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To play it right, set the FOV to 90 and see in the console if \g_speed is set to 320.
EDIT:
I guess my attitude towards this game is going to be similar to that addressing the Doom^3, namely, I will like it very much, but only with certain mods included.
For now, I have made myself an autoexec.CFG with two functional commands:
Playing the game on a highest difficulty level. I have not yet reached any major heavy combat stages, arena style, therefore I keep watching if the lowered pace does not cross the path of some balancing made, rendering me unable to succeed due to compromised speed.
FOV of 110 is enough for MP, dunno why in SP you would change it, but heh
120 is max for RtCW, 110 for ET, I think Q3 goes as high as 125
Shootouts in Return to Castle Wolfenstein are rather static, as far as I have recognized, depending on taming of the gun accuracy, but maybe I do it wrong. Bad keybindings, perhaps. Nonetheless, on highest difficulty level it is easy to die fast rushing forward.
EDIT:
For further tweaks, the stick grenades are useless, they bounce way too much and their radius is too small.
Other than that, I would also increase a bit the damage dealt by opponents {you crazy}.
The assassination system is good, working closely with area damage.
But the altogether feel to the gunwork is rather clunky.
PS.
Whatnot, this is the most realistic one of all the classic iDtech games.
source for that information?
iDtech3... nah.