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kinda like those serious sam options for 128x anisotropic filtering
I can say for direct experience that wasn't a perfect feature like amd tessellation, models usually appeared more modern but with many defects, swollen ballon effect..
DgVoodoo works only on Directx renderer based games (Direct3d) not OpenGL games. Forget Truform on RTCW until you find an old radeon from 2001-2003.
Or maybe somebody some day can write a driver or patch that makes it work with modern cards, kinda like how some have done with EAX emulation
Although I am curious about this 128x AF.