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"Spreading Frost is a Enemy Elemental Boss Non-Player Character. They can be found in Temple of Heorot."
-- https://lastepoch.fandom.com/wiki/Spreading_Frost
plus it is listed on https://lastepoch.fandom.com/wiki/Category:Bosses
Also, like I said, I was only overleveled by like 2-3 levels. If I had decided to actually do that dungeon I got a key for a couple areas ago I'd have already been at that level and I would have had even better gear. But nobody really responded to that? The reason why we did not do that dungeon was because we already feel way too strong so we wanna get over with the campaign asap.
I am getting a little tired of the moving goalposts here. It's also super confusing because I am certain you guys must have had the same experience during the campaign, so why are you out here denying it? It's not like this makes the game that much worse. PoE's campaign is also a chore.. so if you are worried about competition then I guess... don't be? I am just thinking that the game could be really improved upon by offering difficulty modes beyond equipping a pair of shoes that normal people won't always find.
False. Try going straight to diablo and beating on him for days. Or get one shot by bhaal for not taking enough vitality.
Its not hard per se. But its also not ♥♥♥♥♥♥♥ free like LE LOL
Show me a video of a character one shotting a boss in diablo 2 in leveling gear.
You will literally get one shot by diablo if you dont spend points in vitality and have fire ress :p You are remembering wrong. Where as in LE i've been able to just facetank everything as a mage so far.
Like even in act 1 Andariels poison can kill you extremely fast and the Smith can also absolutely slaughter you.
" I feel like items other than build enabling unique’s have too little impact on survivability and damage. You deal similar damage naked and fully geared with the huge damage multipliers coming from skill trees. Due to this you cap out fast and the urge to min/max is not as strong as it could be." --zizaran
"We don’t want to aim for gear to be as high of a portion of your total power of build customization as other games though." --Developer Dan
There are also numerous ways to make the campaign easier if you want it to be.
The game doesn't need to be a brutally difficult hardcore gaming experience but I think the devs should probably aim for a middleground between the hack and slash mobile game feel that we have right now and a more traditional ARPG where your choices are meaningful because failure is actually possible.
My guess is he is like 13 and just talking big because what he says makes no sense.