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번역 관련 문제 보고
with your first points. Never level stamina. The cost of a skill increase with every 10. What is your player level? After tutorial you should be about 30 and max level is 60.
Health: Every point increases your maximum health by 3
Damage: Every point gives you 1 flat damage more
Mobility: Increases your max movementspeed (and acceleration)
Most player level up health to 20 next. As Infantry in battles you need the healthpoints to save your Clan respawns. You drop low; you retreat and heal.
For raiding and hunting other players down and if your good in meele fighting you should go for Damage & Speed 20 before health. The 30hp extra wont help much, but killing the opponent faster, destroying the wings and opening the chest before assistance can reach you will safe your ass.
Max stats point to spent (level 60) are 78. After leveling your two key stats (damage & mobility for you as raider) to level 20 and having Health at 10 you have 8 spare points:
10*1 | 10*1+10*2 | 10*1+10*2 | 0
You could put those into 4x health. Or 2x key stats (mobility for example) and 1x health.
Final build: 11 / 20 / 22 / 0
If their friends show up at you're surrounded you won't be able to escape unless you have high speed. Unless it's an area full of trees which is not always the case.
Also speed is pretty useless unless you go all out on it. Going like 10 points only is useless because people will be faster than you anyway. It's only good when you almost max it out so that you're faster than everyone.