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All monster drops are instanced so that you don't need to worry about your friends “accidentally” picking up that legendary item the second it drops. Any loot generated while in your party can be shared freely with everyone in that party.
Enemies scale based on the number of players in the current group. Only health values will be modified with this scaling level doesn't change, which is more prominent for endgame activities. The damage dealt and the actual number of enemies does not increase with more players, each zone has a specific area level that doesn't change.
Wait, what? Loot here is not personal but shared? If you kill a boss, will everyone get their own part of loot, or will it be shared with everyone?
Its personal but you can trade it with your party.
Ok so thats what i was asking about. So someone level 10 and level 40 can't really team up. You can really only team up with people close to your level. Just wanted to make sure.