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I doubt they've been designed with the story in mind.
Who plays a RPGs for the story kekw
I know that streamers and many people treat aRPGs solely as environment to build optimal character but most people play those games to kill Diablo, defeat Shaper (most PoE players likely didn't even kill Kitava), or stop Void in case of Lost Epoch.
My logic here is simple. Most people find defeating big evil bad guy more captivating than getting 50% more damage on your Belt.
Hell if certain maps/echos would have easier lizards it may even add to decision making which echo to choose.
I don't think I've seen or heard a single other person complain about this, tbh.
Thank you for being the voice for "most people"... as if.
but i'll take the belt any day.
In Diablo 3, players would drop basically all task to slay the loot goblin. It became the Nr 1 priority to take down when it showed up. Risks taken would go up by 300% because that Goblin is going to die today.
So playing Diablo we are allowed to enjoy more than just killing diablo. There are also more bosses than Diablo in Diablo series.
POE story boss Kitava does not have the same impact as Diablo or Baal. So we just played POE to have fun.
Now with this game, these loot lizards will drop good stuff and it feels good killing them. Specially when you get the shrine with multiple ones. So much loot.
If I deal more damage I'm having a better time and I will have a more fun time with the final boss in the game.