items with me (those who atleast have +6hp), and 8+ vigor bottles (the +2 ones) with me when i do get bad rng.

you can grind for this stuff, and also for some basic gear items in manduk.

when going to manduk the dungeon on the right is quite easy and fast to repeat for some loot.

also you can tell which rooms have potential enemies in them or not. Bodies/empty crates ahead? guaranteed enemies. Empty plains have a chance of having enemies or a cellar.

For this loot run you can better turn back when there are guaranteed enemies ahead and take a different route if possible. Due to this dungeon run being so short you won't run out of vigor, though you do probable need to sleep after every run.

https://i.imgur.com/4IRrO14.png

there are always 2 rooms with crates, in rooms 1,2,3,7,8,9 you can find 1 crate room and in room 5 there is normally always crates. Sometimes in a rare rng roll you won't have 2 crate rooms when arriving in room 5, you'll need to go further then. However if room 4 has enemies then i don't bother going further and return to town for a new run.

after i got both crate rooms i always return to town btw.



Ahhh. I got the lineup all wrong..
Good info about the bodies and empty crates. I didn't know that :D.
Can you save rooms after you quit or do you need to do them aover and over again to progress?
Arth May 31, 2019 @ 7:55am 
Originally posted by MarinusMaximus:
Ahhh. I got the lineup all wrong..
Good info about the bodies and empty crates. I didn't know that :D.
Can you save rooms after you quit or do you need to do them aover and over again to progress?

when you return to town all progress is lost. So what i do at the first quest is do this loot run (with a character that has high sleight of hand) till i got some gear items for my characters and some HP/Vigor/status items

and then go in for a serious run aimed at taking out the boss who can be found in the very last location in the area.

think many ppl underestimate this first area cause it's the first one but you need some serious gear/items/team setup straight away. To guarantee succes.

this is the entire map of the first region : https://i.imgur.com/VPcpjwl.png

the Green light at some locations tell you the ghost merchant is there, the normal lights i reckon are those groups of other adventurers where you can recruit new followers for 200 credits.

If you need additional healing/vigor/stat removing items during your run to do the boss, then just sell the stuff you got from the crates during the run at the ghost vendors you come across and buy some.

and btw with manduk i meant the entertainment district, the first area. But you already understood that.
Last edited by Arth; May 31, 2019 @ 8:26am
MarinusMaximus May 31, 2019 @ 12:11pm 
Originally posted by Arth:
Originally posted by MarinusMaximus:
Ahhh. I got the lineup all wrong..
Good info about the bodies and empty crates. I didn't know that :D.
Can you save rooms after you quit or do you need to do them aover and over again to progress?

when you return to town all progress is lost. So what i do at the first quest is do this loot run (with a character that has high sleight of hand) till i got some gear items for my characters and some HP/Vigor/status items

and then go in for a serious run aimed at taking out the boss who can be found in the very last location in the area.

think many ppl underestimate this first area cause it's the first one but you need some serious gear/items/team setup straight away. To guarantee succes.

this is the entire map of the first region : https://i.imgur.com/VPcpjwl.png

the Green light at some locations tell you the ghost merchant is there, the normal lights i reckon are those groups of other adventurers where you can recruit new followers for 200 credits.

If you need additional healing/vigor/stat removing items during your run to do the boss, then just sell the stuff you got from the crates during the run at the ghost vendors you come across and buy some.

and btw with manduk i meant the entertainment district, the first area. But you already understood that.


Originally posted by Arth:
Originally posted by MarinusMaximus:
Ahhh. I got the lineup all wrong..
Good info about the bodies and empty crates. I didn't know that :D.
Can you save rooms after you quit or do you need to do them aover and over again to progress?

when you return to town all progress is lost. So what i do at the first quest is do this loot run (with a character that has high sleight of hand) till i got some gear items for my characters and some HP/Vigor/status items

and then go in for a serious run aimed at taking out the boss who can be found in the very last location in the area.

think many ppl underestimate this first area cause it's the first one but you need some serious gear/items/team setup straight away. To guarantee succes.

this is the entire map of the first region : https://i.imgur.com/VPcpjwl.png

the Green light at some locations tell you the ghost merchant is there, the normal lights i reckon are those groups of other adventurers where you can recruit new followers for 200 credits.

If you need additional healing/vigor/stat removing items during your run to do the boss, then just sell the stuff you got from the crates during the run at the ghost vendors you come across and buy some.

and btw with manduk i meant the entertainment district, the first area. But you already understood that.


Damn, i can't get past the 2nd 'dungeon'. But now i know what to do and how to get past the obstacles.
Thanks a lot for your time and input ^^
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