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arhum Aug 28, 2020 @ 2:11pm
Any way to Re-Enable/Emulate ATi TruForm Tesselation on modern (Nvidia) GPUs?
RTCW already has pretty decent models, and the vintage ATi Truform tesselation would just make it look much, much better.
Sadly I cannot find any screenshots nor video of the feature in action, closest i could find is the feature being ported back into Quake 3. Old 2002 forum posts say the RTCW used the feature well and it looked amazing. Help?
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Showing 1-10 of 10 comments
H3llBaron Aug 29, 2020 @ 9:39am 
16 years ago I used to activate truform on my radeon 9100. Rtcw benefited all characters much denser of polygons, but nothing else, no weapons or other objects. There's no way to get tessellation in nowdays on it.
 
UmbralPenumbra Aug 29, 2020 @ 10:03pm 
just another example of old tech lost to time
kinda like those serious sam options for 128x anisotropic filtering
arhum Aug 29, 2020 @ 11:38pm 
Originally posted by Drudkh:
16 years ago I used to activate truform on my radeon 9100. Rtcw benefited all characters much denser of polygons, but nothing else, no weapons or other objects. There's no way to get tessellation in nowdays on it.
Aw man, not even 3D Analyze etc can do it?
H3llBaron Aug 30, 2020 @ 6:19am 
I'm afraid that 3d Analyze don't support emulation of Truform. It was also good because it worked with many games as well: Morrowind, Quake 1-2 and Half Life other than with Serious Sam (here bad support btw). But after 2003 support for this ceased.

I can say for direct experience that wasn't a perfect feature like amd tessellation, models usually appeared more modern but with many defects, swollen ballon effect..
TheLexMachine Sep 12, 2021 @ 11:58am 
The latest experimental version of dgVoodoo has ATI TruForm functionality with newer AMD and Nvidia GPUs, so you can give it a try and see what you get. Demos from ATI seem to be okay, but games that used it are hit and miss at this time, with a bit of visual corruption anomalies.
H3llBaron Sep 13, 2021 @ 8:08am 
Originally posted by TheLexMachine:
The latest experimental version of dgVoodoo has ATI TruForm functionality with newer AMD and Nvidia GPUs, so you can give it a try and see what you get. Demos from ATI seem to be okay, but games that used it are hit and miss at this time, with a bit of visual corruption anomalies.

DgVoodoo works only on Directx renderer based games (Direct3d) not OpenGL games. Forget Truform on RTCW until you find an old radeon from 2001-2003.
UmbralPenumbra Sep 13, 2021 @ 8:18am 
I hope someone finds one and post screens of the game with Truform

Or maybe somebody some day can write a driver or patch that makes it work with modern cards, kinda like how some have done with EAX emulation
Web720 Oct 8, 2021 @ 2:51pm 
Originally posted by Nihil:
I hope someone finds one and post screens of the game with Truform

Or maybe somebody some day can write a driver or patch that makes it work with modern cards, kinda like how some have done with EAX emulation
Yep hoping the same.
Web720 Oct 8, 2021 @ 2:52pm 
Originally posted by Nihil:
just another example of old tech lost to time
kinda like those serious sam options for 128x anisotropic filtering
And HRTF.
Although I am curious about this 128x AF.
GlobalBurning Oct 10, 2024 @ 12:25am 
Serious Sam Classic 1&2 using Direct3D renderer with DGVoodoo 2.79 are working fine with TruForm on. I can see the same difference I saw back in 2003 with ATI Radeon 9100 I once had in SS2's technology test map. Turning the N-Patches "auto" mode on can cause the similar graphic anomaly I remember back the days. ATI "TruForm Dolphin" is working perfectly via DG's DX8 dll. Maybe some other old ATI Demos of the time are working with it too, but only Dolphin shows the side-by-side comparison.
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