Last Epoch

Last Epoch

Titanofdoom Jul 12, 2024 @ 3:07pm
Enough is enough with these shields...
...Just give the damm bosses 3 times the health....this system is draining and irritating!
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Showing 16-30 of 36 comments
NotxEevee Jul 13, 2024 @ 4:58am 
Originally posted by Codeman Fluff:
How do you figure that it hinders low DPS builds? Boss Ward decay LITERALLY gives the player free DPS because the Ward d-e-c-a-y-s over time which directly contributes to low-DPS builds by giving them free damage on top of their own while a high-DPS build will not notice the difference.

Tbh, what this system is doing is showcasing the lack of critical thinking some folks possess. Smh

Low dps builds can't kill the ward, so they have to wait for the ward to decay to resume dpsing the actual healthbar of the boss, resulting in minutes lost doing nothing.
High dps builds can easily destroy the ward, so they just plow through it and destroy the boss in a few more seconds than before.

The system punishes you by wasting more of your time if you do not build meta high dps builds. It creates the oposite situation instead of why it was designed for.
I don't understand how this is so hard to see.
Last edited by NotxEevee; Jul 13, 2024 @ 5:04am
Tommy The Gun Jul 13, 2024 @ 5:07am 
Originally posted by Codeman Fluff:
Dude.... the system was designed to do the EXACT opposite. How do you figure that it hinders low DPS builds? Boss Ward decay LITERALLY gives the player free DPS because the Ward d-e-c-a-y-s over time which directly contributes to low-DPS builds by giving them free damage on top of their own while a high-DPS build will not notice the difference.

Tbh, what this system is doing is showcasing the lack of critical thinking some folks possess. Smh
Well, in practise, the system is doing the opposite of what the original goal was. That was my point. I played with low dps build & high dps build and the difference in effectiveness got grater with the wards vs what was previoulsy.
Last edited by Tommy The Gun; Jul 13, 2024 @ 5:07am
Purromi Jul 13, 2024 @ 7:28am 
casuals should go off to fishing or smh. You don't even understand what this system is about. Before you was blind enough to not see bosses got invisible DR and now you have D-E-C-A-Y-I-N-G shield on them.
I wish they will boost bosses HP even more for higher difficulty encounters during combat. Bosses are to squishy and soft-end-game builds just erases them.
Ravenkid9266 Jul 13, 2024 @ 7:56am 
Originally posted by Tommy The Gun:
Well, in practise, the system is doing the opposite of what the original goal was. That was my point. I played with low dps build & high dps build and the difference in effectiveness got grater with the wards vs what was previoulsy.

Its unfair to compare the two systems with different goals against each other.


Originally posted by Purromi:
Bosses are to squishy and soft-end-game builds just erases them.

Like many things in LE if it is so minor why is it a thing at all? See above, its got the same stated goals but is less effective in reaching that goal. So either the math is not mathing, or the goals are different.
Last edited by Ravenkid9266; Jul 13, 2024 @ 8:14am
How fun are boss encounters? No amount of gas lighting will change this. If you waste the player's time they will play something else. Simple as.
9IP Jul 13, 2024 @ 8:48am 
new ward systems is way better in theory, it more transparent, players can see it
though I think that maximum decay rate can be faster, to further reduce differences between low and high dps builds

also, some people tell "you have to wait for minutes"... you still can damage ward to remove it quicker, you know?
Ravenkid9266 Jul 13, 2024 @ 9:16am 
Originally posted by 9IP:
though I think that maximum decay rate can be faster, to further reduce differences between low and high dps builds

Why?
Shiro Jul 13, 2024 @ 9:22am 
delete shield, if i build pj for oneshot bosses let me kill, stop put shield
Sugmar Jul 13, 2024 @ 10:55am 
Originally posted by Tommy The Gun:
Tbh, what this system is really doing is it punishes low dmg builds. If you have a high dmg build you still kill boses slightly slower than before, but low dmg builds (tanks for example) do kill bosses way, way longer than before. This is especially prominant in the end game empowered monolith side & main bosses.

I have heard that this sytem was suppouse to reduce difference in efectivness between glass canon high dmg builds and tanky brawler low dmg output builds. But what it really did is it actually made the dispropprtions greater.

It's the opposite, Really

Even on low Damage builds kill times are the same or faster because there is No Adaptive DR

The main thing it prevents is the extreme "one shots" and fringe cases where a boss dies practically the moment they spawn

Given the ward it self also has a passive decay, it has a baseline "dps"
Sugmar Jul 13, 2024 @ 11:07am 
Originally posted by 9IP:
new ward systems is way better in theory, it more transparent, players can see it
though I think that maximum decay rate can be faster, to further reduce differences between low and high dps builds

also, some people tell "you have to wait for minutes"... you still can damage ward to remove it quicker, you know?

Yeah, im unsure what people have meant by that as well. Are they just....watching the boss when they get ward thinking it's immunity phases?
Aori Jul 13, 2024 @ 11:42am 
The majority of people play ARPGs for power fantasy, build theories, speed runs, loot grinds.

The ward is stupid, jarring and not fun. It is anti to the genre as a sweeping system.

Simply put, it doesn't feel good. This is becoming a growing problem in games period, speed bump mechanics to slow down the player.
battl3hamm3r Jul 13, 2024 @ 3:16pm 
I did not mind these shields until I fought mono Logon as melee... died 10-15 and had to move on

As melee, and a non-meta build, you cannot make a mistake in phase 2 or youre dead
Crimzon Jul 13, 2024 @ 3:46pm 
Originally posted by Brodih:
I did not mind these shields until I fought mono Logon as melee... died 10-15 and had to move on

As melee, and a non-meta build, you cannot make a mistake in phase 2 or youre dead
So you would have died to the previous system too...

I don't think you guys realized how bad the previous system was invisible DR is not fun for any build. I rather see what the boss is gaining than fight thru invisible DR.
Dee Jul 13, 2024 @ 3:54pm 
Originally posted by ಠ_ಠ:
Originally posted by Titanofdoom:
...Just give the damm bosses 3 times the health....this system is draining and irritating!
... how is that any better?

I like the ward bubbles. Makes most bosses more predictable (and usually easier) than they were before with dynamic damage reduction. The interplay is kind of cool when there are multiple bosses too, like Spirits of Fire. Trigger one ward bubble, move on to one of the other bosses and trigger their ward bubble, etc.. You can use the mechanic to kill all three at once with less effort.


Anyhow, I think the answer to most of these complaints is "git gud". :hammerheadsnark:

this game just get so bad xD but poe 2 and other games coming out soon and poe 1 getting a good season in a few days i think Last epoch did the biggest mistakes ever^^ but who cares i'm out anyway
Kameh Jul 13, 2024 @ 3:59pm 
Shields? Oh is that what the blue flash on their health is? I thought it was graphical glitch.
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Date Posted: Jul 12, 2024 @ 3:07pm
Posts: 36