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The reason why they stops you from using the items from the other faction is that people could farm on observatory for the great stuff and then sell them in the merchant guild.
Exactly lmao. Do you want to trade with players or do you want to be super buffed to find loot. Pick one. There literally would be NO REASON to have 2 factions if it meant nothing. The literal reason they made 2 factions was to appease BOTH styles of play. PICK one style that suits you. You can't have your cake and eat it too.
i LITERALLY opened with that.
"Not being able to use the market for items obtained in the other faction? Sure, that makes sense".
I want to USE my friggin items. Not sell them.
This game doesn't need more grind.
Why are you people defending lower quality of life ?
I really don't get it.
You don't want to use the option? DON'T. But it would be nice having it for the rest of the planet.
Should all items be usable in both faction no they shouldn't.
However the biggest problem lies in having to remove faction tagged gear. So say u have 2 legendary pieces of gear that have been slammed with exalted items and they both where 3lp unquiqes. One is ur weapon.
Now u want to switch to say MG. Well guess what u cannot use these items u have equipped cuz they are CoF tagged.
When switching u already have to grind out ranks to even buy back ur 2 legendary gear pieces. Grind out favor and save up the gold to get them back. Craft up God tier exalted items again slam them and pray to RNGuse u get ur rolls u had before.
Keep in mind rank 5 u can buy exalted weapons rank 6 u can buy LP unquiqe weapons rank 7 u can buy all exalted items now here's the kicker u want that 3lp legendary chest that u had to remove which u slammed exalted on. Ya that's rank 8 to buy all LP unquiqes
U all are defending bad game design. At no point should the game force u to grind for ur equipped gear again. That's what cycle play is for.
Switching shouldn't be something we can do at will I agree.
However there does need to be some way for players to pick what gear they can take with them to the other faction. And can only pick from gear that is equipped. All other rules regarding tradable items would still apply.
This item can be something like an orb of factions. Which would be rare drop. Rare enough u have to think about what gear u want to take with u.
In the end switching and having to remove gear does need some way to help make it not so much of a kick in the balls. Should we beable to take all equipped gear to the other faction no. Hence the suggestion of some kind of orb. So ur not getting the wind knocked out of u having to lose God tier items u spent days farming and crafting up
Your missing the point of what OP is saying. This isn't the first time this has been brought up.
Read my reply above this one. It points out what the OP is talking about.
You can find exactly what you find in the bazaar. I have never not been able to find something I am looking for. It's much more efficient than grinding for it.
MG will always be the best way to gear up. No matter what EHG does balance wise for factions.
However that has nothing to do with what OP is talking about. Faction balance isn't the issue OP is bringing up.
It's losing gear when switching factions. Iv laid out why this is bad game design as well as a suggestion to this issue. It's a few post up from this one
nah dude. he literally says right at the beginning of his post that it makes sense you can't trade them and I agree with that too. you shouldnt be able to farm a bunch of items in CoF and then sell them in MG.
But i actually completely agree that we shouldn't be hard locked to the faction by this arbitrary mechanic.
It makes zero sense to me that I should lose access to items I obtained by playing the game. I spent my time, paid my dues so to speak. I should be able to then decide hey, it's pretty close to impossible to get LP 3/4 for the items i need with this faction. it was great to get me started, but now I want to min/max this character up to max potential and for that I will need to engage in the in-game economy.
there's no reason to restrict us from being able to use gear we earned fairly when making the switch. zero.
Yes, but the balance should be that you can get the gear you want from either faction, without having to bring it over.
That's why in my opinion the root issue is the faction imbalance gear wise. It's likely also tied into the crafting system.
I don't think the crafting or the faction the way they are currently designed fits in well with seasonal play, unless seasons are on 1 year or more cycles.
If they do 4 months or less cycles, I don't see how you realistically speaking would get endgame gear without resorting to a very high amount of grinding.
especially since many gear pieces that carry significant impact on a build are also hard locked to being boss specific drops that can't be obtained through the CoF Prophecy system at all. Yet they can be bought on the Bazaar. it's imbalanced game design. plain and simple.
Cof isn't intended to be a deterministic faction. The point of it is very similar to ssf.
There's zero point to trading if CoF can be deterministic as well
Difference here is in CoF u can still party up..
Also balance has nothing to do with the issue OP brought up. The balance won't change what OP is pointing out
This thread isn't about the balance of the factions
That is, unless they decide to let players join both guilds at the same time.