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Maybe I should go back to a Frozen Orb build like I played at launch. Maybe that is still less braindead than what I'm doing now. That said, braindead clear speed is a breath of fresh air after PoE2.
Right? The twang of your bow, swish of the sword, it's like you're hits are not connecting to anything. I hate the skill sound effects of this game.
There's that 'feel' to the game, unpolished. Like when you watch your character walking, it feels so disconnected from the terrain.
i mean they don't even own the game, its impossible to take anything they wrote seriously.
not only that but literally the first reply was from someone that "refunded the game" in the first 30 minutes of playing it complaining about "a lack of impact from skills"
yeah that Basic Attack button and fireball cantrip really gonna shake you out of your boots man
Play HC for some challenge. Endgame is fun.
You learn mechanics, you slowly get upgrades and how skills interact with each other, you learn how combos work and you have a ton of fodder enemies to kill and a few more dangerous enemies that can deal OHKs if you aren't careful.
Just like most ARPGs when not playing hardcore, nothing really ever gets in your way or stops you during the campaign. You can just keep hammering at the problem until it dies. Even with a terrible broken build that you can't fix without 5 hours of grinding, you can still kill the last boss of POE's campaign, Kitava, just by sheer power of will. POE2, has changed this to force you to actually defeat the boss, which slows down the experience a lot. Some will say positively, others will not.
All of this part of the game is kind of made for people who just want to experience an ARPG power fantasy casually without investing a lot of time. It's a vertical slice, and then you can decide how much more pie you want.
It's at the end game where you start pushing the difficulty for greater rewards. Dungons, arenas and Monoliths have actual consequences to dying (losing your gear, items, upgrades, resources). Enemies have scaling and monoliths have also specific scalings and abilities, so if you haven't prepared your defences right you might get stuck at your difficulty level for a while.
1 button lightning spear build in poe2, greatest arpg ever
Well, that's the thing, I don't want to deal with campaign long tutorials, I want the game to be fun from the start.
Why it's so hard for devs add difficulty modes and let player decide whether they want an easy or a difficult start?