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2K ward is nothing, if you are going ward you need to get that number way way higher, 20-30K is what you are looking for as an entry amount if not 60K+.
1K health is also low, however only because your ward is low.
Resistances do not actually reduce damage this entire category can be skipped if you get your ward number up. Noticing a trend?
Leech is not useful for staying alive, because of the one shot "design" it has fringe uses as a generator for specific builds though. Noticing a trend?
If you want to survive there are two broad ways to go about it, stack ward and tank it, avoid it.
For this specific situation if you want to avoid the one shots you need to use the dungeon gimmick and spin your shield, or just go ward. This applies to the rest of the game just swap out "spin your shield" with "don't stand in bad'.
If I had to guess I would say you are spending the majority of your character resources on damage, and that is why your numbers are so low, you need far less damage then you think to progress, consider ward or DR if your class allows for it.
Love this. So apparently, you equate having skill to having gear. Also, you make judgments without bothering to refute existing fact, i.e., your opinion = worthless. At least the others bothered to post helpful information. I have a job, home, and family to care for, thus I have not the time invested to get the gear required to support the numbers the others spoke of. It is tripping me out, as I can only surmise the hours they devoted to get there. Anyway, thanks for taking the time to bust on my skill level you great god of gaming. I am sure you do dodge attacks you cannot see with the greatest of ease. I am also sure someone is sending you a medal for it as I type this. Don't worry though - just because I find your opinion to be worthless, doesn't mean there isn't someone else out there that loves armchair narcissists.
Thanks Raven. You are not wrong, I was focusing on damage - I guess I will focus on defense with my Necro in this cycle.
Bro, don't get it twisted, the point was it's either one of those not necessarily all of them. If you can't compensate with your gear, you'll have to learn the mechanics(what can't hit you, won't kill you). Those three factors pretty much sums it up, once you get to a point where you're geared up enough to take a hit then you can relax a bit more, but until then, if you want to do stuff that your gear can't take yet, you'll have to learn the mechanics. There was nothing condescending about what he said, blunt, but not condescending.
As for not being able to see the attacks, they literally drop a gigantic circle on the ground to let you know you are about to be nuked. I've died to it too. I'm comfortable admitting it's a skill and knowledge issue.
Either way, ARPGs generally aren't the best for gaming on a limited time budget. If you want an ARPG, but don't want to shovel away hours upon hours, I'd suggest Chronicon. Fun, but it has systems to mostly eliminate the grind (like unlimited re-rolls for crafting affixes, being able to easily gamble into any end-game set / unique items, stuff like that).
Anyway, you can do it with Health builds just fine. For example, here's a Beastmaster with squirrels.
lvl 92 Soulfire Bastion starts at 1:56:14
bossfight starts at 2:05:08
https://youtu.be/gVOtHSWY0IU?t=6974