Last Epoch
The biggest problem of this game is skill balance,
Some skill are too op.... like falconer or wraith or squirrel or rune master can do any content with normal or rare gear, with good gear they can even one shot julra or at least in 10sec , but my meteror and my elemental nova and can never kill julra in 10 sec even with legacy tier A+ gear
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If you are using a boss like t4 julra as the benchmark then it's less about the numbers and more about the source of those numbers.

Or to shorten it some popular class builds are more likely to accidently side step dynamic DR.
I'm fine with the balance as long as it's looked at between seasons like they plan on doing. The dynamic DR that Ravenkid is talking about is really a non-issue as it's just a small damage resistance to prevent bosses from being nuked so fast that a player doesn't experience the mechanics (it needs work in this regard, but the intent is good).

Every arpg has builds that shine over others for the same class/mastery, and some that shine across the board. So, as long as Meteor + Elemental Nova get their time to shine, I'm fine with Squirrels rampaging at the moment.

I also play almost exclusively solo (I duo with a friend sometimes), so I don't particularly care how well my self-made builds stack up on the Leaderboards as I'm only interested in improving my own performance against myself and having fun
İlk olarak Scipo0419 tarafından gönderildi:
The dynamic DR that Ravenkid is talking about is really a non-issue as it's just a small damage resistance to prevent bosses from being nuked so fast that a player doesn't experience the mechanics (it needs work in this regard, but the intent is good).

Dynamic DR diales up to well into the 90%+ I hardly call that small. The alternative is there is a wild power difference, easily spot able like a skill with 20% more vs a skill with 200% more. Or the same difference with gear.

A lot of people overlook dynamic DR because it's not well communicated and it's possible to side step it, even accidentally. I still put my belief in dynamic DR having more impact in this situation then skill/gear variance.

I mean the system is able to be sidestepped and you can one button press nuke t4 julra so it's effectiveness is fair to question.
İlk olarak Scipo0419 tarafından gönderildi:
I'm fine with the balance as long as it's looked at between seasons like they plan on doing. The dynamic DR that Ravenkid is talking about is really a non-issue as it's just a small damage resistance to prevent bosses from being nuked so fast that a player doesn't experience the mechanics (it needs work in this regard, but the intent is good).

Every arpg has builds that shine over others for the same class/mastery, and some that shine across the board. So, as long as Meteor + Elemental Nova get their time to shine, I'm fine with Squirrels rampaging at the moment.

I also play almost exclusively solo (I duo with a friend sometimes), so I don't particularly care how well my self-made builds stack up on the Leaderboards as I'm only interested in improving my own performance against myself and having fun


Dynamic DR is stupid, end stop. If you build well enough why should you be forced to sit through "mechanics" that youve done dozens to hundreds of times already?
İlk olarak SpiralRazor tarafından gönderildi:
İlk olarak Scipo0419 tarafından gönderildi:
I'm fine with the balance as long as it's looked at between seasons like they plan on doing. The dynamic DR that Ravenkid is talking about is really a non-issue as it's just a small damage resistance to prevent bosses from being nuked so fast that a player doesn't experience the mechanics (it needs work in this regard, but the intent is good).

Every arpg has builds that shine over others for the same class/mastery, and some that shine across the board. So, as long as Meteor + Elemental Nova get their time to shine, I'm fine with Squirrels rampaging at the moment.

I also play almost exclusively solo (I duo with a friend sometimes), so I don't particularly care how well my self-made builds stack up on the Leaderboards as I'm only interested in improving my own performance against myself and having fun


Dynamic DR is stupid, end stop. If you build well enough why should you be forced to sit through "mechanics" that youve done dozens to hundreds of times already?
Because the design intent is to have players face the boss mechanics, similar to an MMO. And the dynamic DR isn't making you take an extra 15 minutes to kill the boss, which is why I said it's a non-issue. Assuming it's working properly, every build taking 2.5 - 5 minutes to kill a boss seems fair to me.
But you're entitled to your opinion, and I'm not saying you're wrong, I just disagree with you that Dynamic DR is a bad thing.
İlk olarak Ravenkid9266 tarafından gönderildi:
İlk olarak Scipo0419 tarafından gönderildi:
The dynamic DR that Ravenkid is talking about is really a non-issue as it's just a small damage resistance to prevent bosses from being nuked so fast that a player doesn't experience the mechanics (it needs work in this regard, but the intent is good).

Dynamic DR diales up to well into the 90%+ I hardly call that small. The alternative is there is a wild power difference, easily spot able like a skill with 20% more vs a skill with 200% more. Or the same difference with gear.

A lot of people overlook dynamic DR because it's not well communicated and it's possible to side step it, even accidentally. I still put my belief in dynamic DR having more impact in this situation then skill/gear variance.

I mean the system is able to be sidestepped and you can one button press nuke t4 julra so it's effectiveness is fair to question.
I conceded that it needs work, but the design intent is fine. The goal is to equalize the kill times, which isn't a bad thing but currently it's not doing that well. No build should be able to one-shot a boss, and even with 90% DR, it doesn't take 15-20 minutes to kill a boss, but if a slow or mid build is taking 5 minutes, then a high-dps build should take 2.5-3 minutes on a boss.

As long as they keep it within a variance that higher dps builds can still kill it faster while engaging with mechanics, then I'm fine with it.

I'm also an MMO player though, and even the fastest speed kills in raids are required to engage with the boss mechanics, even if they can cheese or skip some of them.
İlk olarak Scipo0419 tarafından gönderildi:
İlk olarak Ravenkid9266 tarafından gönderildi:

Dynamic DR diales up to well into the 90%+ I hardly call that small. The alternative is there is a wild power difference, easily spot able like a skill with 20% more vs a skill with 200% more. Or the same difference with gear.

A lot of people overlook dynamic DR because it's not well communicated and it's possible to side step it, even accidentally. I still put my belief in dynamic DR having more impact in this situation then skill/gear variance.

I mean the system is able to be sidestepped and you can one button press nuke t4 julra so it's effectiveness is fair to question.
I conceded that it needs work, but the design intent is fine. The goal is to equalize the kill times, which isn't a bad thing but currently it's not doing that well. No build should be able to one-shot a boss, and even with 90% DR, it doesn't take 15-20 minutes to kill a boss, but if a slow or mid build is taking 5 minutes, then a high-dps build should take 2.5-3 minutes on a boss.

As long as they keep it within a variance that higher dps builds can still kill it faster while engaging with mechanics, then I'm fine with it.

I'm also an MMO player though, and even the fastest speed kills in raids are required to engage with the boss mechanics, even if they can cheese or skip some of them.

Right but what does the defense of dynamic DR have to do with this situation?

I know it's hard to point out even the smallest flaw without 3 paragraphs of praise but can we stay on topic?

What do you think broadly speaking accounts for such variance in outcome?

Gear? Build? Or the constant system of dynamic DR? Remember in this situation the op used jurla as the benchmark.

I know it's easy to see every post I make as an attack on the game requiring a rigorous defense, but what are we talking about really?

I am not talking about the intent, or the variance itself, but the likely source of that variance, nothing more.

Meteor builds are far more likely to run into friction with dynamic DR then minion builds as one example. Good? Bad? Irrelevant, I am just trying to point out what I believe to be.
İlk olarak Johnathn tarafından gönderildi:
Some skill are too op.... like falconer or wraith or squirrel or rune master can do any content with normal or rare gear
Every Mastery can do all content with rare gear.

İlk olarak Johnathn tarafından gönderildi:
but my meteror and my elemental nova and can never kill julra in 10 sec even with legacy tier A+ gear
That makes a lot of sense though, doesn't it?

Elemental Nova is a weak-ish aoe that's pretty good at clearing monoliths, so it's no surprise it won't delete a T4 boss.
And Meteor is also and AoE and it has nice damage, but you'll run out of mana long before you delete that boss, so you need a mana replenishing solution, and Elemental Nova is anything but that :)
me running around the boss on my void knight dodging everything waiting for an opening.
İlk olarak Ravenkid9266 tarafından gönderildi:
İlk olarak Scipo0419 tarafından gönderildi:
I conceded that it needs work, but the design intent is fine. The goal is to equalize the kill times, which isn't a bad thing but currently it's not doing that well. No build should be able to one-shot a boss, and even with 90% DR, it doesn't take 15-20 minutes to kill a boss, but if a slow or mid build is taking 5 minutes, then a high-dps build should take 2.5-3 minutes on a boss.

As long as they keep it within a variance that higher dps builds can still kill it faster while engaging with mechanics, then I'm fine with it.

I'm also an MMO player though, and even the fastest speed kills in raids are required to engage with the boss mechanics, even if they can cheese or skip some of them.

Right but what does the defense of dynamic DR have to do with this situation?

I know it's hard to point out even the smallest flaw without 3 paragraphs of praise but can we stay on topic?

What do you think broadly speaking accounts for such variance in outcome?

Gear? Build? Or the constant system of dynamic DR? Remember in this situation the op used jurla as the benchmark.

I know it's easy to see every post I make as an attack on the game requiring a rigorous defense, but what are we talking about really?

I am not talking about the intent, or the variance itself, but the likely source of that variance, nothing more.

Meteor builds are far more likely to run into friction with dynamic DR then minion builds as one example. Good? Bad? Irrelevant, I am just trying to point out what I believe to be.
I gave my thoughts on the topic in my original comment, you focused on the dynamic DR so I responded in turn. You're entitled to your opinions on the topic and frankly I don't care one way or the other. I'm fine with the skill balance with or without dynamic DR as long as they continue to tweak things between cycles.
The biggest problem is their servers.
Some skill are for AOE. some skill are for single unit at some point of time both can be powerful if you know what is efficacy but not all skill can overpower each other
I started a frostmage was a piece of cake,than I tried a voidknight was even easier...now Im on my necro and I can tell you is a fing joke...him and hes minions clearing the whole screen with a really basic gear,all I have to do just pick the loot up ye well balanced.....
Personally i give 0 rats asses about balance, what I care if I can imagine ANY build and have fun making it.

I WANT TO MAKE A POTION DRINKING ALCOHOLIC OK, AND I WILL BEAT ARENA WITH HIM.
En son Ragnaman tarafından düzenlendi; 15 Mar 2024 @ 9:09
İlk olarak >>B52<< tarafından gönderildi:
I started a frostmage was a piece of cake,than I tried a voidknight was even easier...now Im on my necro and I can tell you is a fing joke...him and hes minions clearing the whole screen with a really basic gear,all I have to do just pick the loot up ye well balanced.....
Don't all minion in all game works like this? POE. Diablo 4, 3 ,2
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Gönderilme Tarihi: 15 Mar 2024 @ 6:19
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