Last Oasis

Last Oasis

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Gun pod as 1st weapon/ walker balance
So the whole weapons on walkers deck completle usless against rupus or nurr, its almost impossible to kill nurr solo without glitching, or you can spend like 400-500 stone darts on 1nurr and anyway repair leg in the end, all small weapons just garbage you better throw it away and focus to improve ballistic on the main weapons, also white aiming discusting so hard to see trecks. Walkers balance terribly crooked, stilleto 7crew - tobogun 6, stilleto t1 legs cost much cheaper than tobo t1 legs but got more HP, stilleto can fit in stock 3 weapons tobo 2, tobo next tier walker he shiuld be better in all aspect not worse than previous range of walkers. To feel the difference in improvements, better making the shotgun straight away available both at the top of the deck and below, and other types of weapons.

I just got it, no way to put automation inside gun pod below the deck, nice testing devs)))
Last edited by Durbanpoison; Apr 13 @ 1:01am
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Showing 1-15 of 15 comments
Cask7342 Apr 14 @ 11:22am 
I use a Dinghy solo with an automaton on a ballista using just bone bolts to farm Nurr. Dinghy is fast and very maneuverable. There is a way to angle to minimize damage.
If you upgrade mobility and armor, success is guaranteed mostly.

If you are a crew of 7 on a stiletto and can't kill a Nurr, your doing it wrong.

Change that to 7 Dinghys with automaton on a ballista's, you can slaughter any camp
on the map!
Solo firefly with scatter. Delete Nurrs.
@Cask7342 did you understand what you wrote? A walker higher in grade is not able to farm resources lower in tier?
Cask7342 Apr 15 @ 9:39am 
Thoroughly. I made no mention farming tier. You read some invisible text.

I simply stated, "I use a Dinghy solo with an automaton on a ballista using just bone bolts to farm Nurr. Dinghy is fast and very maneuverable."

Higher tier weapons are needed to farm of higher tier and can also farm lower tier resources.

Your post started about an issue farming Nurr solo then, T1 leg comparison.

"Walkers balance terribly crooked, stilleto 7crew - tobogun 6, stilleto t1 legs cost much cheaper than tobo t1 legs but got more HP, stilleto can fit in stock 3 weapons tobo 2, tobo next tier walker he shiuld be better in all aspect not worse than previous range of walkers."

This reads as if the Stilleto has a crew of 7 and the Tobo 6. Which led me to believe
the issue you have with farming Nurr is a skill issue. I have farmed Nurr with a Stilleto solo successfully many times. The Dinghy is easier as the turning radius is smaller.

The Dinghy and Firefly as stated, are more nimble than the larger walkers in your post.
I do agree somewhat to your claim about imbalance though.

My suggestion was to try to use the Dinghy or Firefly as KillingTree posted.
Last edited by Cask7342; Apr 15 @ 9:49am
Cask7342 Apr 15 @ 9:57am 
The Toboggan is more suited to transport large volume of resources.
I would not use it in battle.
It is fast enough to outrun pirates and can plow through the forests way faster to escape.

I totally agree with your frustration with some of the shortfalls of LO.
But I will say, there are ways around some of it.
Last edited by Cask7342; Apr 15 @ 10:02am
@Cask7342 a post about two different topics one is solo farming, the other is imbalance between walkers, in fact all these things are interconnected because they create a general impression of the gameplay and the project
@Cask7342 you probably didn't understand the essence of the problem, I have no desire to make several walkers for different tasks, as a solo player I want to be able to perform most of the gameplay on one walker, regarding the fact that the transport walker is not suitable for battles I completely disagree with you, you probably haven't played PvP and don't know what metas the players used I'll just hint that the transport walker is still in
Last edited by Durbanpoison; Apr 16 @ 12:57pm
Cask7342 Apr 16 @ 7:00pm 
I have played PVP and have enough game time to very well understand the game play.

The Stiletto is an upgraded Dinghy and is more suited for battle.
Stronger hull than the Tobo reflects that.

The Toboggan is not the next tier up but in its own category. The Devs description of the Tobo, is that of a merchants vehicle for transporting resources.

The clarity of not wanting to make task oriented walkers I agree with.
It would be great to have the one walker to do it all. Some may have found one.
I haven't.
That wasn't relayed in your initial post. Just the difficulty of farming Nurr, how unbalanced the two walkers are and crappy weapons. I stood on topic.
With the weapons that are available, just takes more time to kill'em. Having a walker that's faster and has a tighter turning radius is ideally better.

Of the concern of farming Nurr, I offered how I go about it and if it doesn't suit your needs that's fine. We all find a way eventually.

S6 is still in the works. Things will change and hope the Devs improve how the weapons function.
@Cask7342 Where do you get your hopes for a bright future for a half-dead project? Nothing has changed in 6 years of failed development, the game is still about zerg, I will say more that the concept that the developers offer does not work, they are trying to combine what is incompatible, for example,
- let's take walkers, what is their essence? It would seem that the obvious answer is movement, but we immediately run into maps, they are terrible and were not created for walkers, except for the canyon.
-let's take the pvp aspect on walkers, all fights last less than 5 minutes until one of the walkers loses part and stands still, in this case all fights take place on the ground and the walkers stand still, I want to ask why they are needed at all? if they spend most of their time in pvp as a respawn
- let's take the pve aspect, why is it needed if any ship can be immobilized in 5 minutes and burned to the ground, there is no point in this
- Again lets come back for Nurr, your method of farming nur is terrible and painful, and in the end you fix your legs anyway, and spend a bunch of snails, the mechanics with nur and monkeys themselves do not work, hitting them with a stick is much more effective than aiming with a walker and expecting that they will break their legs every time. if you noticed in almost every aspect there is clumsiness and a complete lack of understanding of the essence of the gameplay on the part of frankly stupid developers.
There no chance, let the sick man rest but not in the peace.
Vor4un Apr 17 @ 6:05am 
And what prevents you from creating a Buffalo and 2 turrets on the nose? The walker is not very expensive in terms of resources, but it is maneuverable and tenacious, even if it is inferior in speed. In general, I consider it an ideal option for a solo player (a lot of space on the deck, the physics of movement in the forest / stones are more adequate than those of other light / medium walkers, except that the Stillet is comparable to it). Again, the survivability of the legs and wings is higher than that of the younger ones, which gives more comfort when clearing forts/ camps (especially with nurrs).
Originally posted by Vor4un:
And what prevents you from creating a Buffalo and 2 turrets on the nose? The walker is not very expensive in terms of resources, but it is maneuverable and tenacious, even if it is inferior in speed. In general, I consider it an ideal option for a solo player (a lot of space on the deck, the physics of movement in the forest / stones are more adequate than those of other light / medium walkers, except that the Stillet is comparable to it). Again, the survivability of the legs and wings is higher than that of the younger ones, which gives more comfort when clearing forts/ camps (especially with nurrs).
probably you didnt read all what i wrote, the problem is not about to put wepons on front part of walker, the problem is to put gun below walkers deack and put there autobot to shoot from steering lever, buffalo is terrible walker for solo cuz it fit less weight than tobo and rides so slow, idk how you compare stiet and buffalo, stilet stuck everywhere its just impoosible to drive trough forest, as i said i dont want at all to build the hole walker to farm nurrs it just pointles, now its only 1 reason to build buffalo to kill grab thats all, it sucks in pvp and in pve also.
Cask7342 Apr 17 @ 8:35am 
"@Cask7342 Where do you get your hopes for a bright future for a half-dead project?"

I don't. I enjoy the game and found a way to do so. LO needs a lot of work.

"- Again lets come back for Nurr, your method of farming nur is terrible and painful, and in the end you fix your legs anyway, and spend a bunch of snails, the mechanics with nur and monkeys themselves do not work, hitting them with a stick is much more effective than aiming with a walker and expecting that they will break their legs every time."

For you it is. A quick kill gets boring fast.
It's the challenge. It doesn't matter how long it takes, I enjoy it.
Repairs after a battle is acceptable. I rarely need to replace walker parts farming.
I have soloed camps on the Dinghy and only needed repairs not replacements.

I like many others, found a way to enjoy this game in spite of its short comings.

Me responding to your post was to offer insight that may help what your original post stated.

Pvp. If all players on the battle field are using the same walkers, what matters most is skill.
Both on and off the walkers.

Zergs aren't going away. Unfortunately there are those who lack good sportsmanship and will not change. They all have maturity issues.
That can only be addressed by the Devs.

It is apparent your mind is closed to accepting the opinions of us who responded here.
If you are not satisfied with the game, there are others that may please your expectations.
At this point you should forward your complaints to the Devs.

Wish you well, Peace Nomad
Vor4un Apr 17 @ 9:13am 
Originally posted by Durbanpoison:
probably you didnt read all what i wrote, the problem is not about to put wepons on front part of walker, the problem is to put gun below walkers deack and put there autobot to shoot from steering lever, buffalo is terrible walker for solo cuz it fit less weight than tobo and rides so slow, idk how you compare stiet and buffalo, stilet stuck everywhere its just impoosible to drive trough forest, as i said i dont want at all to build the hole walker to farm nurrs it just pointles, now its only 1 reason to build buffalo to kill grab thats all, it sucks in pvp and in pve also.

At the moment, I have built 8 walkers... And believe me, I've driven through the oases more than once on each of them. In terms of steering qualities (maneuverability, turning angle, speed), the Buffalo is more than adequate compared to the same Tobo. And yes, I've read everything you've written. But there is one caveat - Tobo / Dinghy / Clam / Stillet - they are all initial walkers, which have removed the function of mounted platforms (weapons / tools). Therefore, in your case, it makes sense to use only heavier walkers, and not beginner class ones.
Originally posted by Cask7342:
"@Cask7342 Where do you get your hopes for a bright future for a half-dead project?"

I don't. I enjoy the game and found a way to do so. LO needs a lot of work.

"- Again lets come back for Nurr, your method of farming nur is terrible and painful, and in the end you fix your legs anyway, and spend a bunch of snails, the mechanics with nur and monkeys themselves do not work, hitting them with a stick is much more effective than aiming with a walker and expecting that they will break their legs every time."

For you it is. A quick kill gets boring fast.
It's the challenge. It doesn't matter how long it takes, I enjoy it.
Repairs after a battle is acceptable. I rarely need to replace walker parts farming.
I have soloed camps on the Dinghy and only needed repairs not replacements.

I like many others, found a way to enjoy this game in spite of its short comings.

Me responding to your post was to offer insight that may help what your original post stated.

Pvp. If all players on the battle field are using the same walkers, what matters most is skill.
Both on and off the walkers.

Zergs aren't going away. Unfortunately there are those who lack good sportsmanship and will not change. They all have maturity issues.
That can only be addressed by the Devs.

It is apparent your mind is closed to accepting the opinions of us who responded here.
If you are not satisfied with the game, there are others that may please your expectations.
At this point you should forward your complaints to the Devs.

Wish you well, Peace Nomad
The funniest thing in this situation is that I was already at the closed test of the game before its release on steam, and wrote a lot of things to the developers, so the developers don’t care about the opinions of the players, they have their own vision that continues to bury the project.

And again lets back for Nurr farming, I spend a lot of time to get few resources, firstly, secondly, I want to do it quickly and efficiently, I don't know why you decided that I'm a menu walkers parts at every farm of the camp, we were talking about endless repairs.

Well, finally, you didn't say anything new, your answer is - get on a dinghy and ride around shooting from a ballistic missile, and you didn't mention that the weight of an Autobot is 1000 kg, too little experience, it's obvious.
Last edited by Durbanpoison; Apr 18 @ 1:29am
Originally posted by Vor4un:
Originally posted by Durbanpoison:
probably you didnt read all what i wrote, the problem is not about to put wepons on front part of walker, the problem is to put gun below walkers deack and put there autobot to shoot from steering lever, buffalo is terrible walker for solo cuz it fit less weight than tobo and rides so slow, idk how you compare stiet and buffalo, stilet stuck everywhere its just impoosible to drive trough forest, as i said i dont want at all to build the hole walker to farm nurrs it just pointles, now its only 1 reason to build buffalo to kill grab thats all, it sucks in pvp and in pve also.

At the moment, I have built 8 walkers... And believe me, I've driven through the oases more than once on each of them. In terms of steering qualities (maneuverability, turning angle, speed), the Buffalo is more than adequate compared to the same Tobo. And yes, I've read everything you've written. But there is one caveat - Tobo / Dinghy / Clam / Stillet - they are all initial walkers, which have removed the function of mounted platforms (weapons / tools). Therefore, in your case, it makes sense to use only heavier walkers, and not beginner class ones.
I don't want to sound inappropriate, but the GUN POD can be installed underneath the stiletto...
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