Last Epoch

Last Epoch

Will be starting Warrior in s2
Had an awful experience with warrior in poe 2 (clunky, slow as hell, terrible). Want to see the contrast, also heard that sentinel got reworked quite a bit.

If you want to see how bad warrior is in poe 2 watch that clip
https://youtu.be/ZBQU-a8j_8E?t=209
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I played warrior in PoE2 and I think you will be happy with Sentinel in LE. It can be quite, quite fast if you build right and has a lot of variety to it's skills that give it access to a few spells, throwing attacks, buffs, etc.

I have played every subclass of Sentinel and have liked all of them, not sure if the rework was necessary but it is nice to see them improving classes they see slumping.
Originally posted by Lukerudious:
I played warrior in PoE2 and I think you will be happy with Sentinel in LE. It can be quite, quite fast if you build right and has a lot of variety to it's skills that give it access to a few spells, throwing attacks, buffs, etc.

I have played every subclass of Sentinel and have liked all of them, not sure if the rework was necessary but it is nice to see them improving classes they see slumping.

One of the big reasons for the rework is that the global damage steroids of Volatile Reversal and Sigils of Hope were making builds very homogenous and button-mashy. So they reworked those skills and beefed up the rest of the class to compensate.
Originally posted by Dark Sun Gwyndolin:
Originally posted by Lukerudious:
I played warrior in PoE2 and I think you will be happy with Sentinel in LE. It can be quite, quite fast if you build right and has a lot of variety to it's skills that give it access to a few spells, throwing attacks, buffs, etc.

I have played every subclass of Sentinel and have liked all of them, not sure if the rework was necessary but it is nice to see them improving classes they see slumping.

One of the big reasons for the rework is that the global damage steroids of Volatile Reversal and Sigils of Hope were making builds very homogenous and button-mashy. So they reworked those skills and beefed up the rest of the class to compensate.

That's fair, I know that when I played Void Knight pre-season 1.0 it was a lot of holding down the Devouring Orb ability key and spamming other attacks in between casts for my build haha. Happy to see they are removing some of the monotony of certain builds/abilities. I think I avoided Sigils of Hope on my Paladin specifically due to needing to constantly cast it haha.
Yunis Apr 17 @ 5:53am 
Yes ı do:steamhappy:
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