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回報翻譯問題
I'm still too lazy to build a garage for the boat, because it will take several hours, it's easier to go in once a day and repair it.
Building a garage for Stiletto is a total no-brainer.
Quick exit from the game
Previously, this function was performed by the lobby, you can leave the lobby at any moment and not worry, and then continue the game whenever you want.
Currently, we have to plan a trip to another oasis, and still there is no understanding how long it will take. And there is no way to quickly exit the game without losing all your property.
Packing bases and walkers will solve this issue!
Players at any time will be able to unpack their base and hide their walker in it. And go on business outside the game.
Small packer - firefly, spider, dinghy
Medium - stiletto, clam, toboggan
They are available on the middle oasis
Big packer - Buffalo, Hornet
Huge - the rest of the walkers
And the players will have a choice, some will live in a static base, some in a mobile one.
Currently, it is almost impossible to keep multiple walkers for different functions in solo.
Trading Station Improvements
Dozens of diverse quests, DOZENS. The more quests, the better. Two and three level quests here. You need to pay attention to the quests, it's really important. You have created a very diverse world and the Trading Station can make exploring it more enjoyable.
Also, the trading station has to buy and sell resources by itself, as in the first season.
You noticed that in the past seasons, everyone sells something, and almost no one puts anything up for purchase.
The trade must be live even if there are no players left on the server )
You can also place an encyclopedia of the game at trading stations, where everyone can read where one or another item can be found.
And most importantly, you can learn the schemes at the trading station, and not in the rup camps, it will be more logical that way.
AND MOST IMPORTANTLY, FOR QUESTS AND TRADING, PLAYERS CAN RECEIVE POINTS (FRAGMETS), WHICH WILL BE SPENT ON LINEAR PROGRESS. A lot of players want linear progression, and this can be realized through a trading station.
Trading station is a powerful tool that you are not using even 1 percent yet.
And even to destroy large villages of Rupu. The main thing is tactics
There is not enough linear progress, and packaging of bases and walkers
Well... I spoke a bit too fast, I just unlocked bone tools and its less grinding now.
Mh, I wonder if this phase of intense grinding in the beginning isn't discouraging for new players?
I don't really know.
But Maintenance chest still does not allow to have that much days of insurance when full imho.
I saw there are schematics for storing schemas, it's great!!!
And rupu shrines to permanently unlock basic items is great too, it gives a nice goal at this stage of the game! (pretty much the begining, just built dinghy)
Spider walker came back as nomad walker :))) damn god yes I absolutely love this boy as a solo player :3
*Hugs*
I go to war from Rupu on a dingy that has 3 ballistas and one box, this inventory is needed to collect loot, when I find the sanctuary, I go home according to the schematics, when I return to the Rupu camp it is already gone...
And about the hard points, I like the idea, but..
Hardpoints only for weapons, give the option to melt the crates any way you want, that would be really cool
Something is definitely bugged with rarity. I first ran into green-rarity vines that dropped as white-rarity, but then later I also found white-rarity vines that also displayed the old quality indicator, "Quality 1/1," and those dropped green rarity vines.
Another note, ran into a legendary Nurr, damn thing had 12k HP. How the hell are you suppose to kill that???
thanks.
Why are you making it harder to craft?? terrible hotfix, bring back the normal cost of crafting wings!