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- Because unique items have level restrictions more or less hard-coded into them.
- Because the more legendary potential you have in an item, the more stats you can cram into it.
- Because tier 6 and 7 are drop only, tiers 1-5 are craftable.
- Dunno, maybe because of design?
- Because you can't upgrade a tier 5 affix by crafting.
- Because it's designed so. You get a lot of the shards per run.
javelin can do lightning damage
https://www.lastepochtools.com/skills/javelin/tree
smite can do lightning
https://www.lastepochtools.com/skills/smite/tree
healing hands in paladin can do electrify
https://www.lastepochtools.com/skills/healing_hands/tree
Holy Aura in paladin can do both lightning and electrify
https://www.lastepochtools.com/skills/holy_aura/tree
they could improve this by adding a glyph or rune that uses all the forging potential to turn an affix to T6 at the very least.
id rather they remove the RNG bloat here myself.
no comment. havent used it that much.
again here more bloat. they should just fix the sets.
padding.
Fine, how about cold or poison damage?
Yes, arbitrary design choices.
The glyph is designed to reroll affixes. It's a design choice to not let it reroll to another tier 5 affix.
I am just trying to rationalize the design choices.
Yes, most of end game seems like RNG for the sake of RNG. Especially for itemization.
Ok, make a suggestion how to change them.
Check Rune of Havoc and Rune of Redemption.