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This is why the numbers are the numbers. You have "people" happy to carry water for the developers when the developers fail to deliver on their marketing.
*Scientific studies have proven that things like technology, cellphones, social media, and yes, achievements, have a negative impact on people with respect to depression, loneliness, anxiety, etc.
*Achievements diminish the value of the video game. You're no longer playing the video game the way it's meant to be played. Instead, you're looking at achievements guides to find the fastest way to 100% completion based on the achievements list. How many playthroughs? What do I need to do in each playthrough? Where are those "Point-of-no return" moments?
*There's no satisfaction when you see 100% on your achievements list. Once you're done, you're already moving on to the next game and/or achievements list.
*When was the last time you looked at someone else's profile specifically to view their achievements? Or when you've actually cared about a profile level other than your own? Maybe never?
*When was the last time you overheard people at work, college, the park, the grocery store, etc. talking about achievements?
*When was the last time you ever talked to somebody specifically about achievements, and NOT about the game itself?
But congratulations on your attempts to become the world's biggest loser!
So then why did EHG make a point of marketing them for the 1.0 release?
Don't fret over people and comments like that. Those are the same guys who go on Reddit and post up their platinum trophy from PSN like its a diploma.
- Scientific Studies and Technology
Yes, some studies highlight the negative effects of technology and social media. However, the impact largely depends on how individuals interact with these tools. Achievements, for example, can serve as motivating goals and enhance enjoyment when used appropriately.
- Changing the Game Experience
Achievements can alter how a game is played, but this isn’t always a bad thing. Many players discover new paths or playstyles because of achievements, which can reveal "hidden layers" of the game they might have otherwise missed.
- Satisfaction and Social Interaction
Completing 100% of achievements might not feel fulfilling for everyone, but for many, it provides a genuine sense of accomplishment. Additionally, achievements often spark conversations and connections in gaming communities, where players share strategies or celebrate milestones together.
- Social Visibility
It’s true that achievements don’t matter to everyone. However, they are frequently discussed within gaming circles. For example, a player overcoming a difficult achievement can inspire others or foster a sense of camaraderie.
- Overall Approach
Achievements may not be a priority for every player, but calling them "pointless" or "meaningless" seems like an overgeneralization. At the end of the day, games are about personal enjoyment, and achievements can enrich that experience for many.
BASED
I don't even care about achievements, but they are a fantastic "barometer" on the rest of the promoted features that are still missing.
Likewise, I'll buy when they drop them in. It can't be hard to add a count to certain activities or trigger points for completing objectives...
You can't use those points as if were valid for everyone. You are generalizing and i doubt that a single point or 2 are valid for even a majority of players.
Not even you that took the time to ewnter this thread and write all of that with something similar to hate (world's biggest loser? in what world do you live?)
In my case, you are right in 1 point only as i have to admit that i never heard anyone talking about game's achievements when i am at the supermarket or the park (but we talk about games and achievements at work sometimes so let's say you were right in 3/4 of a point)
But i agree with this answer:
Statistics say that achievements are pursued by many players in different ways. There are players who play just for achievements and even buy cheap games that have lots of achievements. Others like the challenge of some creative achievements that made them play in a way they usually don't play (normally after having completed the game or as a side challenge during their gameplay) Achievements also serve as a guide to tell what devs expect from players about their game, or if someone is following this or that path inside a game (in the case of open worlds, games with freedom of options, that make player choose with consequences, etc)
And, above all, the main point of a game is to have fun and totally agree that achievements add to that fun or even extend the planned gameplay for games when people start again to complete some harder achievements (except for those that are a bit obsessed with achievements, for the rest it's like an excuse to play again and to achieve those harder objectives) and that's good to compensate what each one pays for a game (even more important given the prices some publishers are pushing on the PC digital market with the excuse that it's also the price of the console physical game and then they give us cheap unoptimized ports)
So yes, i would love to see some creative achievements at this game (maybe in time for when i finally buy it lol)
Also really dislike it when people come onto these threads with ridiculous comments like "Nobody likes xyz", you do not speak for everyone, and clearly in this thread you are the minority.