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回報翻譯問題
The bosses don't have any one shot abilities until higher corruption with your resistances capped. It's easy to build for damage, but in these types of games you gotta figure out how to fit all your resistances in.
Dynamic DR. The more you build for damage, and the more damage you do, the higher the DR bosses get.
Minimum level of skill raises with your character level, so above lvl 80, your skills always start at 10 skill points, AND they get boosted experience. That means, I usually need to clear one map and it's maxed out.
Hah, hours. One map is like what, 5 minutes at most to clear?
In your mind they should remove boss resists and defences and then what? Make it weak as normal ads? Or boost HP to compensate low deff making it a dmg sponge which would in turn make penetration stats obsolete for people that invested in them.
Its always the case, people who know the least, act like they know better thsn professionals.
Where can we see these numbers?
Devs simply didn´t know what they are doing and were - oh, just give them ♥♥♥♥♥♥♥♥ of annoying enemies with sudden difficulty spike.
Dickwaffles.
Now, if you want to drive away very young players, handicapped players, people without the patience to learn mechanics and people who want to play builds that do badly against these bosses early on- fine, make it souls like light.
However, you could also offer the option to players after X number of deaths of a stage boss to fight a weaker version for some kind of exp penalty or loot hit until it is fought in normal mode and defeated. At least people can progress to the end of the story and into monoliths.
1: No matter what Resistances you have, you always have 0% at lv 75+ areas if you would have had 75% (capped). Resistance Shred removes the UNCAPPED first while ALL enemies have area penetration equal to the area level thats applied AFTER the resistances are limited to maximum of 75%.
2: Bosses rely on One-shot/Heavy Damage Arena Wide Attacks that are telegraphed/shown with 1s delay or something. Having a "Traversal" skill is REQUIRED for all builds. Having 2 (Acolyte, Lich) is even better.
3: The order in which one builds gear on HC (from my experiences) (Resistances (75-100) > HP and Ward > Vitality)
4: If your playing Hardcore mode NEVER GET INTO DUNGEONS AT ALL.
And NEVER EVER fight bosses after you get to Lagons Island. Grind to lv 58 (Normal mobs) and then grind the first Timeline (Lv 58+) but ignore the last boss encounter. Start gearing up with even more HP/Ward until you feel you can tank the boss. Then try the next Timeline after, repeat.
5: Bosses have "Dynamic Damage Resistance". The more burst damage you do, the less damage they take. Therefore stacking pure damage is negated and is a wasted effort apparently.
6: Make sure you got a way to heal without potions. Lifeleech or Healing skills or anything that restores HP and/or Ward. More ways and better restoring heals is always a good idea.
Im sure other people have more help to offer but thats what i gathered from my HC deaths so far. Thanks for reading.
Bastion of fire boss though. That guy deleted me instantly. I had a pretty underbuilt character with ~40 res to all. They do require a better build and some actual tactics.
This wording is misleading.
A quote from the game guide: "Penetration applies after resistances are capped to 75%, and can reduce resistances to negative values."
If you have 75%, you get penetrated to 0%.
If you have 50%, you get penetrated to -25%.
If you have 0%, you get penetrated to -75%.
You take EXTRA damage if you don't have capped resistances. That's why capped resistances = basic part of ALL builds. It's a must-have for everyone.
This is incorrect.
I've seen players die on stream trying to rely on their Traversal skill, traversing straight through Lagon's Water Beam for example. Meanwhile, you can completely avoid boss attacks by simply walking into the right spot.
Traversal is NOT required. Having a Traversal skill still requires you to learn about the skill itself and skills the boss is using.
1 Vitality = 6 HP. The way you should build any character has always three parts:
The basics/must-haves: Resistances 75% and HP above 1000
The sustain: Health Regen OR Damage Leech OR Ward per Second/per Cast
The defensive layers: DR% from your class > Armor > Endurance > Block > Dodge
You can read more about the available options in my guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3172283743
A silly rule, but you do you.
This is a hoax that's been perpetuated since 2020 when that mechanic actually existed.
If stacking damage is negated today, then explain this T4 bosskill in 5 seconds:
https://www.youtube.com/watch?v=ttZPrPUZqPE