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For me, that is not a valid choice. Why bother having the drops if we are just going to ignore them? I already do that with Grim Dawn, and I ask my self, why? Why have resources for CPU power/RAM or what ever it does with the coding to do something that we just ignore?
Couldn't the loot we ignore be used somewhere else in the coding to make the game more stable? Maybe have something else in the programming to use up those resources for not having crap loot that we just ignore?
What is the purpose for the crap loot? Be it this game, Grim Dawn or other games. Like I said, maybe I just don't understand the game play.
Loot management is very limited. Tetris style is not fun. Not fun especially when loot is bad, meaningless and not worth the time to pick up. So why have a mechanic that we just ignore?
Shouldn't the loot mean something? At least something to sell? It gets tiresome to have "I need to drop something" when inventory fills up quickly. Opening up a portal, sell loot, I gave up after 3 or 5 times doing this, since it's not fun. You get very little in return. At least for me it's not fun at all.
So why bother having loot drops if it doesn't add fun? I believe, having less "garbage" (I don't mean loot but something meaningless that would use up memory) especially in a multiplayer setting. Would not having the "garbage" make the game more stable? Why add "garbage" in 2 or 4 people's game and cause memory loss or usage for nothing?
The less "garbage" we need to ignore the more stable the game/pc will be since it doesn't need it in it's memory.
So why have a mechanic that we just ignore? To me anything we need to ignore shouldn't be in the game then.
Please, I am trying to understand this "system" many games seem to do, and I just don't get it.
Never thought of it like that. Thank you for the answer.
Thing is, even when there is loot for my character, it's still no worth it. You said about enchanting. Another thought I didn't consider. Right now I am playing an archer. What would I enchant a sword for? I would grab it if we could duel swap but we don't. (at least that I know of.) Why would I want to do that? Still learning the game, so much to know. :)
Maybe I am thinking of other games, where we usually don't enchant early in game since we usually find better loot after first kill or just after. So what am I not seeing?
I also know that not all the item rarity types are present, nor has the crafting system been fully implemented in this game. So I still am holding out final judgement on the looting system as a whole.
That said, I think you're falling into the trap that many new players fall in when playing this game. They see all these Unique and Set items and start to only equip those. This is not a winning strategy, as the Unique and Set items are very focused pieces of gear that are either build enabling or act as low level levelling items.
Crafted gear, outside of a specific build enabling Unique or Set you need for your build, will nearly always be more beneficial and/or powerful for your character.
Common (white) aren't generally that great outside of using them to craft some decent low level gear if their implicits are well rolled.
Magic (blue) items can still be really great items from early game to mid or even late game because you can generally get the exact affixes you want on them. The only downside is that it will be harder to craft the tiers really high, but if you know how to craft you can make fairly decent gear from a Magic base item (if the tiers rolled high on them already).
Rare (yellow) items are clearly the easiest to craft up to near perfect T20 items (4x Tier5 affixes). The problem with Rares is that it is challenging to get the correct affixes on the items that you want from a drop.
In any case, a Loot Filter solves a lot of these issues. And a strict Loot Filter at higher levels can be created to show only the exact items you are looking for (if they drop). It definitely makes the looting process a lot easier.
Exalted (purple) items "can" be some of the best items in the game, if the appropriate affixes are rolled and you get some lucky crafting.
Unique/Set items, like I said before, do offer some powerful stats and special effects compared to their craftable item counterparts but they are fairly specific in their application and often times carry negative effects along with the good.
Legendary items have yet to be implemented. So who knows what those will offer.
Sockets were something previously discussed by the development team, though little is still known about how they will be implemented into this game.
Further crafting changes/updates are basically always on the agenda, so it's guaranteed that the loot system by launch could be vastly improved over its current state.
Also, as for picking up all the loot that drops this isn't something I would recommend in this game. The sale value for loot is fairly atrocious and in the time spent selling the loot you will definitely earn more gold from the gold dropping while playing. I have fairly strict loot filters on all my characters that present only the most important gear to me so when I see drops I know it's likely something I can use.
I also use the loot filter in Grim Dawn, because as much as I like that loot it does have a lot of junk as well. Especially in the treasure room after clearing Shattered Realm 75-76. The loot filter becomes a necessity at that point.
The fewer affixes on an item presents a lot more flexibility in the craft, but like I mentioned in my previous post, it is easier to craft higher tiers of these items if the base item you find already has the affixes you want at decently rolled tiers. This is because a dropped (or gambled) item with affixes on them already will come with less inherent instability than if you tried to craft the exact same item from a Common (white) base, for example.
So I can understand better, playing as a rogue blade character (blade dancer? Bad with names) so I like to get the bonus to dexterity and or dodge percentage.
I guess what throws me off is the affix and suffix meanings. It is throwing me off and hard for me to understand. That is a me problem I know.
I tried reading the descriptions what the developers made, but again, I am a slow learner, and it's hard for me to understand the mechanic and hard to understand when it comes to loot and what not.
Can we remove a certain prefix or suffix and keep the one we want?
There are two types of affixes: Prefixes and Suffixes. Each item can have up to 2 of each affix, with the Prefixes being those applied to the front of the item name and the Suffixes being applied to the end of the item name. If you went into the game settings and set item names to show the long-form names you'd see up to 2 Prefix names and 2 Suffix names on an item. The item below has one Prefix and one Suffix:
https://steamcommunity.com/sharedfiles/filedetails/?id=2328177399
The item name is the Sunrise Emblem.
The prefix on this item is labelled as "Purifier's" and is derived from the Set Necrotic & Poison Resistance[www.lastepochtools.com] shard that either came on the item as a drop or was crafted onto the item.
The suffix on this item is labelled as "of Life" and is derived from the Health[www.lastepochtools.com] shard that either came on the item as a drop or was crafted onto the item.
There is no way to guarantee the removal of a specific affix (prefix or suffix) on an item, but there is a crafting material, called the Rune of Removal, that grants the ability to remove a random affix from an item. It generally has a higher chance to remove the affix with the greatest tier value. So you will have to get lucky in almost any case this item is used, but it is quite satisfying when it actually removes the affix you wanted it to.
Word of advice, but from what I've seen 'orange' items are often situational like in PoE. If you don't read and understand your items you very likely have equipped items that could be worse than blues and severely gimp your playstyle.