Last Epoch
Void Knight is invicible
I ran into a bug, and I am sure it is a bug, when my hp and endurance reaches 0 and I don't die. I reported it, and I want them to fix ♥♥♥♥ like this. Also beef up melee and ranged combat because they are both weak as hell.
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กำลังแสดง 1-15 จาก 15 ความเห็น
Lol melee and ranged combat is literally all there is. If you're not melee, you are ranged. Do you mean like a specific type of melee or ranged? Or just everything is weak?
Remnar 15 มี.ค. 2024 @ 4: 51am 
Acolyte and Mage use magic combat and I never had a issue playing those classes.

Primalist is kind of a hybrid class. I tried playing as druid and it had some issues with melee combat; but I eventually spec'd into a hybrid build using both melee and magic while being transformed. It does ok now.

Rogue is just terrible in comparison to these other classes. I tried Marksman and Falconer and the ranged (bow) damage output is just abysmal. Bladedancer does slightly better but not by much.

Sentiinel / Void Knight had a good start, but now its damage (2h weapon) is abysmal, but still better than rogue.

I am sure any one who has tried all the classes has come to the same conclusions. This game is horribly unbalanced.
There was a update that happened the same day as the official patch, but nothing was said about it. Now my void knight does die. It could have been a fluke, or it happens in a particular area (can't remember name of it).
Ranged is weak? I mean melee sucks in LE but ranged is fine. Less a few masteries need to be updated and skills but ranged isn't weak. Some will be better after 1.1 but who knows when that is
Some kind of bug which existed since early access. Some say that creating a hardcore character and killing it should fix it but i never had to test it.
แก้ไขล่าสุดโดย #deca.fade; 15 มี.ค. 2024 @ 5: 44am
โพสต์ดั้งเดิมโดย Remnar:
Rogue is just terrible in comparison to these other classes. I tried Marksman and Falconer and the ranged (bow) damage output is just abysmal. Bladedancer does slightly better but not by much.

I am sure any one who has tried all the classes has come to the same conclusions. This game is horribly unbalanced.
I agree with you about bows. I tried making them work and their best setup is infinitely stronger with the Jelkhor setup instead which turns the ranged bonuses to melee, and they don't run any MM passives as a MM. There's not much point heavy investing into a bow build when you can buy the base uniques and cheap rares for the Jelkhor melee setup and push to 500 immediately, without any investment aside from joining the MG. Sorcerers are also in a pretty rough spot from looking at arena rankings.
แก้ไขล่าสุดโดย Abewr; 15 มี.ค. 2024 @ 5: 49am
Void Knight is getting better as I level it, because physical damage is being converted to void. I swapped out my weapon that had physical % on it for something with bleed and other stats and did much better. Still it has issues with elites and bosses. Don't even bother trying to skip the campaign, DK lacks the power to do so. I think I'm going to stick with acolyte and mage until these issues are addressed.
i'm using a dual wield void knight with Echo Rive.
tears stuff up, and face tanks quite well.
Maybe it's a combo of gear and/or skill-passives that are the source of your difficulties.
I'm not saying the VK is godlike, but i am enjoying it quite a lot
It's funny to read how a person cries about a weak falconer, considering that he can one-shot any boss... xD
โพสต์ดั้งเดิมโดย < This is Dota, pitch! >:
It's funny to read how a person cries about a weak falconer, considering that he can one-shot any boss... xD
by using bow shots or a skill that poops CAAWWWWWW (essentially magic)
แก้ไขล่าสุดโดย Ragnaman; 15 มี.ค. 2024 @ 9: 15am
TyresTyco (ถูกแบน) 15 มี.ค. 2024 @ 9: 16am 
โพสต์ดั้งเดิมโดย Remnar:
Void Knight is getting better as I level it, because physical damage is being converted to void. I swapped out my weapon that had physical % on it for something with bleed and other stats and did much better. Still it has issues with elites and bosses. Don't even bother trying to skip the campaign, DK lacks the power to do so. I think I'm going to stick with acolyte and mage until these issues are addressed.

If you give the vk a firestarter torch with some fire dmg and other fire stuff on it you can shred all the t1 dungeons without even trying.. just sliding through them with warpath. I love my vk. For some reason far more satisfying than my nova hammerdin.

But yeah might be a lil bit difficult without it. Everyone should get a firestarter torch for lvling alts up.
โพสต์ดั้งเดิมโดย TyresTyco:
โพสต์ดั้งเดิมโดย Remnar:
Void Knight is getting better as I level it, because physical damage is being converted to void. I swapped out my weapon that had physical % on it for something with bleed and other stats and did much better. Still it has issues with elites and bosses. Don't even bother trying to skip the campaign, DK lacks the power to do so. I think I'm going to stick with acolyte and mage until these issues are addressed.

If you give the vk a firestarter torch with some fire dmg and other fire stuff on it you can shred all the t1 dungeons without even trying.. just sliding through them with warpath. I love my vk. For some reason far more satisfying than my nova hammerdin.

But yeah might be a lil bit difficult without it. Everyone should get a firestarter torch for lvling alts up.

I thought fire damage was meant for a paladin, not void knight. I don't think I have the firestarter unique. Most of the uniques I find are worthless. Some are good for starting a new toon, but you'll out grow those fast.
Yes please buff Healing Hands and Sigils, they're clearly undertuned according to this player and don't carry the entire class at all in both sustain and damage regardless of what you choose to play/scale.
TyresTyco (ถูกแบน) 15 มี.ค. 2024 @ 9: 49am 
โพสต์ดั้งเดิมโดย Remnar:
โพสต์ดั้งเดิมโดย TyresTyco:

If you give the vk a firestarter torch with some fire dmg and other fire stuff on it you can shred all the t1 dungeons without even trying.. just sliding through them with warpath. I love my vk. For some reason far more satisfying than my nova hammerdin.

But yeah might be a lil bit difficult without it. Everyone should get a firestarter torch for lvling alts up.

I thought fire damage was meant for a paladin, not void knight. I don't think I have the firestarter unique. Most of the uniques I find are worthless. Some are good for starting a new toon, but you'll out grow those fast.

It really doesnt matter.. everyone can use the torch.. its about the spreading flames unique affix that melts everything. It just requires hit skill to proc.. spreads flames and turns everything into ash. Used it for all skips up to lvl 65 to change into apathys maw.

It's worth getting one for sure.
โพสต์ดั้งเดิมโดย Remnar:
Void Knight is getting better as I level it, because physical damage is being converted to void. I swapped out my weapon that had physical % on it for something with bleed and other stats and did much better. Still it has issues with elites and bosses. Don't even bother trying to skip the campaign, DK lacks the power to do so. I think I'm going to stick with acolyte and mage until these issues are addressed.

Honestly, if you have a problem in the campaign on any class, there's a very good chance you have a slighttttt skill issue.
LE's campaign is so easy and so short it's basically training wheels.

You'll going to have an issue when you reach end game...
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กำลังแสดง 1-15 จาก 15 ความเห็น
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