Last Epoch
Resistance question?
So resists are capped at 75%. Enemies can pen up to 75% resistance if your resist is over 75%? Am I understanding that correctly?

If yes, why is there a need for penetration in the first place if it only applies if your resistance is at cap?
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Pen reduces your resistance up to 75% anything over increases damage taken.
So level 100 mobs will treat you as if you have 0% resistance and do 25% increased damage.
If you have lower resistances then you can just increase the amount of extra damage you will be taking by what you're missing.
That's my understanding of it.
But that's not the wording of the tooltip ingame. I thought so myself at first. But it states that pen only applies for resistance over cap.
Ultima modifica da Valar Morghulis; 1 apr 2023, ore 7:12
So what WOZ said is incorrect. You are capped at 75% unless you have something that allows extra, this does not mean you have a penalty for going over. Below is taken from last epoch tools so you wont have to take my word for it.

https://www.lastepochtools.com/guide/section/resistances

https://www.lastepochtools.com/guide/section/penetrations



"
If you have 10% physical resistance, you will take 10% less physical damage. Resistances cap at 75%, so having a resistance value of greater than 75% will not directly reduce the damage you take. Resistances can be reduced to negative numbers, with each 1% of negative resistance increasing damage taken of that type by 1%.

Having greater than 75% uncapped resistance protects against the Resistance Shred and Shock ailments. A stack of Shock reduces your lightning resistance by 2%, so if you had 75% lightning resistance it would be reduced to 73%. If you had 77% lightning resistance, your final lightning resistance would still be 75%.
"


"
Penetration applies after resistances are capped to 75%, and can reduce resistances to negative values. For example, 30% lightning penetration against 20% lightning resistance will result in -10% lightning resistance.

All enemies gain 1% of penetration per area level, up to a maximum of 75%. Players with less than 75% of each resistance at area level 75 and beyond will take increased damage due to having negative resistance values.
"
Messaggio originale di Zigzagman:
So what WOZ said is incorrect. You are capped at 75% unless you have something that allows extra, this does not mean you have a penalty for going over. Below is taken from last epoch tools so you wont have to take my word for it.

https://www.lastepochtools.com/guide/section/resistances

https://www.lastepochtools.com/guide/section/penetrations



"
If you have 10% physical resistance, you will take 10% less physical damage. Resistances cap at 75%, so having a resistance value of greater than 75% will not directly reduce the damage you take. Resistances can be reduced to negative numbers, with each 1% of negative resistance increasing damage taken of that type by 1%.

Having greater than 75% uncapped resistance protects against the Resistance Shred and Shock ailments. A stack of Shock reduces your lightning resistance by 2%, so if you had 75% lightning resistance it would be reduced to 73%. If you had 77% lightning resistance, your final lightning resistance would still be 75%.
"


"
Penetration applies after resistances are capped to 75%, and can reduce resistances to negative values. For example, 30% lightning penetration against 20% lightning resistance will result in -10% lightning resistance.

All enemies gain 1% of penetration per area level, up to a maximum of 75%. Players with less than 75% of each resistance at area level 75 and beyond will take increased damage due to having negative resistance values.
"

I stand corrected, thanks for the info
All enemies gain 1% penetration per area level, up to a maximum of 75%. Enemy penetration is applied after the resistance cap for players, which is 75%. This means that any overcapped resistances on the player will not affect enemy penetration.

If the player character has 75% resistances or greater in a level 75+ area than their effective resistance is 0% when factoring in enemy penetration. For the player, this means that for every 1% they’re below the resistance cap they take 1% more damage from enemies. Damage in LE is balanced around the player effectively having 0% resistances, after penetration.

Only enemies that apply ailments which reduce resistances, such as Resistance Shred, Shock, Poison, or Mark for Death, would benefit the player character having overcapped resistances as these are applied before the resistance cap for players.

For example, if the player character has 75% lightning resistance in a level 75+ area and enemies have applied 10 stacks of shock (-20% lightning resistance) to the player character than their lightning resistance has now decreased to 55%, but will really be -20% lightning resistance when enemy penetration is factored in. However, if the player character had 95% lightning resistance to start, instead of 75%, than their final lightning resistance after penetration would have been 0% in this example.
Messaggio originale di W0Z:
Messaggio originale di Zigzagman:
So what WOZ said is incorrect. You are capped at 75% unless you have something that allows extra, this does not mean you have a penalty for going over. Below is taken from last epoch tools so you wont have to take my word for it.

https://www.lastepochtools.com/guide/section/resistances

https://www.lastepochtools.com/guide/section/penetrations



"
If you have 10% physical resistance, you will take 10% less physical damage. Resistances cap at 75%, so having a resistance value of greater than 75% will not directly reduce the damage you take. Resistances can be reduced to negative numbers, with each 1% of negative resistance increasing damage taken of that type by 1%.

Having greater than 75% uncapped resistance protects against the Resistance Shred and Shock ailments. A stack of Shock reduces your lightning resistance by 2%, so if you had 75% lightning resistance it would be reduced to 73%. If you had 77% lightning resistance, your final lightning resistance would still be 75%.
"


"
Penetration applies after resistances are capped to 75%, and can reduce resistances to negative values. For example, 30% lightning penetration against 20% lightning resistance will result in -10% lightning resistance.

All enemies gain 1% of penetration per area level, up to a maximum of 75%. Players with less than 75% of each resistance at area level 75 and beyond will take increased damage due to having negative resistance values.
"

I stand corrected, thanks for the info

No worries hope you didn't take it the wrong way I misunderstood it for a while myself.
Messaggio originale di Zigzagman:
Messaggio originale di W0Z:

I stand corrected, thanks for the info

No worries hope you didn't take it the wrong way I misunderstood it for a while myself.

Not at all, I appreciate the explanation. :steamthumbsup:
Messaggio originale di andrew.thiele:
All enemies gain 1% penetration per area level, up to a maximum of 75%. Enemy penetration is applied after the resistance cap for players, which is 75%. This means that any overcapped resistances on the player will not affect enemy penetration.

If the player character has 75% resistances or greater in a level 75+ area than their effective resistance is 0% when factoring in enemy penetration. For the player, this means that for every 1% they’re below the resistance cap they take 1% more damage from enemies. Damage in LE is balanced around the player effectively having 0% resistances, after penetration.

Only enemies that apply ailments which reduce resistances, such as Resistance Shred, Shock, Poison, or Mark for Death, would benefit the player character having overcapped resistances as these are applied before the resistance cap for players.

For example, if the player character has 75% lightning resistance in a level 75+ area and enemies have applied 10 stacks of shock (-20% lightning resistance) to the player character than their lightning resistance has now decreased to 55%, but will really be -20% lightning resistance when enemy penetration is factored in. However, if the player character had 95% lightning resistance to start, instead of 75%, than their final lightning resistance after penetration would have been 0% in this example.

Okey, this is a somewhat complex system. Guess it would have been easier to just go the route the other ARPGs go. But thx for the explanation.
it's not that complex, all you need to know is 1% of any res will always reduce damage take of that type by exactly 1%, until capped. (res above cap can protect from shred).
Well imo it is. Because if I look at my character sheet, it says 75% resistance, but it actually is 0% instead. xD
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Data di pubblicazione: 1 apr 2023, ore 6:42
Messaggi: 10