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Add the +10 from your weapon, then multiply with your modifiers and the attackspeed.
base + added melee * attack speed * strength boost * skill modifier?
(2+10)*1.12*1.08*1.25
That is still only ~18 dps
No idea if that's how it actually scales though. Can't find any reference right now.
Can I show the base attributes of a skill in-game somehow?
That site, lastepochtools, is really good and does give me some explanation, but why is that hidden from players?
That was wrong grammar from me, I did not mean the site is hidden, it is fantastic. :)
I meant they (developer) hide a lot of information from players using in-game options.
Quite a read but basically each skill has its own base damage, and each skill treats added damage differently.
Lets look at vengeance since you bring it up:
Base Damage:
2 Physical
Critical Chance: 5%
Critical Multiplier: 200%
Added Damage Effectiveness: 125%
Is a Hit
Scaling:
4% increased damage per point of strength
Tags:
Physical, Melee, Area, Strength
Remember the tooltip dps is not accurate by design.
Here is the "bucket" formula: (Base + Added 1 + Added 2... )*(Increased 1 + Increased 2...)*(More 1)*(More 2)*...
So you can see that those "more damage buckets" really put in the work. Using vengeance that "added damage" is only 125% effective compared to something like Void Cleave that has 400% added damage effectiveness or Antipode of Mesembria with 800%, or Shadow Daggers with 100% crit chance 200% crit multiplier and 340% added damage effectiveness.
Not to easy to make on the fly calculations but can give an idea!
So for vengeance for me it would be something like,
(base+added)*(base speed*attackspeedmodifier)*vengeancedamageeffectivness*strengthbonus*averagecritincrease
((2+10)*(1.467*1.12)*1.25*1.08)*1.3=~27
easy... :D
Math is not me i hate math.