Last Epoch

Last Epoch

Hazel Apr 12, 2023 @ 3:21pm
1
Crafting ruined the game for me because it has too much varience.
The crafted system is nested rng.
You do not EVER get loot in this game . There is never a time where you get a drop and it's good outside of early campaign.

ALL drops are avocados they are the potential it's fun to craft on them it's not fun being let down over and over and over again with no progress once you get into end game and stop doing quests.

The glyph that counters this isn't always useable and has such a low chance of happening.
that it's insulting. It should be rarer and 100%

I feel like I have to aim for double T6 drops to even consider crafting and they still brick in 2 steps out of 15.

It's a not good system where people have to roll rng after rolling rng. You're taking the carrot on the stick and adding another stick and another carrot and acting like the chance to chase a 2nd carrot is the reward.

I get that bad luck should happen and is a thing and people can't always have their way.

Full stop tho there is no reason for shards to have such a variance in cost other then to waste time.
It doesn't make the game more interesting it doesn't make drops more rewarding.
It makes crafting less fun and punishes people for interacting with the game.
Last edited by Hazel; Apr 12, 2023 @ 3:32pm
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Showing 1-15 of 37 comments
MrWitz Apr 12, 2023 @ 6:06pm 
I hate crafting in LE as well, for exactly the same reasons you've stated. Even PoE's crafting is more deterministic than this, and that's saying a lot considering how much RNG is involved in PoE outside the crafting bench.

The forging potential thing is just not fun in late game. It's a great system when you're starting out on a new character. But it just ends up being straight up nondeterministic RNG that bricks 99.999% of items you attempt to craft. Such a poorly though out system imo.
Last edited by MrWitz; Apr 12, 2023 @ 6:07pm
Vexorg Apr 12, 2023 @ 6:09pm 
That is one aspect of the game that i want to really like, but you put it well. Basically, you have to craft your own loot, there are no standardized drops. I gave up on crafting. Heck, i am L51 and still wearing L14 to 32 gear. That is a serious problem. No carrot on the stick for loot progression. Semi gave up on LE until this is fixed.
Hazel Apr 12, 2023 @ 6:33pm 
I feel like it shouldn't go away completely just that it's too high.

If I could pick how to fix it or how to look at it. I would say that I want the minimum number of interactions to be roughly two to three times higher then it is now.
Currently it's about 2 or 3 if you don't count things that do not cost potential.
I would also just increase the chance of hope or make a rarer version of hope with a higher percent. They could easily keep the base rng the same if we had a rare way to be more deterministic.

The specific area of the game this benefits is breaking into empowered monoliths or getting into arena/dungeons as your requirements harshly increase.

It just does not feel good to have exalted items brick as often as they do.

I also feel like the game has plenty of rng in multi T6/7 drops (which ironically are easier to craft because they have less potential steps) and making better legendaries.
RodHull Apr 12, 2023 @ 7:18pm 
This was pointed out by many people (me included) ages back when it was changed, this is ironically the 'improved less rng' version of the system and yes its still bad imo.

I liken it to the crafting you see in games like BDO which are designed to brick your items to force you to spend real money, except here it just does it for no reason at all except sadism
Hazel Apr 12, 2023 @ 8:15pm 
Originally posted by RodHull:
This was pointed out by many people (me included) ages back when it was changed, this is ironically the 'improved less rng' version of the system and yes its still bad imo.

I liken it to the crafting you see in games like BDO which are designed to brick your items to force you to spend real money, except here it just does it for no reason at all except sadism
You mean when the items would just actually brick and not be usable?
Elganif Apr 12, 2023 @ 9:29pm 
Originally posted by RodHull:
This was pointed out by many people (me included) ages back when it was changed, this is ironically the 'improved less rng' version of the system and yes its still bad imo.

I liken it to the crafting you see in games like BDO which are designed to brick your items to force you to spend real money, except here it just does it for no reason at all except sadism
People didn't notice, but the forge points system is nearly identical to the old one at a mechanical level. Just with better dressing on it. Its not less random, or better for making good items, it just *Feels better*.
The only improvement was removing the 'shatter' effect that would reduce stats on an item.
Tyyne Apr 13, 2023 @ 1:53am 
Imagine that, and arpg with rng. What a novel idea.
ninakoru Apr 13, 2023 @ 3:13am 
go try PoE crafting, you'll love this one afterwards...
Tauriz Apr 13, 2023 @ 3:20am 
To me it feels almost like the old AF MMORPG upgrade system, when you'd need to up your gear and at certain point the upgrading could completely destroy your item. Same RNG BS in LE but you just can't destroy it while trying to upgrade, which doesn't make it much better. When i find a good piece of gear and it has 2 affixes out of 4 i want i try to reroll one useless affix via glyph of chaos and end up decreasing FP by half in a single reroll, it ain't fun. When that happens i may as well just shatter it cuz i have one useless T4 affix, one useless T3 affix and two useful T3 affixes. The chances to reroll T4 to a useful one and not brick the item are extremely low. I don't like rune of removal as it can easily make any item useless in a single click and its existence doesn't justify RNG-based crafting system with little to no chances to make the success higher.
MrWitz Apr 13, 2023 @ 5:00am 
Originally posted by ninakoru:
go try PoE crafting, you'll love this one afterwards...

Lol PoE is lightyears better than this. Just the fact that you can deterministically choose and/or change a modifier forever using the crafting bench makes it far and beyond a better system.
Koala 4peace Apr 13, 2023 @ 6:01am 
I hit a wall with a online marksman because the gear she has is outdated and every single time i get something i can build around in theory i always have a craft that drains over 15 potential in the first two or three tries. Best i got was 6 tries in several dozens items.
There is also the issue with a lot of T1 being the same as not adding a thing, so a T1 eating 20 FP really makes me stop playing.

Only way to improve realistically is for adequate purples to drop, and "letter to Santa" does not begin to cover that.

I't would be nice if forging potential would be a fixed number of attempts (with glyph of hope/critical success also if they want) or that you can also use gold to bypass some of the randomness, like when using a glyph of chaos. But this are just tho out of the blue, so who knows.

Crafting needs to be more deterministic and less dependant on having the perfect drop, which completly defies the crafting idea.
ninakoru Apr 13, 2023 @ 6:39am 
Originally posted by MrWitz:
Lol PoE is lightyears better than this. Just the fact that you can deterministically choose and/or change a modifier forever using the crafting bench makes it far and beyond a better system.

ROLF! WTF you are treating yourself with, I want some!

Crafting on PoE, aside the bench, is just a roulette, but not only that, is something mostly reserved for the 0.1% of players that have both the currency and the knowledge to craft top tier items.

PoE is well know on having useless items on the ground, you only collect currency and some highlights, out of the thousands and thousands of drops. Is on a very sad state and the devs acknowledge this.

In Last Epoch the RNG is distributed into finding a good item and being able to finish it without eating all forging potential. Is a genius system, simple to get into, simple to take max advantage of, accessible for everyone.

Stop talking nonsense.
Last edited by ninakoru; Apr 13, 2023 @ 6:39am
Adalon Apr 13, 2023 @ 7:00am 
This has the best crafting system in any ARPG period lol the ♥♥♥♥ you on about. This entire thread is just a veiled "My drops suck, i hate this game" thread. Welcome to ARPGs, sometimes your drops suck, get ♥♥♥♥♥♥ in all honesty.

At least with this crafting system you can turn a "meh" piece of gear into something extremely solid to potentially perfect. If anything, the crafting system allows drops in LE to be more relevant than other ARPGs because even ♥♥♥♥ pieces that have an affix you might need still become useful because you can shard them and then upgrade or addon to an actual workable piece.

Serious skill issue in this thread.
Kmany Apr 13, 2023 @ 7:12am 
The crafting system is great in this game.
Its even better now with crafting potential instead of the shattering mechanic.. but even back then it was good.
Koala 4peace Apr 13, 2023 @ 7:21am 
Originally posted by Zekken:
Serious skill issue in this thread.
So, the forging potential randomly draining entirely in a few attempts, which, as said, is random, is a skill use.

Ajá. Your trolling attempt is qualified as 5/10 IGN. Next.
Last edited by Koala 4peace; Apr 13, 2023 @ 7:21am
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Date Posted: Apr 12, 2023 @ 3:21pm
Posts: 37