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Also the draw distance of shadows of light sources is still broken in DX12. They pop in way too close to the player, as can be observed in the Morkon tunnels for example.
Will these issues still be addressed?
+1
After the newest patch, I now have to change a resolution to a native one, each time I start a game...
Same for me - I have to change the screen resolution to a native one each time I launch the game.
We are aware of the issue and working on it.
//Zyddie
https://steamcommunity.com/sharedfiles/filedetails/?id=2892794280
https://steamcommunity.com/sharedfiles/filedetails/?id=2892794261
Edit3: And this is the shortly past midnight brightness
https://steamcommunity.com/sharedfiles/filedetails/?id=2892823125
And for posterity, gamma setting:
https://steamcommunity.com/sharedfiles/filedetails/?id=2892825074
Please fix this, as it totally ruins any immersion and you can basically play the game only at daytime ingame.
Edit: I started in DX11, and the brightness at early evening is similar, but less pronounced. Past midnight is fine and dark in DX11, though.
Edit2: Made screenies public
DX11
https://steamcommunity.com/sharedfiles/filedetails/?id=2892902603
DX12
https://steamcommunity.com/sharedfiles/filedetails/?id=2892902597
I have a 3080 with latest drivers and I haven't seen any weird reflections like those. My experience post dx12 has actually been excellent.
During the night time, my Elex 2 becomes very bright in the Crater and Ignadon region (where the Albs lives). This happens only when using DX12 (DX11 does not have this bug).
Screenshots: https://imgur.com/a/uhFgn0E
Jesus H Christ.
This has been going on since March, it's now the end of November - nearly December - and it's still broken.
Since March? How hard could it possibly be to fix that?