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It's not like it is really a 'big deal' i mean you can just do the stupid and post everything up, zerg or solo, without anyone really noticing anyway. It's just dumb that you can magic port your walker and you to the 'lobby' from anywhere on map, with gear, but you have to play clones'r'us to spend water on a walker.
How they hell do you move five or more walkers about 4 jumps to the east in just a few hours (no one will want to do this every day, so they will have a move day and other days in the week will be normal play days)?
Like 2x water to send a walker without driving it yourself.
If the lore is you're hiring an NPC to move it, they take the water as the fee, whatever.
Add extra dust to the gears for it since NPCs suck at doing things. (or even better remove that annoying mechanic). IDK it's just not conducive to a single person moving five walkers.
Maybe the best option is to reduce the number of walkers each person can favorite - thereby reducing the amount they build.
Don't like those kind of limits but I can totally see 2-3 of my walkers ending up where the words ever the auto-move-at-burn mechanic sends them until I magiclone myself to spend an hour moving them for whatever reason.
I move only 2 walkers when i travelr - one of which, if the auto move works, I'll probably leave to follow as a bank/safety net and just restock with Q stuff - the others a dinghy with a super compact workshop on.
The dinghy always has enough for two spiders on with choice upgrades - spiders are throwaway and i'll only move if easy distances.
Ye Nomads!
travel light!
We can already magic to the 'lobby' from anywhere on map creating a two minute to safety mechanism that only has the requirement to clear sand as penalty. We already have walkers automoving to the nearest(assumed) tile at burn, instantly?, for free? so why the need to clone around?
It's a convenience thing I know. Could keep 1 walker and never deal with it, but when the game infers you should have 5 (favs limit) then you should feasibly be able to manage them.
If the feasible number should be 3, favs should decrease.
I guess I shouldn't complain about the clone magic when I have safe logged in any case. Perhaps they could create some lore around the multiple life/cloning/lobby teleport magic so there's something that ties the systems to the game?
lol - i did that for my very first move before i read what everybody else did!!!
Sure, they could make it worse. I'm already debating with myself if I will continue to play once the burn starts. Sure, make it even worse and it will be extremely easy to either stop playing or play on a private servers when they come out that don't make you move east every two days.
My point was more addressing OP's seeming complaints in opposite direction, first that the system is unrealistic (respawn to change oasis) even though it makes the game easier. But also that because they've already made it easier than it should be, they oughta go ahead and make it easier still since they've come this far.
Another options may be to leave bank ships and extra ships favorited on the western edge of the map. You take the ship you plan to travel on into the east on voyages long and short, returning to bank your goodies or switch out ships when it's convenient. I don't think I've ever needed all my ships at the same time haha.
It is something like 7 or 8 jumps to go from the west edge to the east edge of the World Map. So you are suggesting, to get to your walker where you store all your stuff (I assume that is what you mean by bank ships) you make like 7 hops (for each you need to get sand out of wheels and maybe get more water), get your stuff you need, then 7 more hops back. So like maybe four or so hours. Oops, I forgot something, four more hours later you have it. For some players, that is about four days of game play. So unless you are a hard core player, the game is unplayable.