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Bir çeviri sorunu bildirin
Or to shorten it some popular class builds are more likely to accidently side step dynamic DR.
Every arpg has builds that shine over others for the same class/mastery, and some that shine across the board. So, as long as Meteor + Elemental Nova get their time to shine, I'm fine with Squirrels rampaging at the moment.
I also play almost exclusively solo (I duo with a friend sometimes), so I don't particularly care how well my self-made builds stack up on the Leaderboards as I'm only interested in improving my own performance against myself and having fun
Dynamic DR diales up to well into the 90%+ I hardly call that small. The alternative is there is a wild power difference, easily spot able like a skill with 20% more vs a skill with 200% more. Or the same difference with gear.
A lot of people overlook dynamic DR because it's not well communicated and it's possible to side step it, even accidentally. I still put my belief in dynamic DR having more impact in this situation then skill/gear variance.
I mean the system is able to be sidestepped and you can one button press nuke t4 julra so it's effectiveness is fair to question.
Dynamic DR is stupid, end stop. If you build well enough why should you be forced to sit through "mechanics" that youve done dozens to hundreds of times already?
But you're entitled to your opinion, and I'm not saying you're wrong, I just disagree with you that Dynamic DR is a bad thing.
As long as they keep it within a variance that higher dps builds can still kill it faster while engaging with mechanics, then I'm fine with it.
I'm also an MMO player though, and even the fastest speed kills in raids are required to engage with the boss mechanics, even if they can cheese or skip some of them.
Right but what does the defense of dynamic DR have to do with this situation?
I know it's hard to point out even the smallest flaw without 3 paragraphs of praise but can we stay on topic?
What do you think broadly speaking accounts for such variance in outcome?
Gear? Build? Or the constant system of dynamic DR? Remember in this situation the op used jurla as the benchmark.
I know it's easy to see every post I make as an attack on the game requiring a rigorous defense, but what are we talking about really?
I am not talking about the intent, or the variance itself, but the likely source of that variance, nothing more.
Meteor builds are far more likely to run into friction with dynamic DR then minion builds as one example. Good? Bad? Irrelevant, I am just trying to point out what I believe to be.
That makes a lot of sense though, doesn't it?
Elemental Nova is a weak-ish aoe that's pretty good at clearing monoliths, so it's no surprise it won't delete a T4 boss.
And Meteor is also and AoE and it has nice damage, but you'll run out of mana long before you delete that boss, so you need a mana replenishing solution, and Elemental Nova is anything but that :)
I WANT TO MAKE A POTION DRINKING ALCOHOLIC OK, AND I WILL BEAT ARENA WITH HIM.