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you might be on to something, but this solution needs more ideas, any one?
- its probably the number 1 too for griefing
- it raises the combat skill ceiling too much
- wingsuit movement conflicts with the pace of walker movement
Yes, wingsuit + grapple is super fancy, but a (pvp)-balancing nightmare. As simple as that.
Fortunatly Im not a game designer here, but as game designer I also wouldnt run my product into the wall like this in the first place. =)
i dont think it would be a nightmare to rebalance. I mean they have different types of grapples you can use, so its a pretty easy thing to modify.
I like it because it definately seperates itself from other games. Perhaps if you could only use all grapples using torque and/or using more stamina drain than it does currently. That would make more sense instead of having an unlimited grapple reel?
You can also grapple and fly faster across the map than using a walker. Although its fun to do, i'm not sure that you should be able to do that.
People using them do not have to invest much into the game as far as materials and ships. All they need is a FOB and a suit and swords they have no vested interest in the game and very little to lose and everything to gain.
Thinking on this I come to understand that does break the balance in the game as individuals and clans who do not do this invest a lot of time and effort into the game and risk losing the results of all those efforts. Wing suits with a FOB risk very little.
I do like that idea lol maybe have a throwable beehive with aoe. But that would also harm you and friends aswel lol
Currently the insect bomb doesnt stop enemy from still staying on mountable weapons, and does no damage. If it could demount, de grapple, and maybe prevent healing for 1 minute that would be pretty cool
Nets should be able to throw on people and stop them moving for sure. With not as big of an animation as they have now before throwing.
Have seen many fights get drug out longer than they should because of this, and it makes rating and griefing an easy play style to do.
Currently either learn how to do it back. Or play something else until its changed. I went with the first option.
And thanks for your contribution of nothing lol
Yes you can just block and grapple away. But thats the issue, you shouldnt be able to be getting hit, and grapple away so easily. Their should be some punishment for taking damage and still having max running, max grapple speed, or grapple healing
Also have moving through the air at high speed treated as walking or running in that stamina regain much slower while in motion. This I think may cause a heavy investment into stamina if you want to do that play-style.
Thats a good point since stamina is pretty much a useless stat as it is atm. Majority of players in SEA are running at least 20 in mob while the fighters are stacked all in health. I like that idea