Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Low dps builds can't kill the ward, so they have to wait for the ward to decay to resume dpsing the actual healthbar of the boss, resulting in minutes lost doing nothing.
High dps builds can easily destroy the ward, so they just plow through it and destroy the boss in a few more seconds than before.
The system punishes you by wasting more of your time if you do not build meta high dps builds. It creates the oposite situation instead of why it was designed for.
I don't understand how this is so hard to see.
I wish they will boost bosses HP even more for higher difficulty encounters during combat. Bosses are to squishy and soft-end-game builds just erases them.
Its unfair to compare the two systems with different goals against each other.
Like many things in LE if it is so minor why is it a thing at all? See above, its got the same stated goals but is less effective in reaching that goal. So either the math is not mathing, or the goals are different.
though I think that maximum decay rate can be faster, to further reduce differences between low and high dps builds
also, some people tell "you have to wait for minutes"... you still can damage ward to remove it quicker, you know?
Why?
It's the opposite, Really
Even on low Damage builds kill times are the same or faster because there is No Adaptive DR
The main thing it prevents is the extreme "one shots" and fringe cases where a boss dies practically the moment they spawn
Given the ward it self also has a passive decay, it has a baseline "dps"
Yeah, im unsure what people have meant by that as well. Are they just....watching the boss when they get ward thinking it's immunity phases?
The ward is stupid, jarring and not fun. It is anti to the genre as a sweeping system.
Simply put, it doesn't feel good. This is becoming a growing problem in games period, speed bump mechanics to slow down the player.
As melee, and a non-meta build, you cannot make a mistake in phase 2 or youre dead
I don't think you guys realized how bad the previous system was invisible DR is not fun for any build. I rather see what the boss is gaining than fight thru invisible DR.
this game just get so bad xD but poe 2 and other games coming out soon and poe 1 getting a good season in a few days i think Last epoch did the biggest mistakes ever^^ but who cares i'm out anyway