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Items that would have dropped anyway.
Items influenced by your faction bonus.
Items influenced by your faction get the faction requirement to use and cannot be sold. Items that are not influenced by your faction do not get that requirement and can be used if you decide to change factions or sold once you do change. This also applies to gifting, you can gift items to another player but the faction requirements if any stay on the item.
Expanding a bit this means if you group often its better to stay in the same faction.
Its just I didnt hear that in the trailer for this system so I was wondering. If you really cant sell those items and they are "for personal and party use" - its perfect.
So if you find a good COF item can you advertise and trade it days later with more work?
You'd need a rare drop, a "stamp" of sorts so you can send the item via mail. Basically gifting but with an added cost
devs trying to cater to all the reddit/forum tears instead of sticking to a free economy that's vital for an arpg to flourish (especially an online one)
"it will backfire so bad because reasons"
noted
bookmark this thread and come back to it in 3 months~. you'll see :D
everything you said is wrong. infinitely re-selling stuff is an actual economy. and players should have every right to sell an item they outgrew.
lol.. like wtf
The problem is it floods the market. Infinite supply of items that never degrades ends up making items worthless. It causes the price to plummet and the only items that end up being worth anything is the 1% the elites get. The rest end up being trash and not worth selling.
In a real economy you have degradation and wear and tear and shipping costs, that all produce friction to keep things having a value.
And if you want to trade - you join bazaar and trade all you like just like in PoE. Only better cos there is ACTUAL trade in-game without awakened PoE trade, PoE macro and other fun stuff made by not devs.
So I cant see how it actually could backfire since its not demanding in any way shape or form.