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Cheers, and enjoy those awards! Keep them coming.
I haven't been able to find schematics for walkers yet, so that'll come probably later tonight. Otherwise, I've always liked the PvE in this game, so I'm glad to see that feel is still there, but deeper if that makes sense? The Rupu are harder, the sandstorms make me look for cover occasionally, etc. There's lots to like here, but if you were a fan of the PvP-inundated game Last Oasis was, you're gonna hate it. Which is a good thing, I think. Those people made this game unplayable.
They already made specific attempts to reduce true grind in previous seasons. They can’t go back to that, it’s unbearable.
To me so much of early last oasis was continually picking up crap like fiber. You could never get enough of the stuff and would blow through it quickly.
The other aspect is high material costs to lower necessary items - creates the annoying grind.
Please, if you reach those walkers, let me know! I want to know now whats the purpose of them now. Thanks for all!! again, keep them coming champ.
Resources gobbled up just to replace items that dont last long enough. Water drain , better off dying than trying to keep up with it.
Recommendation, reduce the resources required to make these basic tools, gear. Schematics for basic gear kinda dont make sense.
Those systems lead to greifing, zerging, and a massively disjointed gameplay experience where the game would direct players to calmly gather mats and craft for their progression - but be constantly looking over their shoulders in case a rando decided it was time to ruin their day. Not a cohesive game at all, and that was right at launch.
The devs are trying something new, and from what I'm seeing, they definitely had a plan. Timers and RNG chances need to be tweaked, but they were always gonna need us to help with that.
Pd: a chance to make the beta longer?? Pleaseee haha