Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But until now, it's the best game from PB after Risen 1.
Didn't like the camera, but this can be fixed by the mod "Static Camera" from Nexus.
I use the DX12 version to play. Some complain about the "not so dark" night, but it didn't bother me.
Congrats for discovering one of the running gags in the game. As a hint, it is not mandatory to pick up all junk when trying to make a fortune. You could focus on scrap & hunting. You can also look into theft.
Not credible, given that you've spend 50 hours of your precious real life time on collecting toilet paper in ELEX.
Not a complete list.
I would list myself:
- Much better jetpack including quite better jetpack commands, but the speed fly very cool addition has multiple negative side effects on some other gameplay elements as thrill and threats when exploring, and even combats management.
- Better crafting, but I can't say it's game changer.
- Better escorting missions that's clear and there's multiple, but it's not meaning better quests, nor meaning better companions missions.
- More companions missions, but it's just about quantity, it fills more the game but it's in general a similar mission repeated multiple times, ok but not a good quality.
- More towns hubs, even if some factions are less developed in term of character building, it's still 5 significant towns hubs to dig and with missions to find. Overall quite better than in ELEX 1.
- The 3 main classes of ELEX 2 are better than the 3 main classes of ELEX 1, and the alternate small options Cleric/Oulaws is an extra plus compared to ELEX 1.
- In ELEX 2 the loot design is quite improved, there's much less isolated pointless loot, there's a design effort to have loot spot that can attract the eyes if you put some care, there's more loot a bit special hence more fun to find. Ok as in ELEX 1 the loot design efforts are sort of destroyed by glasses allowing highlight items, but still.
- Many polishing and/or quality of life addition that hadn't ELEX1:
* jetpack commands,
* notes system much more coherent,
* trash items management is the best I ever seen, by types is genius,
* speed fly for exploration,
* ability to put markers on map is no way a minor improvement and was needing since Gothic 1,
* better binding management because ELEX 1 had too many stupid fixed binding in middle of keyboard,
* more flexibility on stamina,
* the global map shows all functions of special NPC,
* the electric torchlight is a much better lightening than the fire torch,
* start run had boredom delay in ELEX 1 but not anymore in ELEX 2,
* much better looking HUD when ELEX 1 HUD is weirdly amateurish looking,
* much better looking Inventory, ELEX Inventory is weirdly amateurish looking,
* much better UI design choice to not show the pointless HUD of shortcuts bar,
* much improved position and visibility of stamina which is an important element to survey in combats,
* when you use a healing item it shows the healing level that will be reach at end,
* and when you get a hit the amount of health lost is shown during a brief time which can be a handy information because you can't check constantly previous HP level,
* overall there's more polishing/QoL improvement up to make feel ELEX 1 a bit too amateurish in comparison with ELEX 2, a player going from ELEX 2 to ELEX 1 will have a chock.
It's not changing that overall, even if I consider ELEX 2 is a good companion and beside improvements above, it is also as good than ELEX 1 on some points:
- Main story is still great, not fully pro but much better than many.
- Companions are quite well done, sure it can't compete with Bioware best achievements.
But still ELEX 2 can't match overall ELEX 1:
- Exploration is still very special in open world games but it's overall not at ELEX 1 level, the speed fly is partially the caise of the problem.
- Not all map of ELEX 1 had a superior design compare to ELEX 2 but there's at least all the parts related to Edan, not anymore in ELEX 2 that had a superior map design, with much more complexity of exploration and much more complex verticality and heights design, this just changing in deep exploration quality and making some quest just a lot better.
- Close range combats aren't bad, but ELEX 1 has better combats overall, at least with close range perspective with a much better diversity of close range combats.
- Ok ELEX 2 adds fly combats but it's not that good and lack of diversity/depth, and it doesn't change ELEX 1 close range combats are better and have more diversity.
- ELEX 2 has definitely some good quests and multiple good escorting missions but it's no match, best quests of ELEX 1 are just better. A typical example is how Duras first companion quest is smartly designed and polished, pushing into various places and paths really great to explore and go through, ELEX 2 has nothing at this quality level.
- ELEX 1 is no paragon of performances, but 5 years later, ELEX 2 did improved stuff but not enough to justify increase of requirements.
- The notes system is hugely improved in ELEX 2, alas the notes writing is quite less good, ELEX 1 had quite more tricks around the notes.
Still I wouldn't unadvised ELEX 2, it could be overall less good than ELEX 1, but:
- it's still enough unique in open world RPG to justify play it,
- it's great to continue the story and relations with some companions,
- it is overall good anyway knowing it's indie budget,
- it is quite improved for polishing and QoL when compared to ELEX 1.
I pre-ordered ELEX 1 to support PB as their fan. But they abandoned that game, left bugs in, like with every other game they've ever released. I foolishly assumed that with the THQ backing, it would be a new PB, but nah.
Then they announced ELEX 2, and it looked hilariously awful even in screenshots they released, people on the forum disagreed with me. So I didn't buy it, but since then, enjoying the drama of another broken game and this time, with even worse gameplay and story than any other PB game ever.
The point is, stop supporting PB. This company basically survives on scamming its fanbase at this point. Fanboys are going to be fanboys, but you don't have to be one of them. Take your money to some poor indie developer not backed by a corporation like THQ Nordic.
I don't consider myself "a fan" of Piranha Bytes - but reason to purchase ELEX was its features and high (re)playability in a seamless open world.
Here you still refer to the first ELEX game. The game's software development life cycle has ended in early to mid 2018 after a couple of major patches and further bug-fixes for the console releases. The SDLC ends eventually, and hardly any small developer company can afford a long maintenance period of a complex game like ELEX.
And with regard to the few bugs that may be left, not everyone is affected, and as far as I've read they are not game-breaking. I've (re)played the game multiple times both online and offline since its original release as a completionist player and also as someone, who visited places most players probably don't even think about.
When you read the official press announcement of THQ buying PB, there is no indication that PB's budget & developer constraints would change drastically:
--> https://www.thqnordic.com/article/piranha-bytes-acquired-thq-nordic
Of course, they've hired a few more devs while developing ELEX II, and they've had contributions from THQ as well as from outsourcing studios, but overall, the development model has stayed the same.
People on the forum disagreed of course, since claiming it would look "hilariously awful" is hilarious. There are some questionable graphics in ELEX II just as there are some in all their older games. Like the new face models - but only the devs could tell whether most of the face appearance changes is because of adding Faceware based lip-syncing to ELEX II.
With all due respect, that is utter nonsense. Gameplay in ELEX II is fine since it offers new options like flying melee combat, interesting faction abilities, higher diversity of enemy behavior such as flying & jumping creatures, sniper & kamikaze drones, ...
Nah. Nothing has changed. Their primary target group will evaluate ELEX III and decide about a purchase as soon as THQ/PB will start talking about the game and its release.
That's like applying Godwin's Law 2.0. If you call others fanboys, what do you expect to be called as a response to your post?
If you liked early PB games you probably will not like Elex 2.
On the contrary, if you liked PB's early games(like the gothic series) then you might just like elex 2. Like elex 1, elex 2 has that magic "gothic feeling".
That's unlike all the topics in the various discussion forums of their games where people run inquiries and have asked people to sort Gothic 1-3, Risen 1-3 and ELEX according to how much they like them. Just look up such topics.
For example, I value Gothic 3 more than Gothic 1 because of its higher replayability and features. And although I consider Gothic 2 Gold Edition the most complete ARPG experience of the Gothic series games due to its story-telling and chapter based events, it isn't without flaws. ELEX, on the other hand, is much better than the Risen series of games. I've even quit playing Risen 1 in chapter 4.
From a relative long history, starting only with Gothic 2 + NotR (not yet Gothic 2 Gold), I got the feeling there's schisms that appeared for Gothic 3, then Risen 1, then Risen 2, and eventually ELEX2.
I didn't noticed any player that enjoyed at least one game of PB not enjoying ELEX 1 even if obviously it has its share of flaws like any PB game.
Obviously ELEX2 is another topic than ELEX1. For having or not a vibe of PB games it depends certainly of what expect the player from PB games.
I would say that I see 3 reasons to play ELEX2:
- Main story, writing, companions
- Wide open world aspect
- Character development
For main story, writing, companions, ELEX1 is better than any PB games but also better than many open world RPG. Moreover most don't have any serious companions. I quoted that some ELEX2 players encountered difficulties to follow the story evolution in ELEX2, but when you dig it, ELEX 2 does a very good job to continue an interesting story and to develop companions. Not play ELEX2 is meaning to never finish the ELEX1 main story that had left many points unexplained, unlike previous PB games (Gothic series, Risen series). But also on those points ELEX2 is the same quality than ELEX1.
For the wide open world aspect, the amount of release has escalating since ELEX1, so it's hardly something that can justify play ELEX2 because there's now plenty other wide open world RPG to play and more to come this year. But, even if not at quality of ELEX1, ELEX2 maintains unique qualities you won't find in most other open world RPG (but in some non open world RPG), like loot designs, diversity of non humanoid enemies, ton of non combat skills, companions, the way the world is filled by enemies, a developed note system used to fill better the world, some more.
Character development is once more unique because of a working system with ton of non combat skills. It's definitely quite rare in RPG but also as far I know unique in open world RPG which is very very weird because most open world RPG are struggling to fill their world with other activities than pure quests and pure combats. One side note is some players can dig a lot the world and finish a play at much later level with then most skills picked then it's like there's only one build past selection of the faction. I won't deny it's a sort of problem in the design but it's inherent to character building based on skills not classes, overall in practice you still have choices to do along the full play and there isn't one better priority list but real many priority choices to do in a play.
And then it's not saying much, it's just a guess on what can be the "good" reasons to play ELEX2:
- Continue ELEX1 main story and relationship with companions.
- Play an open world RPG with some characteristics uncommon in other open world RPG.
- Play a RPG with a very unique character development system with ton of non combat skills.
Sure, whatever you say.