Last Epoch

Last Epoch

3. pro. 2021 v 11.57
Legendary Items and Eternity Cache
< >
Zobrazeno 7690 z 120 komentářů
Honestly as a somewhat older gamer this has to be the coolest way to acquire powerful end-game items I've ever seen in a game, let alone as a feature of a crafting system. Usually when the best endgame items can be crafted, it skews player focus toward collecting mats & ultimately ignoring most drops because they can't compete with crafted items anyway

Conversely, if crafting falls off a cliff (and it usually does), why would anybody really bother with it past surface level interactions here and there (unless it can create consumables or something that can be sold)? This manages to keep crafting relevant into endgame, without removing player focus from the gameplay loop.

I award this design decision... "I'd simp for you on Fansly" / 10.
HornyDragon původně napsal:
I think you totally misunderstood the past/future part of the mechanism. From what I understand there's no actual "waiting", you just finish the dungeon (which is set in the past), throw your unique and exalted items into the cache, go back to the future (lol) and then you can have your Legendary item.

Yes, it is possible as I said that I did not understood correct about how the new mechanic will work, especially this return in the future thing. I must also admit I have not played LE for a while now and was just waiting for the upcoming patch. Thanks for the input, I guess I will already give LE a try again before next patch hits maybe I am already missing some information that was already implemented in the game while I have not played.
Perijax původně napsal:
HornyDragon původně napsal:
I think you totally misunderstood the past/future part of the mechanism. From what I understand there's no actual "waiting", you just finish the dungeon (which is set in the past), throw your unique and exalted items into the cache, go back to the future (lol) and then you can have your Legendary item.

Yes, it is possible as I said that I did not understood correct about how the new mechanic will work, especially this return in the future thing. I must also admit I have not played LE for a while now and was just waiting for the upcoming patch. Thanks for the input, I guess I will already give LE a try again before next patch hits maybe I am already missing some information that was already implemented in the game while I have not played.

I'm pretty sure (I too could be wrong) that you do the dungeon originally in one of the older eras, and then when you do the dungeon again in one of the LATER eras, you retrieve what you had put into the eternity cache INSTEAD of putting new items it.

So basically, making a legendary item requires running the dungeon twice, once in an older era and once in a newer one. I think.

Which come to think of it is EVEN COOLER than just "put it in, wait 5 seconds and bam history is served" :P Think about this for a second - you're essentially GOING BACK IN TIME to make an item that future you will be able to wield after fighting their way back to this hidden cache that only you know about, because you created it... They're REALLY taking the whole time travel thing to a whole new level of ♥♥♥♥♥♥♥ AWESOME with this!! It's almost fantasy equivalent of future you travelling back to make high school you less of a loser which in turn makes future you even better upon return lmao. ...IF I've understood correctly.
Naposledy upravil John Battman; 4. pro. 2021 v 18.06
♥♥♥♥ Dota. původně napsal:
So basically, making a legendary item requires running the dungeon twice, once in an older era and once in a newer one. I think.
Yes this is exactly what I was assuming and what I do not like to have in this way.
Perijax původně napsal:
♥♥♥♥ Dota. původně napsal:
So basically, making a legendary item requires running the dungeon twice, once in an older era and once in a newer one. I think.
Yes this is exactly what I was assuming and what I do not like to have in this way.

I mean we're all entitled to like what we like, but outside of the consideration that creating the most powerful items should require effort, doesn't the aspect of going back in time to hand craft a legendary weapon / piece of armor for your exact hero's strengths, which you then fight your way to in the future to become as powerful as you can sound really epic / cinematic to you? Literally re-writing history to bring into existence an item with the power to save the world? Like damn, man. That's some cool ass ♥♥♥♥ imo.
♥♥♥♥ Dota. původně napsal:
I mean we're all entitled to like what we like, but outside of the consideration that creating the most powerful items should require effort, doesn't the aspect of going back in time to hand craft a legendary weapon / piece of armor for your exact hero's strengths, which you then fight your way to in the future to become as powerful as you can sound really epic / cinematic to you? Literally re-writing history to bring into existence an item with the power to save the world? Like damn, man. That's some cool ass ♥♥♥♥ imo.

Yes I definately agree, I also like the idea of having a chainlink between past and future and I definately agree that you should have to accomplish something to be able to craft a legendary weapon, but I prefer to farm my mats and items and when I have enough of them and I am willing to I start my crafting session. In my original post I presented my idea how I would love to see it implemented. It would also require you to run at least one dungeon in past and one in future, but you can choose to do it whenevery you want as you would just need the materials out of them so you can run them when YOU decide to do it and you can do the craft when YOU decide to do it. I just hate to start a crafting but to see the outcome you have to run another dungeon that maybe you don't want to do currently, but you are forced to do it, just to get your reward. And at the end you notice the outcome was just not as you hoped for.
Naposledy upravil Perijax; 4. pro. 2021 v 18.42
♥♥♥♥ Dota. původně napsal:
Perijax původně napsal:
Yes this is exactly what I was assuming and what I do not like to have in this way.

I mean we're all entitled to like what we like, but outside of the consideration that creating the most powerful items should require effort, doesn't the aspect of going back in time to hand craft a legendary weapon / piece of armor for your exact hero's strengths, which you then fight your way to in the future to become as powerful as you can sound really epic / cinematic to you? Literally re-writing history to bring into existence an item with the power to save the world? Like damn, man. That's some cool ass ♥♥♥♥ imo.

Ngl I actually prefer this take than just going back to the future and grab the item.
Perijax původně napsal:
♥♥♥♥ Dota. původně napsal:
Yes I definately agree, I also like the idea of having a chainlink between past and future and I definately agree that you should have to accomplish something to be able to craft a legendary weapon, but I prefer to farm my mats and items and when I have enough of them and I am willing to I start my crafting session.

That's totally fair - there's a reason that's the standard in the vast majority of games. As I mentioned earlier I love how unique and cinematic this is but I hope you end up really enjoying it as well! :steamhappy:

Edit: I don't know why but despite the correctly formatted /quote being before my comment, I'm still stuck in a quote box :O Weird... Oh well lol.
Naposledy upravil John Battman; 4. pro. 2021 v 18.50
really cool
♥♥♥♥ Dota. původně napsal:
creating the most powerful items should require effort

Trash uniques with some added bonuses are hardly 'the most powerful items'

I find this system completely underwhelming. Not seeing what the fuss is about?

Like i love the idea of combining items in a way that uses the time travel schtick, but the way its implemented is just a giant meh burger imo
Naposledy upravil RodHull; 4. pro. 2021 v 19.05
finally! was waiting for them to give uniques more love.
RodHull původně napsal:
♥♥♥♥ Dota. původně napsal:
creating the most powerful items should require effort

Trash uniques with some added bonuses are hardly 'the most powerful items'

I find this system completely underwhelming. Not seeing what the fuss is about?

Like i love the idea of combining items in a way that uses the time travel schtick, but the way its implemented is just a giant meh burger imo

Then don't use trash uniques??? lol... They said that endgame uniques with high legendary potential would be a really rare occurrence, but they WILL drop. It's also good that they'll be so rare to avoid invalidating every other system. These devs do a pretty phenomenal job of balancing the game systems in a way where they all stay relevant.

I think the "trash uniques" you're talking about are going to have a lot more potential than you think, though. There are some pretty nasty combos that don't get used because of the lack of overall stats on one or both items past a certain point. Shoring up those weaknesses is going to open up a lot of options. For that matter, it'll also let you lean even more heavily into a specific aspect of a weapon or piece of armor, even if you only have 1 legendary potential on an already powerful item, really pushing your pre-existing synergies to a new level. By the same token, specializing your character to a higher degree and giving it more personality / uniqueness (no pun intended).
Naposledy upravil John Battman; 4. pro. 2021 v 22.11
very smart approach to make useless uniques useful again! :-)
I don't mind the system but I was hoping that Legendaries will be predetermined. With how much rng is involved I can't really see myself using the system.
liking the way this looks has potential
< >
Zobrazeno 7690 z 120 komentářů
Na stránku: 1530 50