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What’s the point of having a mage class, which — as we know from this genre — is typically a glass cannon with huge DPS potential, if it doesn’t work in a game where defense matters?
And that’s why it doesn’t perform well in a game where survivability is important. Meanwhile, 80% of the people complaining that the game is too easy are playing Paladin, Void Knight, or Sentinel Guard. :)
Besides, when it comes to mages, the number of viable glass cannon builds is limited to the passive Focus tree or minions. That’s the problem.
A pure glass cannon makes no sense if you can’t even cast during long fights because you’re out of mana. And % mana regen gives so little that without Focus or mana stacking, the class just doesn't work.
The class balance is still heavily skewed. Even though many other classes also rely on mana, they perform better than mages, who are limited in terms of defense, DPS, and mana sustain. Mages mana cost is higher than other claess, as well as numbers on spell is same. So it's more like war of tanks than arpg xD
No I mean people do not change habits easily. DDR and mostly boss ward got removed but the habit remains.
In this case, if you don’t stack mana or regeneration, or don’t rely on auto-bombing with focus spells, you can forget about doing any endgame content. Do you get it now?
The problem isn’t that you need to build a lot of defense — the problem is that not many classes even have the possibility to do it effectively. And at the same time, you can’t go for a full glass cannon approach either, because the game simply doesn’t allow it.
Honestly, it feels like you might be new to the game and don’t really know how things were back in beta compared to now. The game is unbalanced — some of it due to bugs that the devs couldn’t fix, so they just turned them into “features.” Class balance is a mess. Some classes can just effortlessly jump into content, while others can invest in the best gear and still deal only 1% of the damage those other classes can do.
Besides, if every player just stayed silent, we’d still be playing crappy games. It’s time for change — for expanding ideas, not sticking to narrow mindsets. Learn to accept other people’s opinions, even if they don’t align with yours.
If you’re a fan of meta builds, go ahead — no one is stopping you from playing them. But there are people who would like to try something different, because they find a particular spell or attack mechanic interesting. But in this game, that’s simply not possible — at least not until a new season drops with some uniques that finally make it viable.
Yes, since beta, tons of new builds have become possible thanks to uniques. But still, a large number of them remain unplayable. There’s also no real identity between classes like mage or fighter. A mage has the same mana regeneration potential as a warrior, which is completely unacceptable by any fantasy standard.
Don’t be critical just because you enjoy something — contribute to the discussion with a proper argument instead of saying things like “go play D3.” That kind of comment is weak and disappointing, especially when you’re not adding anything meaningful to the conversation.
"Just take a look at popular build websites"
stop copying other peoples homework and youll have more fun playing these kinds of games