Last Epoch
3 dic 2021, ore 11:57
Legendary Items and Eternity Cache
Informazioni complete sull'evento disponibili qui:
https://steamcommunity.com/ogg/899770/announcements/detail/3147450004538617542
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Visualizzazione di 16-30 commenti su 120
Soooooooo basically it's a nice buff to stuff you already have, rather than something you plan ahead for.
Because that's too much RNG for build planning.
At best, you may change stuff, if you have a lucky drop with affixes.
Sounds bad from what i've read there.. So we must put in the items somewhere in a past map then continue playing? then at the future map and make this thing..

To create a Legendary Item, you need a Unique Item with Legendary Potential and an Exalted item of the same type with 4 unsealed affixes.

It takes time to forge a legend into the record books. So, you’ll have to employ a new mechanic in our Temporal Sanctum dungeon to create a Legendary Item.

At the end of the dungeon, you will be rewarded with the ability to access the Eternity Cache in 2 different eras. You place your two items into the cache in the past and when you return to it in the future you will be greeted with your new Legendary item. Legendary Potential determines how many affixes will be extracted and transferred from the Exalted item into your Unique - making it Legendary.


What happens if the game crashes halfway through the map after you add this thing?
Ultima modifica da PocketYoda; 3 dic 2021, ore 15:54
Nice but you already pretty much killed this game, there was a huge hype about it and you managed to kill it. Releasing an ARPG with 0 customization, gender locked characters, every piece of armor looks exactly the same, there is 0 visual change in whatever you equip, the things you equip don't match their artwork (honestly that's the worse one) , that's just absolutely unacceptable and ridiculous for a game of this genre, And the last straw was the mandatory online connectivity on this BS that HAS NO MULTIPLAYER, only recently and its not even here yet, wtf are you doing? Its great that you listened to the critiques about how poor this game is visually when it comes to customization only, but i wonder if its not too late already...People want and love customization in these kind of games, we are not in 1996 when Diablo released anymore
Messaggio originale di Nuclearism:
Nice but you already pretty much killed this game, there was a huge hype about it and you managed to kill it. Releasing an ARPG with 0 customization, gender locked characters, every piece of armor looks exactly the same, there is 0 visual change in whatever you equip, the things you equip don't match their artwork (honestly that's the worse one) , that's just absolutely unacceptable and ridiculous for a game of this genre, And the last straw was the mandatory online connectivity on this BS that HAS NO MULTIPLAYER, only recently and its not even here yet, wtf are you doing? Its great that you listened to the critiques about how poor this game is visually when it comes to customization only, but i wonder if its not too late already...People want and love customization in these kind of games, we are not in 1996 when Diablo released anymore
It's fine to not have every item reflect your equipment. It used to be that no items would change your appearance at all. Just be grateful that there is that feature.

Gender locked characters don't matter when the point is their class. Learn this.
Messaggio originale di Iacus:
Messaggio originale di Nuclearism:
Nice but you already pretty much killed this game, there was a huge hype about it and you managed to kill it. Releasing an ARPG with 0 customization, gender locked characters, every piece of armor looks exactly the same, there is 0 visual change in whatever you equip, the things you equip don't match their artwork (honestly that's the worse one) , that's just absolutely unacceptable and ridiculous for a game of this genre, And the last straw was the mandatory online connectivity on this BS that HAS NO MULTIPLAYER, only recently and its not even here yet, wtf are you doing? Its great that you listened to the critiques about how poor this game is visually when it comes to customization only, but i wonder if its not too late already...People want and love customization in these kind of games, we are not in 1996 when Diablo released anymore
It's fine to not have every item reflect your equipment. It used to be that no items would change your appearance at all. Just be grateful that there is that feature.

Gender locked characters don't matter when the point is their class. Learn this.
I disagree gender locked character just hinders the games population and stops many from playing.
Keep it up, but please don't read any comments (including mine).
Messaggio originale di iRaged:
This is going to bust your game.
I think that's the intention. This however, will mean there are incredibly difficult and unfair challenges ahead of us :P
Time for a legendary ladle run!!! Awesome.
I think you should be able to pick which affixes get transferred, there's just too much RNG for my taste.

First you have to get the unique to drop
then it has to roll high rolls on its affixes
then you have to hope it rolls high legendary potential

then you need to get a same slot exalted
then hope it has four good affixes
then hope those affixes rolled high
then hope you roll well while crafting higher tiers

and then finally you have to pray that the correct affixes transfer over to the legendary.


I know this genre is all about RNG and the loot grind, but I feel like it's ok to have some things be deterministic occasionally, especially for something this big.

EDIT: also I feel like item bases should come into play, don't really have any good suggestions about how though.
Ultima modifica da Greenegg; 3 dic 2021, ore 17:10
Messaggio originale di Greenegg:
I think you should be able to pick which affixes get transferred, there's just too much RNG for my taste.

First you have to get the unique to drop
then it has to roll high rolls on its affixes
then you have to hope it rolls high legendary potential

then you need to get a same slot exalted
then hope it has four good affixes
then hope those affixes rolled high
then hope you roll well while crafting higher tiers

and then finally you have to pray that the correct affixes transfer over to the legendary.


I know this genre is all about RNG and the loot grind, but I feel like it's ok to have some things be deterministic occasionally, especially for something this big.

EDIT: also I feel like item bases should come into play, don't really have any good suggestions about how though.

https://store.steampowered.com/news/app/899770/view/3147449279782730279

For the first part (about uniques):
rune of ascendance

For the second part (about exalted):
Rune of discovery => Glyph of chaos => Glyph of order.

For the "And then finally" part:
It depends of the first part and your "high legendary potential". If you farm to have the high legendary potential, this last part won't be a problem, 4 affixes will be copied. If you don't farm for the 'high legendary potential", so yes, it will be rng for the last part. The problem is exclusive.

Of course, there will be some farm and rng, it's an H&S. And we're talking about end game stuff here.

Edit:
To guarantee that everyone who completes the dungeon has some Legendary to make, the boss will always drop some combination of items which can be used to make a Legendary item.
It probably means that each time we complete a dungeon, a random unique and a random exalted is dropping. To be added to the others solutions.
Ultima modifica da Fenris; 3 dic 2021, ore 19:01
I know this is heresy for the genre, but I was hoping for less RNG, not more. I would have loved to see two or three pre-made legendaries per class that you can earn, and that's it. Like super-uniques with handmade effects meant to be broken and fun.

For me, one of the things the genre still has to find an answer for is: why does this upgrade matter? If it's just a couple percent better than what I had, it doesn't. And if it doesn't, then it's just not that interesting. I'll do it a couple of times, but I won't do it forever.
Ultima modifica da Europe; 3 dic 2021, ore 18:07
Messaggio originale di Europe:
I know this is heresy for the genre, but I was hoping for less RNG, not more. I would have loved to see two or three pre-made legendaries per class that you can earn, and that's it. Like super-uniques with handmade effects meant to be broken and fun.

For me, one of the things the genre still has to find an answer for is: why does this upgrade matter? If it's just a couple percent better than what I had, it doesn't. And if it doesn't, then it's just not that interesting. I'll do it a couple of times, but I won't do it forever.

Then why play? The whole point is to 1. Give you more control over the stats of a Legendary and 2. Evolve the Crafting effort you put in to the next level. Its an End-Game item, a 'Legendary'; doesnt that word evoke some meaning of "exceptional beyond all measure" to you? Not just gonna find one of them lying on the shelf. But, instead of them telling you what stats you'll get, you actually have a lot of deterministic control, as others have said, via runes and crafting. If you dont want to keep using the mechanic, Dont. It most likely wont be *necessary* to have Primo-tuned gear to do end-game content, but having passable Legendaries will prob be a thing.
This is going to be amazing! It makes certain Uniques viable again, or viable into the late game where they were mostly useful while leveling. Great change!
Loving this system. I imagine alot of people would grind like crazy to craft the perfect legendary based on a unique they love and that is something ARPG gamers love right? loot and grinding and rng? Should give the game longevity into the end game.
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