ELEX II

ELEX II

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Zyddie  [developer] Apr 28, 2022 @ 8:00am
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ELEX II DX12 Public Test
Thank you all for your feedback regarding performance issues for Elex 2! Today we are introducing the "Public Test Branch" for "Elex 2".

You can join the Public Test Branch by simply activating the branch "ElexIIDX12" on the "Betas" tab in the Properties of the ELEX II app in the Steam client.

IMPORTANT NOTICE -
First boot up of the DX12 version can take quite some time, do let it load

ELEX II DX12 beta also comes with the changes that just happened to DX11, here is the changelog -

Fixed 'Glory to the Rabble' quest not being closed if the player joins the Albs
Changed: The option stepper does not repeat when clicking the buttons using the mouse
Crane will no longer be mentioned in "Recruiting for Heinrich"
if the Player hasn't started "A bounty for Crane" yet.
Fix works only if "Food for Crane" is still available.
Added: Overlay if settings option need a restart of the app
Fixed a bug where the "Voice of Khan" was unresponsive after duelling with Ruben
Fixed graphical corruptions for DX12.
Fixed some perk learn glitches
Changed inconsistent naming of certain swords
Changed fire texture size
Fixed text errors
Fixed certain graphics setting bugs
Fixed too large vfx textures
Bugfix in trade menu while reverting a sale when the player has no money
Jax is now able to parry with twohanded weapons in certain situations
Fixed certain GPU memory fragmention problems
Fixed graphical issues
Fixed text errors
Fixed navigation issues of certain NPCs
Fixed unwanted far distance visibility of Azok
Fixed Hector not teaching thievery stuff
Fixed Tilas not speaking with Marwin or Sid if the player had not spoken to him before
Trollsroots are plants now
Fixed Icon for damaged crossbow
Jax is able to use the jetpack while falling after stumbling off a cliff now
Fixed hiteffects for rusty collossusrobots
Fixed graphical issues of certain meshes

Update 18/05/2022

Fixed a crash on NVIDIA Geforce graphics cards after updating the driver to 512.77 (05/12/2022). Longer loading time at first startup might occur.

Update 04/11/2022
I can now finally confirm that before November is over DX12 will be rolled out on Steam, GOG and Epic.
Last edited by Zyddie; Nov 4, 2022 @ 3:12am
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Showing 1-15 of 545 comments
Zyddie  [developer] Apr 28, 2022 @ 8:11am 
Originally posted by Cypeq:
Steam says ElexIIDX12 is invalid code

You don't need to use a code :) no code required.

Just restart steam and change the branch and you should start having the download.

//Zyddie
Bouli Apr 28, 2022 @ 8:22am 
Finally some good news! Thanks, we have been waiting for this DX12 patch for so long. I hope it will reduce the number of crashes and I'll let you know on this topic, unless you want us to go through a specific channel?
BoG-_-DaN Apr 28, 2022 @ 8:23am 
Performs better on DX12? Haven't tried it yet.
Zyddie  [developer] Apr 28, 2022 @ 8:40am 
Originally posted by Bouli:
Finally some good news! Thanks, we have been waiting for this DX12 patch for so long. I hope it will reduce the number of crashes and I'll let you know on this topic, unless you want us to go through a specific channel?

Yes please provide feedback on this post. then we have it all gathered.

//Zyddie
ArabianIGoggles Apr 28, 2022 @ 8:46am 
Gonna try this out now! Thanks!!! Love the game!
Engholm Apr 28, 2022 @ 9:02am 
Kann die DX12 über die DX11 Savegames "drübergebügelt" werden, so dass man am aktuellen Spielstand weiterspielen kann?

Can the DX12 Version be installed over the DX11 savegames so that we can continue to play at the current score?
Last edited by Engholm; Apr 28, 2022 @ 9:03am
Zyddie  [developer] Apr 28, 2022 @ 9:03am 
Originally posted by Engholm:
Kann die DX12 über die DX11 Savegames "drübergebügelt" werden, so dass man am aktuellen Spielstand weiterspielen kann?

Yes your savegames should work just fine.

//Zyddie
Gonzo Apr 28, 2022 @ 9:06am 
Just tried the patch, I am able to get between 50 and 60 fps in towns which is very welcome compared to dx11. I have a rtx3080 and I9 9900k with 16gb ram. Performance seems in good condition now. The only thing I noticed is that shadows and some assets load a bit too close the players eye for my taste. Maybe adding an option to increase the LOD would be nice addition

Thanks for the patch
coldcrow Apr 28, 2022 @ 9:13am 
I had to remove dxgi.dll, else the game wouldn't start. It's for debugging, but could you think of a reason why the game wouldn't start then?
Halfenbrau Apr 28, 2022 @ 9:15am 
THANKS Zyddie! I will test and leave feedback when I get home.
IMpRoVe Apr 28, 2022 @ 9:23am 
Game seems to use only 1 of my 16 Threads when loading my save. Been 4 minutes still loading.(saving in dx12 eliminated this issue it seems remanining issues still persist)

i9-9900KS
3090
32 GB RAM

Once loaded looking at the same spot in dx11 went from 71 fps to 102 not bad

However GPU utilization is still broken. Around 60% while CPU is not being bottlenecked at 35%
Last edited by IMpRoVe; Apr 28, 2022 @ 9:33am
Cypeq Apr 28, 2022 @ 9:24am 
I've made some quick testing and I have noticed performance improvement north of 20% that is good.
coldcrow Apr 28, 2022 @ 9:35am 
Yes, there is definite improvement, around 15 fps in Tavar for me (2080gtx,R9 3900). Also you can change gfx settings now without breaking the game.
ArabianIGoggles Apr 28, 2022 @ 9:49am 
I'm getting about 20 fps higher in cities and overall the game loads much better.
5800x/3070
hyppolita_4 Apr 28, 2022 @ 9:55am 
in DX11 in the Fort I get 39 fps with my system 6900XT and 5900X under DX12 I now get 64 fps in the same spot
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