Last Epoch

Last Epoch

Did it get any harder?
I remember playing the game for an hour or two, and I got so bored that I had to quit. I didn't even bother upgrading my stats or using better items, I just kept running and spamming the left-click button.

Did it get any more challenging, or does it still follow the usual ARPG formula where you have to complete the game a few times before it stops being a snoozefest?
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Showing 1-15 of 15 comments
I couldn't tell the difference. When you hit something, it feels like you are just swinging at air tbh.
... Did I miss something...? we could just go through the game spamming the left mouse button? I mean.. all that does for me is move my character... I can't even assign skills to it........
Seems easier than when I played at launch, but that might just be that I'm currently working on a Warpath Paladin, which seems pretty good.

Maybe I should go back to a Frozen Orb build like I played at launch. Maybe that is still less braindead than what I'm doing now. That said, braindead clear speed is a breath of fresh air after PoE2.
Dlaun Apr 18 @ 7:05pm 
Originally posted by Father President:
I couldn't tell the difference. When you hit something, it feels like you are just swinging at air tbh.

Right? The twang of your bow, swish of the sword, it's like you're hits are not connecting to anything. I hate the skill sound effects of this game.

There's that 'feel' to the game, unpolished. Like when you watch your character walking, it feels so disconnected from the terrain.
Tim Apr 18 @ 7:28pm 
Originally posted by CommanderBeanie:
... Did I miss something...? we could just go through the game spamming the left mouse button? I mean.. all that does for me is move my character... I can't even assign skills to it........
They added a feature where you can assign a secondary function to move (use an action assigned elsewhere on the hotbar, or break objects).
Inaluogh Apr 18 @ 7:46pm 
If it feels like an ARPG, and you don't like ARPGs, what exactly are you doing here?
Nick Apr 18 @ 7:51pm 
Originally posted by Inaluogh:
If it feels like an ARPG, and you don't like ARPGs, what exactly are you doing here?

i mean they don't even own the game, its impossible to take anything they wrote seriously.

not only that but literally the first reply was from someone that "refunded the game" in the first 30 minutes of playing it complaining about "a lack of impact from skills"

yeah that Basic Attack button and fireball cantrip really gonna shake you out of your boots man
Last edited by Nick; Apr 18 @ 7:53pm
EntityO Apr 18 @ 7:54pm 
Originally posted by Inaluogh:
If it feels like an ARPG, and you don't like ARPGs, what exactly are you doing here?
Trolling, what do i win? :)
Ragnaman Apr 18 @ 8:06pm 
campaign is an easy blast, game is made for people of all ages, not just 30yo streamers.

Play HC for some challenge. Endgame is fun.
Difficulty only matters in dungeons, arenas and empowered monoliths. Everything else is just fodder.
Feuver Apr 18 @ 8:25pm 
The campaign overall acts like an overall mechanical tutorial, just like POE.
You learn mechanics, you slowly get upgrades and how skills interact with each other, you learn how combos work and you have a ton of fodder enemies to kill and a few more dangerous enemies that can deal OHKs if you aren't careful.
Just like most ARPGs when not playing hardcore, nothing really ever gets in your way or stops you during the campaign. You can just keep hammering at the problem until it dies. Even with a terrible broken build that you can't fix without 5 hours of grinding, you can still kill the last boss of POE's campaign, Kitava, just by sheer power of will. POE2, has changed this to force you to actually defeat the boss, which slows down the experience a lot. Some will say positively, others will not.

All of this part of the game is kind of made for people who just want to experience an ARPG power fantasy casually without investing a lot of time. It's a vertical slice, and then you can decide how much more pie you want.

It's at the end game where you start pushing the difficulty for greater rewards. Dungons, arenas and Monoliths have actual consequences to dying (losing your gear, items, upgrades, resources). Enemies have scaling and monoliths have also specific scalings and abilities, so if you haven't prepared your defences right you might get stuck at your difficulty level for a while.
Last edited by Feuver; Apr 18 @ 8:27pm
jeckler Apr 18 @ 11:14pm 
1 button build in LE, wow game so easy
1 button lightning spear build in poe2, greatest arpg ever
Havok Apr 18 @ 11:17pm 
Originally posted by gamering:
1 button build in LE, wow game so easy
1 button lightning spear build in poe2, greatest arpg ever
1 button build in poe1, I’m having fun
Originally posted by Feuver:
The campaign overall acts like an overall mechanical tutorial, just like POE.
You learn mechanics, you slowly get upgrades and how skills interact with each other, you learn how combos work and you have a ton of fodder enemies to kill and a few more dangerous enemies that can deal OHKs if you aren't careful.
Just like most ARPGs when not playing hardcore, nothing really ever gets in your way or stops you during the campaign. You can just keep hammering at the problem until it dies. Even with a terrible broken build that you can't fix without 5 hours of grinding, you can still kill the last boss of POE's campaign, Kitava, just by sheer power of will. POE2, has changed this to force you to actually defeat the boss, which slows down the experience a lot. Some will say positively, others will not.

All of this part of the game is kind of made for people who just want to experience an ARPG power fantasy casually without investing a lot of time. It's a vertical slice, and then you can decide how much more pie you want.

It's at the end game where you start pushing the difficulty for greater rewards. Dungons, arenas and Monoliths have actual consequences to dying (losing your gear, items, upgrades, resources). Enemies have scaling and monoliths have also specific scalings and abilities, so if you haven't prepared your defences right you might get stuck at your difficulty level for a while.

Well, that's the thing, I don't want to deal with campaign long tutorials, I want the game to be fun from the start.

Why it's so hard for devs add difficulty modes and let player decide whether they want an easy or a difficult start?
Merguin Apr 19 @ 6:09am 
Originally posted by Bloodsmith The Dragon:
I remember playing the game for an hour or two, and I got so bored that I had to quit. I didn't even bother upgrading my stats or using better items, I just kept running and spamming the left-click button.

Did it get any more challenging, or does it still follow the usual ARPG formula where you have to complete the game a few times before it stops being a snoozefest?
game is plenty hard, but it takes time. once you reach empowered monoliths its gets harder a lot.
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Date Posted: Apr 18 @ 6:40pm
Posts: 15