Last Epoch

Last Epoch

melee friendly?
Some ARPG cater more to projectiles then melee. How does Last Epoch handle this? Is it melee friendly?
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Showing 1-12 of 12 comments
Originally posted by Ravenkid9266:
https://youtu.be/S21sgCqbVMI?si=9E2yi5buaaynHan3
Damn ill try and watch it. Work atm, but judging from comments, melee isn't as great.
Originally posted by Galactus:
Damn ill try and watch it. Work atm, but judging from comments, melee isn't as great.

The problem with melee is the tax. There are phases where you cant engage in melee range due to the attack patterns. This causes your damage to be zero but also your sustain. The melee damage you do deal when you are allowed to, is also not higher then ranged to compensate, and your defensive layers are not higher either.

Semi-recently EHG chose to highlight a "tanky boss melter" build and it was so off the mark the creator had to put out a response video clarifying that it was neither tanky nor a boss melter, and went on to show a different build they made and how the range aspect made the build more tanky and a better boss melter.
Psojed Apr 3 @ 9:58am 
LE is pretty melee friendly.

The majority of your time will be spent clearing maps, there are no "attack patterns" that you must avoid at all costs in the monoliths.
The small amount of time you will be fighting bosses, you can learn the attack patterns and there are always spots for melee to stand in. There are no instakill mechanics, only high damage abilities which can be avoided or tanked.

I don't know what that video above was supposed to show, but it sounded like the dude talking had no idea what he was talking about. I'd recommend you watch some gameplay to see for yourself.
A lot of people do not know who Dr3adful is, as he is a LE content creator since way back in the day. I am surprised though that people are unaware of who Carn is. I am sure though that they are both wrong. and their audience is just a bit slow to getting around to pointing it out to them in the comments, yes that it is must be it right? Surely someone with as extensive and varied background as Carn is simply unable to grasp the highly cerebral game that is LE, yes that fits with my predetermined position.
Tyyne Apr 3 @ 10:20am 
Originally posted by Psojed:
LE is pretty melee friendly.

The majority of your time will be spent clearing maps, there are no "attack patterns" that you must avoid at all costs in the monoliths.
The small amount of time you will be fighting bosses, you can learn the attack patterns and there are always spots for melee to stand in. There are no instakill mechanics, only high damage abilities which can be avoided or tanked.

I don't know what that video above was supposed to show, but it sounded like the dude talking had no idea what he was talking about. I'd recommend you watch some gameplay to see for yourself.
There are plenty of attack patterns you need to avoid at all costs if you're doing monos at any decent corruption level. There also are not always spots to stand in, you gotta move (exactly why evade was added to the game) or you will die. There are still plenty of instakill mechanics that need to be avoided, some of them can not be tanked (Julra blast, Lagon beam etc).

If straight up comparing melee vs ranged, ranged is much safer by a wide margin. Melee is catching up, albeit it's extremely slow to do so.
Psojed Apr 3 @ 10:45am 
Some gameplay vs. bosses

Bladedancer (mastery from Rogue), uses dodge but otherwise a glass cannon build. Good showcase of avoiding (and also not avoiding and dying to) boss abilities.
https://youtu.be/cnzzrlcmJ_4?t=1697

Paladin (mastery from Sentinel), a slower but tanky build, good showcase of tanking hits.
https://youtu.be/0oq4E2Kb9U4?t=421

Spellblade (mastery from Mage), very fast attacks style of melee build.
https://www.youtube.com/watch?v=40qKKgG8WNg

And of course some Aberroth fight (LE's first "pinnacle boss"). This one showcases the whole fight on a weaker Forge Guard build (mastery from Sentinel), so spoiler warning.
https://www.youtube.com/watch?v=oG_-NODLMns

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Originally posted by Tyyne:
There are plenty of attack patterns you need to avoid at all costs if you're doing monos at any decent corruption level.
The videos above include gameplay at "decent corruption level", so feel free to pinpoint some.

Originally posted by Tyyne:
There also are not always spots to stand in, you gotta move (exactly why evade was added to the game) or you will die.
No, you can tank the hits and heal the damage, AFAIK that was always an option.

I understand some people like to play glass cannons, and if you die in 1-2 hits then you indeed gotta move, but that's your build choice, you weren't forced into it.

Originally posted by Tyyne:
There are still plenty of instakill mechanics that need to be avoided, some of them can not be tanked (Julra blast, Lagon beam etc).
T4 Julra tanked video https://www.youtube.com/watch?v=Q07XHfbXACE

I couldn't find a Lagon beam video, probably because most people know you can stand in the corner and never be hit by it... so you'll have to do with a video where he gets grazed by the sweeping beam and hit by the static beam https://youtu.be/DCJYo76Es5Y?t=294

Originally posted by Tyyne:
If straight up comparing melee vs ranged, ranged is much safer by a wide margin. Melee is catching up, albeit it's extremely slow to do so.
That makes sense, ranged is usually the safer option compared to melee, but that wasn't the question asked in this topic
Tyyne Apr 3 @ 11:07am 
Originally posted by Psojed:
Originally posted by Tyyne:
There are plenty of attack patterns you need to avoid at all costs if you're doing monos at any decent corruption level.
The videos above include gameplay at "decent corruption level", so feel free to pinpoint some.

Originally posted by Tyyne:
There also are not always spots to stand in, you gotta move (exactly why evade was added to the game) or you will die.
No, you can tank the hits and heal the damage, AFAIK that was always an option.
Nope, it was not always an option. Julra blast and Lagon killed you, as well as some of the trash mobs (f.ex. the meteor bird, can't remember the name) if you did not move away. TBH not sure about the current situation but I guess you still could just stack ward and/or go for dodge.

Originally posted by Psojed:
I understand some people like to play glass cannons, and if you die in 1-2 hits then you indeed gotta move, but that's your build choice, you weren't forced into it.
Gotta actually see how the Sentinel rework will bring and if the supposed tanky boi can actually have more tanking options. It was always a bit silly that sentinel was the worst choice when it came to survival.

Originally posted by Psojed:
Originally posted by Tyyne:
There are still plenty of instakill mechanics that need to be avoided, some of them can not be tanked (Julra blast, Lagon beam etc).
T4 Julra tanked video https://www.youtube.com/watch?v=Q07XHfbXACE

I couldn't find a Lagon beam video, probably because most people know you can stand in the corner and never be hit by it... so you'll have to do with a video where he gets grazed by the sweeping beam and hit by the static beam https://youtu.be/DCJYo76Es5Y?t=294
Yeah, gotta admit that the Julra blast can be tanked, albeit 99% of builds will not be able to tank it. Also, getting grazed by the sweeping beam vs full on facetanking it are two entirely different things, wouldn't you admit it? :P

Originally posted by Psojed:
Originally posted by Tyyne:
If straight up comparing melee vs ranged, ranged is much safer by a wide margin. Melee is catching up, albeit it's extremely slow to do so.
That makes sense, ranged is usually the safer option compared to melee, but that wasn't the question asked in this topic
True, I was talking a bit on the side of the topic, but I do still think that the game is not melee friendly exactly, it's much more ranged friendly.
I think I have 8 or 9 different sentinels, I have tried more or less every possible build for all the sub-classes and ranged always comes ahead of melee.
Psojed Apr 3 @ 11:42am 
Originally posted by Tyyne:
Nope, it was not always an option. Julra blast and Lagon killed you, as well as some of the trash mobs (f.ex. the meteor bird, can't remember the name) if you did not move away. TBH not sure about the current situation but I guess you still could just stack ward and/or go for dodge.
Alright, I'll believe you.
So the important takeaway is that today it is an option, you can tank the hits and leech it back, so there are no attack patterns in the monolith that you absolutely must avoid.

Originally posted by Tyyne:
Gotta actually see how the Sentinel rework will bring and if the supposed tanky boi can actually have more tanking options. It was always a bit silly that sentinel was the worst choice when it came to survival.
That is yet another hoax being perpetuated around the Sentinel class, but also off-topic, so let's not bring that here.

Originally posted by Tyyne:
Yeah, gotta admit that the Julra blast can be tanked, albeit 99% of builds will not be able to tank it.
99% of the builds can press one button to perform the bossfight mechanic.

Originally posted by Tyyne:
Also, getting grazed by the sweeping beam vs full on facetanking it are two entirely different things, wouldn't you admit it? :P
Here you go, full facetanking of beam.
https://www.youtube.com/watch?v=rFtsvYtZdG0
We all know it's the HH bug, but it will suffice as showcase that the beam is not an instakill ability.
fruhead Apr 3 @ 7:15pm 
Been a hot minute since I last played (August, side tracked with other games while waiting for this update), but when I did i pretty much exclusively played Spellblade and Paladin. I never pushed too deep into mono's (i think usually stopped around 150-200 corruption), but I do remember those as melee's were pretty decent to play as. I personally loved how Le's version of a Spellblade actually FELT like a Spellblade compared to other games. Unfortunately, my internet at that time was not the best, and unfortunately struggled to keep up with that build.

Sentinel was a bit more friendly on my internet, and while it was able to melee, as others have pointed out its survivability was not quite as up to par as other classes. However, the upcoming update will be addressing that (rather heavily by the sounds of it), so I do have high hopes. I did attempt a Void Knight as well, but it struggled because of those issues.

Comparing my time to playing a melee in this game vs a melee in PoE1 and 2, i definitely felt more confident on a melee here than I did in those.
Melee will be improved in season 2, i will start a melee beastmaster so let see soon if there is a sensible improvement.
With my actual melee beastmaster in offline i only left to kill abeyroth the final boss , it is a little bit too much for my patience and motivation.
But compared to other games i played like poe it is on my top results so for me it is friendly.
Psojed Apr 4 @ 12:50am 
Originally posted by fruhead:
Sentinel was a bit more friendly on my internet, and while it was able to melee, as others have pointed out its survivability was not quite as up to par as other classes. However, the upcoming update will be addressing that (rather heavily by the sounds of it), so I do have high hopes. I did attempt a Void Knight as well, but it struggled because of those issues.

Well, I don't know about "heavily", but indeed we have seen some changes/new nodes that will help. The Abyssal Fluctuation passive, the Forgemaster's Might passive, and reworked Sigils of Hope skill to name a few.

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Here's some tips for easy life as melee.

In early levels (1-25) potions are good enough, but you can look out for gear with health regen.

Helmets, amulets and gloves can have flat (+X) Health Regen, look out for items with those affixes and dismantle them when you can. Crafting some Health Regen gear will make your life super easy.

Around level 25+ you can get Healing Hands from the Paladin skills.

It costs only 5 points in the Paladin tree and It's available to all Sentinels as a healing spell. You can specialize Healing Hands into Cleric's Hammer - it will heal less, but automatically activate on your every melee attack.
The one exception where you can't use this are Warpath enjoyers, as Warpath will only proc Healing Hands on the first hit. But Warpathers can proc Smite to heal or use the next tip.

Around level 25+ you can also put points into World Eater in Void Knight tree, which gives % melee Health Leech.

Other than that, keep upgrading your Armor (the defensive stat) and you're basically good to go.
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