Last Epoch

Last Epoch

Legendairy2 Apr 2, 2023 @ 1:28pm
Stats are overwhelming
This probably seems silly and I am sure the generic response will be something akin to "game isnt for you". Any recommendations to not see overwhelmed? Feels like way to many damage types, resistance types, etc. Soooooo many stats makes it hard to know what is better
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Showing 16-30 of 34 comments
sealthatisgolden Apr 5, 2023 @ 5:48am 
im 100 hrs in and i still don't know how resistances work i just know i need to see the number for them at 75
Kmany Apr 5, 2023 @ 5:50am 
WEll as i recall it says, the enemies penetrate 1% per level up to 75. So if you run a level over 75, you basically have 0 with maxed res, so you need to go over the cap by 75% to be best protected... I might be wrong but that is how i understood it.
Kmany Apr 5, 2023 @ 5:51am 
if you have 0 res at a level 75 you have -75% resist
Kmany Apr 5, 2023 @ 5:52am 
If this is not the case please tell me lol
Kmany Apr 5, 2023 @ 5:54am 
On a side note i run my lich with 0 fire and lightning resist in empowered monos atm.. so basically i have -75% resist if how i think it works is how it works.. but when i play with my paladin buddy he patches up most of that reist with his aura.
Ravenkid9266 Apr 5, 2023 @ 6:03am 
https://lastepoch.tunklab.com/ehp

Go here and put in the numbers, you will see what effects what and how much weight each defensive stat has. You can even use the + button to add in custom DR if you want to consider DR from other sources.
Last edited by Ravenkid9266; Apr 5, 2023 @ 6:04am
Snuggy Serian Apr 5, 2023 @ 6:04am 
Originally posted by Bobloblaw:
Originally posted by Snuggy Serian:

To be fair, the OP says "what is better", not what does what.
That is an important difference.
I, for example, am aware what resistance does. I still can't clearly see why taking health over resistance is supposed to be better, after all, 75% damage reduction does sound pretty sick.

Lets say you have 75% LR and 4000HP

You take a 1000dmg lightning hit which does 250 damage or 6% of your hP

Lets say you have 6000hp and 25 LR it hits you for 750 damage / 12% of your HP

Finally go to the middle 5000hp 50lr i thits you for 500 / 10% of your HP

I actually have no idea why people say HP > Res, unless there are other factors I am completely missing. Given how easy it is max out res, I think that basically every build should go for max res + high HP but sacrificing even 25% res for 1k HP doesn't seem worth.

I see the math, i understand it.
But, as a mage, i see myself hardly getting over 2k HP without being really determined about it.
Having Hp helps in every case and against every attack type. But without any special endurance boost, it seems to far away to me.
Especially because resistance for at least 2 types should be build up easily just trough idols.
Snuggy Serian Apr 5, 2023 @ 6:07am 
Originally posted by Ravenkid9266:
https://lastepoch.tunklab.com/ehp

Go here and put in the numbers, you will see what effects what and how much weight each defensive stat has. You can even use the + button to add in custom DR if you want to consider DR from other sources.
Useful, thank you.
Ravenkid9266 Apr 5, 2023 @ 6:09am 
Originally posted by Snuggy Serian:
Originally posted by Ravenkid9266:
https://lastepoch.tunklab.com/ehp

Go here and put in the numbers, you will see what effects what and how much weight each defensive stat has. You can even use the + button to add in custom DR if you want to consider DR from other sources.
Useful, thank you.

Remember to adjust you expectations a lot of "attacks" from bosses are actually DoT's
Dregora Apr 5, 2023 @ 6:25am 
Originally posted by MrWitz:
Originally posted by Legendairy2:
This probably seems silly and I am sure the generic response will be something akin to "game isnt for you". Any recommendations to not see overwhelmed? Feels like way to many damage types, resistance types, etc. Soooooo many stats makes it hard to know what is better

The response you label as "generic" doesn't make it not true. If a person who plays a first person shooter says "there's just too much shooting in this game" then yeah, that genre is probably not for them.

Some will tell you to follow guides, but that's not going to be good enough. You HAVE TO understand these stats and numbers, because you're going to have to start crafting gear eventually.

I'm sorry. If it's overwhelming to you, that's okay. But there's very little that can be done about that.


This is so far from the truth it's laughable. Currently, Last Epoch is one of the most friendly ARPG out there where you barely rely on your gear, it only accounts for like 10 or 15% of your overall power. It's handy, but far from required. Have a good build and you're good to go.


OP, try not to understand it all at once. You can freely change your builds when needed, just mix and match, try things out, follow a guide, take it slow but steady. I think most builds stick to 1 or 2 damage types. Try not to get overwhelmed for most because the reality is you'll only use 1 or 2 of those.

ARPG's generally have a lot of fluff you can just safely ignore. As long as you put on gear that suits your build to a degree, you'll be fine.
Cha0zb0rn Apr 5, 2023 @ 6:36am 
it is bloated and there is no good reason y that is. Elemental damage for instance serves no surpose when spelldamage and damage for each element exists. all the potion stats for belts are pointless as well except for the cleanse. Ward as a mechanic serves barely any build, yet has tons multiple affixes that just bloat the pool of stats that make the already terrible loot even more terrible. I'm not confused, I'm battled by the bloated stat design and the terrible itemization that results from it.
Last edited by Cha0zb0rn; Apr 5, 2023 @ 6:41am
Snuggy Serian Apr 5, 2023 @ 7:35am 
Originally posted by Cha0zb0rn:
it is bloated and there is no good reason y that is. Elemental damage for instance serves no surpose when spelldamage and damage for each element exists. all the potion stats for belts are pointless as well except for the cleanse. Ward as a mechanic serves barely any build, yet has tons multiple affixes that just bloat the pool of stats that make the already terrible loot even more terrible. I'm not confused, I'm battled by the bloated stat design and the terrible itemization that results from it.

Doesn't elemental damage/resistance affixeshave overall less high numbers then specific ones like fire?

I am trying to make a simple fire meteor build work. Ward is a pretty big factor in my survival. But mostly only because i am throwing around my mana/40+ mana cost spells.

Totally agree on the potion thing.
Snuggy Serian Apr 5, 2023 @ 7:35am 
Originally posted by Ravenkid9266:
Originally posted by Snuggy Serian:
Useful, thank you.

Remember to adjust you expectations a lot of "attacks" from bosses are actually DoT's

Sounds like one way to make resistance somewhat useful.
Ravenkid9266 Apr 5, 2023 @ 8:06am 
Originally posted by Snuggy Serian:
Originally posted by Ravenkid9266:

Remember to adjust you expectations a lot of "attacks" from bosses are actually DoT's

Sounds like one way to make resistance somewhat useful.

DR tends to produce the "best" defense, its also why things like the low life primalist stacking ward is so tanky. You are able to layer in 25% dr for being at low life, 16% dr for being close, and stack ward for a frightening amount of EHP. Where as the "tanky" class like the sentinel has less DR and sure they get free resistances from their passives, but that is just the option to use different suffix for more health.
Originally posted by Snuggy Serian:
Originally posted by Chronic Complainer Reviews:

To be honest this game is casual garbage as well. You can literally walk all the way to level 100 with 0 effort.

The only way that isn't possible is if you literally can't read. Every skill, tells you exactly what to get, every passive tells you exactly what it does, and what skills they effect, if any. Every unique is generic forms of more damage, reworded to sound unique. There is literally nothing complex about this game.

If a person can't comprehend something dumbed down this much they only have 1 option. Play minecraft dungeons which is made for 5 year olds to understand, or stop trying to play RPG's as a whole, cause these mechanics have been around for decades, and are self explanatory.

To be fair, the OP says "what is better", not what does what.
That is an important difference.
I, for example, am aware what resistance does. I still can't clearly see why taking health over resistance is supposed to be better, after all, 75% damage reduction does sound pretty sick.

That is because having 75% in every resistance does not mean you will not die. In fact you will die a lot even with every resistance at 75% if your hp is not high enough. For example oe of the bosses that adds corruption to your monoliths summons a meteor that is half cold damage and half lightning (or something like that), and even with 1500 + hp and having these resists both capped, you will instantly die if you get hit by this skill.

This is why you want more HP, and also why you want stats like

- % of (insert damage type here) damage taken as (insert other damage type here). The goal being to take large damage hits and cut them into smaller more manageable pieces.

As such for the given example if you took lightning damage as physical, you would now split that damage into physical, cold, and lightning, which is then reduced by all 3 resists, and as such is lower over all, maybe enough to survive being 1 shot.

Like in any arpg, the goal of damage mitigation is finding ways to split it into small pieces, or negate a large portion entirely. Especially when you got damage modifiers that multiply incoming damage.
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Date Posted: Apr 2, 2023 @ 1:28pm
Posts: 34