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(Hence why the Clerics skills are so limited.)
BTW, the switch is at lvl 30+, for the second class change.
1) Clerics are not nearly as fleshed out as Berserkers are. Berserkers experience gives you a lot of decent NPC to interact with, a sense of progression and a sense of achievement. When you make Paladin, everyone in the Fort will comment on that or ask something from you - and it felt very heartwarming and immersive, like I got to feel I "made it" in the community.
You don't get anything like that with the Clerics. Your joining is ever acknowledged by the grand total of 2 (two!) NPC, one of which teaches faction skills and another one sells Regent armor. You would expect Eva or Vivian to somehow comment on that at least - but nope. So don't keep your hopes up.
2) You join minors at level 30 in fact, as the max rank. This is nice, as you can buy the best armor right away, but also not nice - as you don't get even a single lousy quest with a new faction after joining.
3) Technically and story-wise you still stay a part of your previous faction, but you are limited to the 2nd rank there. So you would be Alb Trooper AND Cleric Regent - you would get to learn Cleric skills AND learn Alb skills AND get to keep all the Alb skills you already learned. Works similarly for Berserker faction-hopping to Outlaws. Which means the only thing you'd be missing from your original faction is their best armor.
Yes indeed. You not only get their best armor, but some of the best weapons for purchase. Which practically means that your chances of getting an Enhanced Plasma Cannon Mk2 are pretty thin/nonexistent unless you stick with Albs and become a Commander.
Aside from the best melee weapons, Morkons also get the best shotgun that is better than ever Thunderclap, and their armor is also the best one, along with the Outlaws.
This practically means Morkons are by far a superior choice if you're after min-maxing.
In my case most of that best shotgun units I got from Outlaws. Hell of a load. Even low rank npcs weared that shotgun. While from Morkon base I've got nearly 1-2 units. But for melee "captain" stuff I only got 2-3 units from the whole Outlaw base. Same for Morkons (only 1 damaged Bloodsplatterer).
It makes sense to save before first approach to Morkon base with 2 points in thievery and +1 specialization. Quickly check guard inventories and load if you got not enough. But I'm pretty sure it will be extremly hard to randomize all 6 units of Bloodsplatterer.
So who's right?
The fact is gear merchants sell not only ranked armor, but also tiered weapons, relevant to the faction.
As Alb Commander, you can buy "normal" version of Plasma Cannon Mk2 as well as a couple damaged ones. This means most likely the only way of obtaining the enhanced version of said weapon is sticking with Albs until the end.
For the purposes of the Albs vs Clerics choice - Albs are actually superior, even if only due to Enhanced version of Albs laser rifle being better to the Clerics one.
Same for the Morkons - you are very unlikely to get Enhanced Leadpreader / Enhanced Bloodsplatterer unless you're Destroyer with them.
If you don't max your rank with them - then your only option is doing what they suggest above and random their guards, hoping for a relevant weapon.