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I never considered myself anything close to an achievement hunter. I did get a bit into it and really enjoyed it though here is how I look at it.
Achievements can function like an expanded tutorial, a way to guide the player to test out something they might not have considered under normal situations. I played "Tale of immortal" and looked at the wide options for builds and normally I would have not engaged with X playstyle as its not my normal thing. However the wide achievements gave me a little nudge to go ahead and give various builds a shot. Turns out I really enjoyed the minion build, something I never would have even attempted without the achievement giving me both a nudge and a bit of a starting point.
This continued not only with builds but other aspects of the game that I normally would not have engaged with, in this case other systems of the game, and it really made me understand and appreciate it all the more.
Is it the same as someone who hunts achievements and desires to "gotta get them all" of course not, but handled properly achievements can add more player enjoyment then you would expect.
but if you dont know this playstyle you didnt feel the difference or enjoyment!
its simple but sometimes there is a "another" way to play a game and you can found out with achievments.. maybe in another run
They also said they would be added with 1.0 it wasn't truthful at the start of season 0
Same thing with permanent maps which was also said to have had a fix already and would be in game when 0.9 MP (multiplayer) dropped back in March of 2023.
There's alot of things EHG has said that aren't truthful over the yrs
Grim Dawn I have played 500+ hours, LE not even close.
i am on the same page, waiting for achievements at this point.
**Nobody cares about your achievements, not even yourself.
**You stop playing video games the way they're meant to be played, and instead, you start looking up achievement guides to find out how long, how many playthroughs, what to do on each playthrough, and where those "point-of-no-return" moments are.
**You stop exploring in games so you can get your achievements faster.
**They don't produce the satisfaction that completing a game or killing an extremely difficult boss does.
**As soon as you see that achievement pop, you're instantly moving on to the next one until you see 100% for that game, then you move on to a different game.
**Nobody talks to anybody about achievements, ever. When have you ever heard of (or participated in) a conversation with others specifically about achievements, and not about the video game itself?
**Scientific studies have proven that things like cellphones, technology, AI, achievements, etc, are making people more addicted, lonely, depressed, socially awkward, suicidal, and the like.
The game has more than a handful of problems, which is why this game dropped from 200K+ back down to a few thousand shortly after 1.0. Achievements are not among them, and they WILL NOT bring gamers back long-term or in mass. There will be an extremely small number who will return until they see 100%, then they'll be gone for good. That's why it doesn't make sense for them to add achievements, not at this time anyway.
And they didn't necessarily lie to you. They're still updating the game, which means they'll probably add them eventually. It's one thing to be angry about purchasing a game that doesn't have the content you expected, but being angry about not having achievements is laughable and sad, considering all the other problems LE has right now.
First of all, hello and welcome to the discussion! I will engage with your points step by step as best as I can to deliver my points.
You are projecting your lack of interest on others, there are whole communities around achievement hunting.
There is no "right way" to play a video game, you can go in blind, you can follow a guide or you can restart and play the same level over and over. I have been playing video games for over 35 years and seen drastic changes, started on Amiga and Atari and went through the "golden age" of gaming such as NES, Mega Drive and played every single milestone game of all time. So I am confident when I say you are wrong on this one.
There is no "correct way to play" a video game.
If you go blind into a game to hunt achievements, you are actually forced to explore everything because you might miss one, it's the complete opposite of what you are claiming. However, if you go and look up a guide, you end up not exploring because the guide will simply tell you where everything is. But that has NOTHING to do with achievements, and it's your own fault for looking up a guide.
They actually do, I have started doing Speedruns on RetroGames due to the fact that some of the games I played (Super Mario Bro) included speedruns, so they opened up another avenue to play the game (Speed Running). Which also aligns with my assessment that there is no "intended way to play" a game. Speed Running is a valid choice of gaming, just like achievement hunting.
That's the nature of beating a game, the vast majority of games have limited re-playability, you either go and beat it again, faster than the first time, pick a different route if possible or move on to the next game. That has always been the case, achievements or not. In fact, achievements usually prolong this process of "game hopping". Some of those are extremely hard to pull off and require full mastery of the game and it's mechanics. So, I am not really sure what your point here is.
This is a hilarious one, since you are actively participating in a conversation about achievements. I know that you will claim you mean "face to face" conversations, but that is completely irrelevant as the process of "discussing" is the same. We are sharing our thoughts about achievements this very moment, your brain is processing this topic the same way as it does when talking face to face. So please just don't even bother replying to this laughable excuse as you are just gonna make a fool out of yourself.
That's a bold claim, since we are only talking about achievements in particular and I am not interested in anything else here I would like to request to show some scientific studies that prove one or the other claims regarding achievements causing:
Addiction, Loneliness, Depression, Social Awkwardness and most importantly Suicides (Good luck finding a study that links Steam achievements to suicides)
Please note that if you decide to reply to my post but only engage with certain aspects of my response that I will raise them again, for example if you do not give any citations to your bold scientific claims, I will re-post them until you give an answer.
Furthermore, yes, I have more than enough time to thoroughly discuss this issue at hand, you do not need to worry about my mental state or health. I am a happy, fulfilled individual. Also please be aware that I will not tolerate any rude and insulting behavior.
I hope you have a happy day and I await your response if you choose to reply. :)
Didn't lie huh????
When the devs said achievements would be in 1.0 launch. And yet 1 yr later still don't have achievements
If that's not a lie to u don't know what to tell .
Not the only thing EHG has lied about. How about when they said they have a fix ready to go for map permanence and it would be in game when 0.9 MP ( multiplayer) launched back in March of 2023. It's 2025 now 2 yrs later. And still no map permanence
If that's also not a lie to u don't know what to tell u
Those are just a few of the many lies they have told