Last Epoch

Last Epoch

Itemization makes very little sense
Class specific items can roll affixes that have absolutely no use for the class. For example: a Sentinel Relic will roll Cold/Poison Damage when there are ZERO skills that can do Cold/Poison Damage. This feels especially bad for "Weaver's Will" pieces. Why are their no affix limitations on class specific gear?

Gear has higher level requirements if you craft it to higher tiers but you can get a unique with multiple tier 7 rolls and the level requirements stay the same. Why does a rare items continually increase in level requirements but no such restriction is in place for Unique items and items that drop of nemesis?

Why are "Legendary Potential" (or well rolled Weaver's) unique items always Best In Slot?

Why is there no way to upgrade to Tier 6 or 7 on Rare/Exalted items?

Why is glyph of despair success rate tied to affix level?

Why is glyph of chaos unusable at tier 5 even if there is forging potential?

Why is it such a chore to disenchant Set items? Does everything have to be tied to Graveyards?

Why is there so much RNG withing each item? There is range within the unique affixes, there is a range within the item's intrinsic values, and then there is range in affixes themselves. To get any piece of gear to roll perfect is infinitesimally small.

edit: thanks for the clarification on lightening affix, changed to cold/poison for same emphasis. Skill synergies seem to revolve around 2 to 3 damage types per class. Scaling a single damage type is required for optimization.
Last edited by Slomo4shO; May 23 @ 9:54pm
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Showing 1-5 of 5 comments
Tyyne May 23 @ 9:30pm 
- Check the Smite and Javelin skill trees for a start. Sentinel has some lightning going on.

- Because unique items have level restrictions more or less hard-coded into them.

- Because the more legendary potential you have in an item, the more stats you can cram into it.

- Because tier 6 and 7 are drop only, tiers 1-5 are craftable.

- Dunno, maybe because of design?

- Because you can't upgrade a tier 5 affix by crafting.

- Because it's designed so. You get a lot of the shards per run.
Vin May 23 @ 9:35pm 
Originally posted by Slomo4shO:
Class specific items can roll affixes that have absolutely no use for the class. For example: a Sentinel Relic will roll Lightening Damage when there are ZERO skills that can do Lightening Damage. This feels especially bad for "Weaver's Will" pieces. Why are their no affix limitations on class specific gear?

javelin can do lightning damage

https://www.lastepochtools.com/skills/javelin/tree

smite can do lightning

https://www.lastepochtools.com/skills/smite/tree

healing hands in paladin can do electrify

https://www.lastepochtools.com/skills/healing_hands/tree

Holy Aura in paladin can do both lightning and electrify

https://www.lastepochtools.com/skills/holy_aura/tree
Last edited by Vin; May 23 @ 9:41pm
Vin May 23 @ 9:47pm 
Originally posted by Slomo4shO:

Why are "Legendary Potential" (or well rolled Weaver's) unique items always Best In Slot?
i really hate this type of enchantment. elite dangerous was ruined by the engineers update because of sytems like this. its live service bloat.
Originally posted by Slomo4shO:
Why is there no way to upgrade to Tier 6 or 7 on Rare/Exalted items?
they could improve this by adding a glyph or rune that uses all the forging potential to turn an affix to T6 at the very least.
Originally posted by Slomo4shO:
Why is glyph of despair success rate tied to affix level?
id rather they remove the RNG bloat here myself.
Originally posted by Slomo4shO:
Why is glyph of chaos unusable at tier 5 even if there is forging potential?
no comment. havent used it that much.
Originally posted by Slomo4shO:
Why is it such a chore to disenchant Set items? Does everything have to be tied to Graveyards?
again here more bloat. they should just fix the sets.
Originally posted by Slomo4shO:
Why is there so much RNG withing each item? There is range within the unique affixes, there is a range within the item's intrinsic values, and then there is range in affixes themselves. To get any piece of gear to roll perfect is infinitesimally small.
padding.
Last edited by Vin; May 23 @ 9:51pm
Originally posted by Tyyne:
- Check the Smite and Javelin skill trees for a start. Sentinel has some lightning going on.

Fine, how about cold or poison damage?


Originally posted by Tyyne:
- Because you can't upgrade a tier 5 affix by crafting.

- Because it's designed so. You get a lot of the shards per run.

Yes, arbitrary design choices.

Originally posted by Tyyne:
- Because you can't upgrade a tier 5 affix by crafting.

The glyph is designed to reroll affixes. It's a design choice to not let it reroll to another tier 5 affix.

I am just trying to rationalize the design choices.


Originally posted by Vin:

id rather they remove the RNG bloat here myself.

Yes, most of end game seems like RNG for the sake of RNG. Especially for itemization.
Last edited by Slomo4shO; May 23 @ 9:56pm
Tyyne May 23 @ 10:01pm 
Originally posted by Slomo4shO:
Originally posted by Tyyne:
- Check the Smite and Javelin skill trees for a start. Sentinel has some lightning going on.

Fine, how about cold or poison damage?
Not in the sentinel arsenal. You need to roll other classes for those. Again, design choice.

Originally posted by Slomo4shO:
Originally posted by Tyyne:
- Because you can't upgrade a tier 5 affix by crafting.

- Because it's designed so. You get a lot of the shards per run.

Yes, arbitrary design choices.
Ok, make a suggestion how to change them.

Originally posted by Slomo4shO:
Originally posted by Tyyne:
- Because you can't upgrade a tier 5 affix by crafting.

The glyph is designed to reroll affixes. It's a design choice to not let it reroll to another tier 5 affix.

I am just trying to rationalize the design choices.
Check Rune of Havoc and Rune of Redemption.

Last edited by Tyyne; May 23 @ 10:02pm
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