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https://www.youtube.com/watch?v=srO7uJob0ho
Apart from that, I don't see at all why a female player character would be more immersive.
Thanks for the link!
I didn't say a female protagonist would make it immersive for the players as a whole - that would totally contradict to what I'm getting at. I think many find playing another gender in rpg's kinda immersion-breaking for themselves hence there's sometimes posts like this popping up asking (usually) for female PC's. In piranha bytes' games the character is quite pre-determined so it ain't that dramatic.. it's just a very different kind of roleplay then imo, not necessarily bad though!
As Pankratz himself even said in the beginning "sie wollen am liebsten sich selber spielen"/ people would prefer to play as themselves ^^
Anyway atleast I have my answer now, cheers
Sometimes it's just because some player feels like he doesn't enjoy watching a male character's rear end all the time in a game with 3rd person perspective.
But more importantly, it's a game with role-playing elements. Why would a role-player be affected by the player character's gender? Sexual content is almost non-existing in this game for age rating reasons, and the game doesn't implement reaction adjustment depending on player character's sex. If Jax were female, male NPCs would not act differently. The two romance options don't add any value other than a bit of humor when you court Caja and Nasty at the same time. Role-players don't need to be male to enjoy that.
Btw, there are various ARPGs with predefined player characters. Lara Croft (Tomb Raider series), Geralt of Rivia (The Witcher series), Henry (Kingdom Come:Deliverance) just to mention three - and it's not limited to a single genre.
#1+3
are typically things you should not bother to say (just fyi), make mistake myself also, but usually saying those especially together in a Op, is like all the modern day makers we get saying "We are fans and gamers (or w/e), but had to change something" -->
Though technically that becoming more and more we are not fans, we don't care ie Kotor remake woman (but that a whole different thing).
#2
Nah just them wanting to continue story as earlier post pointed out.
(honestly would have preferred they didn't, I mean the setting was possibly like #1 sell point which would have allowed multi gender easily, but on top of that they even forcing canon for first game, but w/e could be good game still).
#4
Because of #2, even a gal (/someone who finds gals more immersive) playing would be less immersed.
(unless they did some "modernization" which I highly doubt you or anyone would want).
The moment they change the protagonist into a female is the moment I stop buying their games.
Because there are great female characters and feels limiting to avoid all them just because they female, but will assume you just mean force replace like our modern days love to do.
But, that said, I don't think PB have *ever* done a female protagonist, which is kind of interesting. Maybe they should do their next series with a FP, or (at least) allow gender selection (since trans people exist too).
They might then have to cut down on voice work for the main character and split the budget between male/female? Dunno.
If they can only choose one, I'd be ok with the next trilogy focussing on a woman. This one is obviously already Jax' story (unless the third one has a time jump, and you play his daughter, which would be fun).
In my opinion, it would depend on story, abilities, interactions with NPCs, romance options. My prime example is playing a female main character in Baldur's Gate 2 which leads to companion (Sir)Anomen courting the main player character. Well done extra content, particularly since the romance affects story progression when the partner is taken hostage.
Patty in the Risen games is an NPC but a protagonist. I wouldn't mind a similar player character and some more humor again as in Risen 2&3.
https://steamcommunity.com/sharedfiles/filedetails/?id=1553122183
https://steamcommunity.com/sharedfiles/filedetails/?id=1560113901
A female main character bears a lot of potential but also some risks.
Ofc you can only do it cosmetic and have it Zero impact on the game, but that is a) lame and b) nearly impossible, since every dialogue would containing gendered pronouns would need to have two versions
Obvi all of it would be nice, but sometimes you just gotta say this is the budget, this is what we want, and thats it. Like Vampire bloodlines is doing with FPC. I don't like it, it makes kinda seasick.But just expecting them to have a 3p camera option WITHOUT it impacting the budget for anything else is not realistic.So it's FPC or no game.Just as it's jax or no elex
Theoretically, ELEX II could be about a story without Jax as player character, happening many more than a few years later. Or taking place in another similarly isolated part of the world, beyond the mountains - the destination The Claws talk about. No ties to Edan, Abessa and so on, perhaps not even a well-established trade routes, but just a very few individuals that have relocated that far. It isn't clear how large the planet is ("a civilization of millions" according to the intro) and, for matters of abstraction, how much of it has been destroyed. ELEX II features the multi-story buildings that were part of ELEX's prologue video. ELEX itself only takes places in a rural area with a bit of tourism/industry. For a twist, the sequel could feature more important, more powerful factions from a distant part of the world.
What would be worse than a changed player character would be multiple player characters and forcing player to play them all throughout the course of a game. The way that is executed in The Witcher 3 with Ciri doesn't work well. Similarly in Assassin's Creed Origins with Aya and Layla. Player has invested into character development, and suddenly player must control a completely different possibly undeveloped character with limited skills and unclear character progression (or none at all).
English speakers might not know, but Elex is first and foremost developed in German language and after that it´s translated into English. German is much more complicated when it comes to pronouns than English, so it would be an insane extra work which is not worth it in the end.
On top of that the vast majority of gamers are still men and most of them also prefer to play as a man. Sure there are some who like to play female protagonists, but they are a minority and hence there is no reason to make a female player character considering how much more expensive and time consuming the development would become.
And of course it´s the continuation of the story of Jax ,so there is no point in a female player character either.
When talking about translations of games, typically they don't get translated only, but get localized as to properly handle figures of speech, colloquial language, swear words and local buzz words, cultural differences, possibly adjusting NPC names, replacing references and humor only locals could understand and such. All that requires quite a bit more than directly translating textual content before recording voice-over. The outsourcing studio that has done the English localization has had extra freedom to rewrite conversations, and the differences between German original and English version have been noticed early.
https://www.youtube.com/watch?v=gg93p29axXA