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Or is this another 'I don't want to play the game, I just want to win it' thread?
I don' want to "win" the game right away, but at least let me jump to sub-class selection, when the game starts to open up
LE is the less repetitive game, no need to reroll each season like POE, D4, torchlight so it seems you dont like these kind of gaming.
Or provide a condensed version
Oh right because it makes your dumbass argument about the game not desperately needing an Adventure Mode like D3 completely moot.
I don't want to play the campaign all the way up until just before Majasa to get my faction. (when was the last time anybody actually did that fight? seriously?)
I didn't want to play the campaign all the way up you unlock all the Idol slots before the current season.
And I definitely don't want to have to play through the campaign side areas just to unlock Waypoints so I can go back and do the dungeons and arena.
You really expect me to believe that a game where the entire story is about being stuck in a time loop for so long you accidentally create the multiverse, that they can't just have me start at End of Time with all that ♥♥♥♥ already unlocked when I make a new character?
"I don't want to actually play the game I paid for".
I have never understood this complaint. If you don't want to play the game, go play something else.
You expect me to believe that in a game where the entire story is about being stuck in a time loop for so long you accidentally create the multiverse, you are surprised about a time sink?
Lmao don't play Grim Dawn. Its a similar thing there as well if it bothers u so damn much
Well, it's not exactly what you're asking for, but on the 17th, we'll have the option for Mastery respecs, so you'll only need to make one copy of each character if you wish to try out the other Masteries.
Otherwise, I'd highly encourage making a set of leveling Legendary gear that makes reaching the sub-class choice a cinch. It's pretty sick having nearly 60% movespeed with T7 MS on a pair of Metropolis boots along with 2x Arboreal Circuits.
As someone who typically does start grinding monos around lvl 16, this is a stupid argument.
You're still going back to railroad the story for all the rewards anyway.
I hate to say it but Diablo 4 does this and it's probably the only good thing I can say about that game. Going through the story in PoE was also a slog.
Lastly, PoE is not a standard for the industry. It does a lot of things wrong.
It does exponentially more things right than it does wrong. Don't leave that part out.
LE? Nada. Zilch. You could make an argument that its crafting is done right, but even that fades away once you realize how gimmicky and shallow it is. That and the fact that gear does virtually nothing for player power. Still. After 6 years of telling them this was the issue.
LE took 2 things (class selection and endgame), decided what story they wanted to fill the dead space between those two features, and just winged it.
You're seeing with blinders on my man.
-incorporated loot filter in-game
-removed accuracy penalty
-offers THE BEST support for SSF play with CoF vs "hurr durr ignore the economy"
-the crafting system
-removal for need of map sustain via the Monolith system
-beginner-friendly respec system that respects your time
While LE didn't pioneer everything on the list, the fact it's all in the same game is insane. Must I go on? I think you just have a shallow hate-boner for the game bro.
The campaign is the game. They call the rest of it a 'post-game' for a reason. One of the reasons D3/4 and PoE suck so hard is this mindset of 'the postgame is everything now and the actual game is just the tutorial'. This is a bad concept from the outset, and inherently flawed.
I appreciate a game that focuses on the actual game itself.
Brooooo, what are you smoking? What isometric-top-down ARPG's have you played that the campaign ITSELF was the main source of content?
Every avid isometric-top-down ARPG player knows that the "campaign" is effectively a long-winded tutorial and the official game starts once you've hit "post-campaign," or "post-tutorial," which is very akin to the Monster Hunter series, especially because that's when most character builds come online in the isometric ARPG genre.
If you honestly believe that the campaign is the "main-draw" to this type of genre, you should look elsewhere as you could not be more wrong, and you'd be of the minority to believe you're right. Smfh