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I don't want to fight a boring game design over multiple minutes and only survive because I made "the perfect run" or I'm abusing bugs. Well, the latter is at least the vast majority of videos on YouTube regarding "How to defeat Lagon". And all of them show that even with bug/glitch abuse, the fight is boring as hell and still takes multiple minutes.
However, I also don't want to be gratified with a win a blind one armed player can achieve while sleeping......
Campaign Lagon seemed fine to me. I've only gotten to it on Void Knight so far and beat in one try without too much issue, but I can't really imagine that it's going to go any differently on other classes. Cap your resistances, watch his tells and hit your movement skill when you're supposed to, to avoid his beam. Stop misclicking and reacting too late.
I didn't lose in my fight against Lagon, so I don't know where it sends you when you die, but if there's no waypoint outside his arena, there probably should be, I will give you that, because the temple is annoyingly long. But Lagon himself is just a gear and awareness check.
click to 6:04. and take that moment to heart... it's the staple too All arpg.
so i may offer live and kill. die and learn. never whine, never show your fear. for if you cannot overcome this your might aswell give up.
Lagon is a totally fair fight.
I'll grant the waypoint could be a bit closer, but the fight itself I think is fine. If anything, I would actually like to see some of the earlier bosses buffed a little bit to teach those lessons earlier. I was able to largely faceroll my way through campaign without much of a focus on upgrading my gear. Lagon and Majasa saw fit to punish my hubris.
All of his attacks are so telegraphed they are easy to avoid. hell if anything he is the golden standard for a boss. well telegraphed attacks and not just point click and dps race