Last Epoch

Last Epoch

Holy **** just let us skip to sub-class selection
You're tell me I gotta do the same bs every time I make a new character.. do it once mandatory then let us skip to sub-class selection on every other if we choose to. It's the most boring tedious bs --trying to get to sub-class selection.
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Showing 1-15 of 32 comments
Shneekey Mar 29 @ 2:46pm 
2
I'm assuming you've never played Path of Exile? Because I assure you, it's far better than grinding Trials and Labyrinth.

Or is this another 'I don't want to play the game, I just want to win it' thread?
renbrød Mar 29 @ 3:19pm 
Originally posted by Shneekey:
I'm assuming you've never played Path of Exile? Because I assure you, it's far better than grinding Trials and Labyrinth.

Or is this another 'I don't want to play the game, I just want to win it' thread?
I played PoE 2, not PoE 1. PoE 2 also has a tutorial but it's much shorter than this game. I still don't have a ton of characters in 2 because of the tutorial. I think it just hinders the game and discourages you from trying new characters. I've run through the ♥♥♥♥♥♥ tutorial already, why am I forced to run through it every time?

I don' want to "win" the game right away, but at least let me jump to sub-class selection, when the game starts to open up
That'd be the equivalent of skipping the first unlocks for class ascendancy in either PoE game, though. I'm not sure that would solve any kind of issue, as you still need to put points into your passive areas before being able to use certain skills, so it wouldn't speed anything up at all, aside from a minuscule amount of benefit. Most don't really get benefit from picking a specific mastery until they hit 25+ and start building for something specific, or craft gear themselves.
Originally posted by renbrød:
Originally posted by Shneekey:
I'm assuming you've never played Path of Exile? Because I assure you, it's far better than grinding Trials and Labyrinth.

Or is this another 'I don't want to play the game, I just want to win it' thread?
I played PoE 2, not PoE 1. PoE 2 also has a tutorial but it's much shorter than this game. I still don't have a ton of characters in 2 because of the tutorial. I think it just hinders the game and discourages you from trying new characters. I've run through the ♥♥♥♥♥♥ tutorial already, why am I forced to run through it every time?

I don' want to "win" the game right away, but at least let me jump to sub-class selection, when the game starts to open up

LE is the less repetitive game, no need to reroll each season like POE, D4, torchlight so it seems you dont like these kind of gaming.
renbrød Mar 29 @ 5:02pm 
Originally posted by WallaceTheSane:
That'd be the equivalent of skipping the first unlocks for class ascendancy in either PoE game, though. I'm not sure that would solve any kind of issue, as you still need to put points into your passive areas before being able to use certain skills, so it wouldn't speed anything up at all, aside from a minuscule amount of benefit. Most don't really get benefit from picking a specific mastery until they hit 25+ and start building for something specific, or craft gear themselves.
I mean they could just give you the points as bulk when skipping the whole beginning part of the game. I've done the tutorial up to sub-class. I know what to do with my passives and etc.

Or provide a condensed version
You guys do realise you can start doing monos the moment you get to End of Time, right? Why aren't you guys complaining you can start doing "The Equivalent to PoE maps" at like level 20?

Oh right because it makes your dumbass argument about the game not desperately needing an Adventure Mode like D3 completely moot.

I don't want to play the campaign all the way up until just before Majasa to get my faction. (when was the last time anybody actually did that fight? seriously?)

I didn't want to play the campaign all the way up you unlock all the Idol slots before the current season.

And I definitely don't want to have to play through the campaign side areas just to unlock Waypoints so I can go back and do the dungeons and arena.

You really expect me to believe that a game where the entire story is about being stuck in a time loop for so long you accidentally create the multiverse, that they can't just have me start at End of Time with all that ♥♥♥♥ already unlocked when I make a new character?
Shneekey Mar 29 @ 6:07pm 
Originally posted by Jet Uppercut:
You guys do realise you can start doing monos the moment you get to End of Time, right? Why aren't you guys complaining you can start doing "The Equivalent to PoE maps" at like level 20?

Oh right because it makes your dumbass argument about the game not desperately needing an Adventure Mode like D3 completely moot.
Actually, it makes the need for Adventure Mode entirely irrelevant because it already exists.

I don't want to play the campaign all the way up until just before Majasa to get my faction. (when was the last time anybody actually did that fight? seriously?)

I didn't want to play the campaign all the way up you unlock all the Idol slots before the current season.

And I definitely don't want to have to play through the campaign side areas just to unlock Waypoints so I can go back and do the dungeons and arena.

"I don't want to actually play the game I paid for".

I have never understood this complaint. If you don't want to play the game, go play something else.

You really expect me to believe that a game where the entire story is about being stuck in a time loop for so long you accidentally create the multiverse, that they can't just have me start at End of Time with all that ♥♥♥♥ already unlocked when I make a new character?
You expect me to believe that in a game where the entire story is about being stuck in a time loop for so long you accidentally create the multiverse, you are surprised about a time sink?
Originally posted by renbrød:
You're tell me I gotta do the same bs every time I make a new character.. do it once mandatory then let us skip to sub-class selection on every other if we choose to. It's the most boring tedious bs --trying to get to sub-class selection.

Lmao don't play Grim Dawn. Its a similar thing there as well if it bothers u so damn much
Originally posted by renbrød:
You're tell me I gotta do the same bs every time I make a new character.. do it once mandatory then let us skip to sub-class selection on every other if we choose to. It's the most boring tedious bs --trying to get to sub-class selection.

Well, it's not exactly what you're asking for, but on the 17th, we'll have the option for Mastery respecs, so you'll only need to make one copy of each character if you wish to try out the other Masteries.

Otherwise, I'd highly encourage making a set of leveling Legendary gear that makes reaching the sub-class choice a cinch. It's pretty sick having nearly 60% movespeed with T7 MS on a pair of Metropolis boots along with 2x Arboreal Circuits.
Casval Zem Daikun (Banned) Mar 30 @ 10:23am 
Originally posted by Jet Uppercut:
You guys do realise you can start doing monos the moment you get to End of Time, right? Why aren't you guys complaining you can start doing "The Equivalent to PoE maps" at like level 20?

As someone who typically does start grinding monos around lvl 16, this is a stupid argument.
You're still going back to railroad the story for all the rewards anyway.

I hate to say it but Diablo 4 does this and it's probably the only good thing I can say about that game. Going through the story in PoE was also a slog.
Lastly, PoE is not a standard for the industry. It does a lot of things wrong.
Caxius Mar 31 @ 4:10pm 
Originally posted by Casval Zem Daikun:
Lastly, PoE is not a standard for the industry. It does a lot of things wrong.

It does exponentially more things right than it does wrong. Don't leave that part out.

LE? Nada. Zilch. You could make an argument that its crafting is done right, but even that fades away once you realize how gimmicky and shallow it is. That and the fact that gear does virtually nothing for player power. Still. After 6 years of telling them this was the issue.

LE took 2 things (class selection and endgame), decided what story they wanted to fill the dead space between those two features, and just winged it.
TepigIsHot Mar 31 @ 4:45pm 
Imagine supporting banging your head on the wall for hours before you can play the game for every character you make. The campaign isn't the game, it's the tutorial. The endgame is the actual game. Asking to skip the tutorial isn't crazy.
Originally posted by Caxius:
Originally posted by Casval Zem Daikun:
Lastly, PoE is not a standard for the industry. It does a lot of things wrong.

It does exponentially more things right than it does wrong. Don't leave that part out.

LE? Nada. Zilch. You could make an argument that its crafting is done right, but even that fades away once you realize how gimmicky and shallow it is. That and the fact that gear does virtually nothing for player power. Still. After 6 years of telling them this was the issue.

LE took 2 things (class selection and endgame), decided what story they wanted to fill the dead space between those two features, and just winged it.


You're seeing with blinders on my man.

LE has contributed SEVERAL great additions to the genre that push it forward:
-fully ID'd items on drop
-incorporated loot filter in-game
-removed accuracy penalty
-offers THE BEST support for SSF play with CoF vs "hurr durr ignore the economy"
-the crafting system
-removal for need of map sustain via the Monolith system
-beginner-friendly respec system that respects your time

While LE didn't pioneer everything on the list, the fact it's all in the same game is insane. Must I go on? I think you just have a shallow hate-boner for the game bro.
Shneekey Mar 31 @ 7:13pm 
Originally posted by TepigIsHot:
Imagine supporting banging your head on the wall for hours before you can play the game for every character you make. The campaign isn't the game, it's the tutorial. The endgame is the actual game. Asking to skip the tutorial isn't crazy.
Imagine this mindset in the first place.

The campaign is the game. They call the rest of it a 'post-game' for a reason. One of the reasons D3/4 and PoE suck so hard is this mindset of 'the postgame is everything now and the actual game is just the tutorial'. This is a bad concept from the outset, and inherently flawed.

I appreciate a game that focuses on the actual game itself.
Originally posted by Shneekey:
Originally posted by TepigIsHot:
Imagine supporting banging your head on the wall for hours before you can play the game for every character you make. The campaign isn't the game, it's the tutorial. The endgame is the actual game. Asking to skip the tutorial isn't crazy.
Imagine this mindset in the first place.

The campaign is the game. They call the rest of it a 'post-game' for a reason. One of the reasons D3/4 and PoE suck so hard is this mindset of 'the postgame is everything now and the actual game is just the tutorial'. This is a bad concept from the outset, and inherently flawed.

I appreciate a game that focuses on the actual game itself.

Brooooo, what are you smoking? What isometric-top-down ARPG's have you played that the campaign ITSELF was the main source of content?

Every avid isometric-top-down ARPG player knows that the "campaign" is effectively a long-winded tutorial and the official game starts once you've hit "post-campaign," or "post-tutorial," which is very akin to the Monster Hunter series, especially because that's when most character builds come online in the isometric ARPG genre.

If you honestly believe that the campaign is the "main-draw" to this type of genre, you should look elsewhere as you could not be more wrong, and you'd be of the minority to believe you're right. Smfh
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