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The stealth in this game is actually decent and plays pretty fine. For instance, certain enemies react to footsteps or a door opening, but there's a distinction where they don't react if you hold down CAPS LOCK to walk slowly and open doors quietly. Many guard patrols are purposely designed to be able to be taken out stealthily, usually in conjunction with other guard patrols. If you memorize these patterns or use the lean feature, most levels can be partially completed stealthily, and in some, it's actually a huge benefit. Norway and the Bramburg Dam missions are ones that are heavily incentivized to be completed stealthily, because any alarm tripping results in a higher enemy count presence. That's how it should've been done with the Forest level, in my opinion.
I like how you can sneak into the rocket site on the crane and rail cart. Almost feels like a Thief level, even if the second half of that mission is just going Terminator on the whole base.
The only thing this game needed to be a great stealth game was a distraction mechanic. Kind of like the noisemaker arrow from Thief.
Someone saw you probably. Some guards are programmed to run to alarms not fire at you. Old FPS games didn't dumb down the AI like modern games. Snipers can get off two shots usually from across map before you even realize where they are.
This isn't like Metal Gear Solid 5 where enemies are blind past five meters in front of their face. The forest stealth mission can be a ♥♥♥♥♥ though.
It's trial and error to figure out how to complete a clean run consistently. Sometimes you can get away with being spotted if you break line of sight fast enough (a guard will say aloud "Is someone zere?" .... "Ah, it's nothing").
As a tip, you can lean around corners. When you're leaning, no one can see you. You can also hold caps lock to walk quietly and open doors quietly.