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Puncture and acid flask to good work early on, if you can get a bow they both work well too.
If you use Shift for example there are a few nodes on the left side of the skill tree that heal when you shift.
If you are using the Falconry skill there is a node that gives you health on kill or when it hits a boss or rare enemy.
But as pruitcake said, its really hard to say without knowing anything about your build.
Don't make the same mistake lot of people do and just go for pure dmg/crit, it will just make you a glass cannon.
rogue sucks first 3 levels, you attack with melee weapon and back pedal away from mobs so they don't hit you, or regen up between mob groups until you level up a few times. once you get past first 2 screens you should be level 4.8 and reach the starter town that has the vendor and your stash, upgrade your gear here from both
then switch to bow and it gets stronger faster
since you leveled some other stuff, give it some low level gear / uniques and stuff
pick cinder strike as your fist skill and skill into the +fire dmg node (north one) , this will raise your damage from 100 to like 300 on the first blast, which greatly helps clear packs of mobs
You want to use the +3hp relic on all classes to start with, and put some +hp regen on glove/boot/helm if you can/have space and shards / need more regen
any +dmg you can get at this point will greatly empower your character
by the time your rogue is 10 it should be outperforming most of the other classes (give it +dodge, +dmg and +hp regen)
I have no idea what I was thinking/doing in my first run as a rogue, but it was absolutely terrible.. main difference was melee loadout I think.. but I'm pretty sure I specced in to things that didn't help early on as well.
thanks again to all!
glad you found a way forward that was fun