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As for the campaign, it is still not complete yet, we are missing between 1 and 3 chapters after the confrontation with Majasa and Apophis. 1.2 will bring new secondary areas but no changes to the main compaign itself.
This turned me away from this title too.
You don't need to loot and sell everything, because the gold you get from it is miniscule.
You don't need to loot and shatter everything because you only get a few shatter runes in the early game. (and later you can shatter anything anywhere, since you can always press F to access the forge, so even then you don't need to port to town)
Also the maps are small and they removed most instances where you had to backtrack, so you can finish any zone in less than 5 minutes
This is just plain stupid.
Y'all are shattering too much.where you getting all the runes? I buy every single one in shops, and spend all my gold on them and still not enough.i literally have tabs in my stash where I store items to shatter later.
1. the intent is for the maps not to reset, but it currently is beyond EHGs ability to fix.
2. you are also not intended to be making vendor runs.
https://www.reddit.com/r/LastEpoch/comments/16f8xuu/comment/k02218a/
The other flipside of it is I feel like it adds this layer of confusion. During the campaign I often don't feel like I know where I am, or where I've been. There's also strange situations where you can go to a new zone (I think it's act 2 or 3) and then you can open up your map and skip like 3 areas and just port to the next down cause it's, for some reason, already discovered.
It just adds this feeling to the game where object permanence isn't a thing and it's a weird thing for my old man brain to process lol.
this part is aleviated in the last update somewhat. If there is a tomb/cemetry in the echo you are in, it will also contain stash chest at the end of it where you can store your loot and run back to pick up what else you need.
but sometimes I just want to
- afk for a sec (without risk of dying)
- or check my stash and return
- or quick quest turn in and return
- or just for a moment of quiet reflection (or whatever else)
of course, you can argue that I don't really NEED any of those things. but would be nice.
The implications of the current mechanic doesn't really detract from any of those things. Zones are very linear, if you TP out then return yes all the enemies behind you respawn but you don't have to go back and fight them. You might have a single pack respawn near your portal you need to fight again when you return but that is about it. In online all loot on the ground is cleared but just make sure to pick up what you want before portaling, in offline loot persists.
The main issues the mechanic causes are exploitable in the player's favor, you can TP next to a fixed chest or in an area where a mechanic commonly spawns and go in and out of the map constantly to farm that chest or mechanic. Likewise you can use it for bossing, where you just TP out of the boss room then return to instantly fight it again, which is relevant for circle tasks. They have supposedly, repeatedly, tried to nerf those things at the source, but the speed at which you can TP out of a map and return to a specific reset location in it means it's still easily exploitable for tremendous player gain if one chooses to. That's they main reason I think it needs to be fixed, if you get a Nemesis that seems promising you shouldn't be encouraged to TP out and into the map a few times to complete it more quickly. Bosses also can't really be balanced to have good loot if the concept of a "boss run" doesn't work.
But if you don't have both of those voices or just one, it isn't a big issue. There are ways to work around this.
One: Loot filter. You can adjust it to only pick up loot you want. Only want a certain level to be dropped? Filter out the loot. Only want rare and above? Filter the loot out. Only want to see stuff for your class, filter that ♥♥♥♥. Less loot you will have to worry by picking up.
Two: If things are too easy, then skip past the enemies to the next area. You do not have to kill them. The real amazing loot are special events you can find on the map like Nemesis (which you can still easy farm it if you go between maps). So if you have something amazing, then stick around and make room for those items.
Three: Challenge yourself to drop items that are worthless for your build onto the ground. Money drops from monsters and chests are worth more than a two handed staff that is only sold for 8 gold.
Zone resets I see more as a good thing than something as a deal breaker. Even if you dislike it, if you can deal with it to play the game and have fun then it isn't a huge deal. But everyone is different and some people have thin skins that rash up pretty easily.