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They changed the balance and 100 corruption now is far worse then last cycle.
This doesn't make sense. Are you saying the devs now intend for us to spend more time in normal monoliths grinding for gear that we know (we as in regular players) will be worse off on average? Much less experience for leveling up?
From my perspective, that slows things down way too much. I've lost the feeling of progression. Did they buff drops in normal monoliths? Also, I went back and read the patch notes for 1.1...I don't see any reference to making empowered timelines more difficult than they were before.
The overall balance of the game was changes to be more in line with the new evade mechanics. If it weren you wouldnt have any problems killing the Harbinger.
2) You still have your choice. You can kill it right away and move on to empowered, or drop to normal, just like before.
So the question you should be asking yourself is: why can't you simply kill the first harbinger like everyone else?
For example:
https://www.youtube.com/watch?v=pnBh7pBRgCA
This is not about difficulty. This is about what the developers did to change the game and, as Gilver said, "put up a brick wall." They should not have done that, because the players who used to push into empowered now have to spend more time at normal before we can get to empowered. They slowed down progression.
This is a step backwards for those of us who used to push into empowered.
I spent the time learning Gaspar and I overcame. I am not rewarded for that like I used to be. This is what is bugging me. I know that progression is slower on normal...I know I am ready for empowered. So please...stop making comments about how I am not ready for empowered.
See, I moved here to start a conversation and get away from you. I read your other posts...all you do is put people down and disagree with them. You don't have any empathy or try to add to a conversation, so from this point on, you are being blocked by me.
Posting memes and linking youtube videos to make people feel bad is not helpful. I was right when I assessed YOUR character as child-like and immature. So unless you are willing to be helpful, please don't comment and let me have a quality conversation with the community here.
Okay, I can beat Gaspar, no "seemingly" about it. Let's be clear on that. It took many attempts to learn the boss, but I did it.
Take a step back for a second, pre-1.1. If I beat Gaspar (and the other two level 90's), I'd have access to empowered monoliths. Better experience, better gear drops (well, better odds at gear drops). Now, I get ganked by a second boss with a greater health pool and higher damage without warning.
Nothing in the patch notes said they were doing this. Nothing in the patch notes said they buffed the difficulty of 100 corruption. They advertised these harbingers as pinnacle content that were "unlocked" after the level 90 monoliths. They never said it was a required piece of content to advance a character. When I read those notes, I thought to myself "cool, new bosses to chase." Side note: love the new nemesis system.
So now, answer me this: the developers intended to slow down player progression, correct?
If so, then this is what is bothering me. If I really wanted to, I could spend another 10-20 hours in normal grinding away to *hopefully* get better gear and gain some levels to try again. But I don't want to do that because I know it is much slower (and quite frankly, a bit boring, but that is my opinion). The reason being is that BEFORE 1.1, I didn't have to, and now I do, which is a "nerf" on player progression. Wouldn't you agree?
Let me finish with a huge thank-you to the posters here for having a good conversation without being mean. I appreciate that.
As a side note, I am playing a melee Sentinel/Forgeguard. I think if I did it on my ice mage I'd have an easier time. This, in my opinion, is imbalance. But I am not 100% sure on this.
You're the one who decided to disregard the help that was offered on the official forums.
In this topic, you said that you can move through echoes at lvl 82 no problem, and you asked why do you have to grind the normal monolith. I answered:
You don't have to grind anything. You can kill the first harbinger right away and continue to empowered monolith. And I provided a showcase.
If you feel offended by others being able to kill the first harbinger, that's a YOU problem, and I'm not obligated to help you with that :)
If a boss/harbinger/whatever is giving you problems, you could just ask for help, check some videos on YT or something instead of demanding that the game being changed because you can not handle something.
I haven't seen a single player complain how new content (aka. the Harbingers) nerfs player progression since at the same time we have even more chances of getting legendaries (Nemesis). This is literally a YOU problem. I haven't checked what other people have said about this on the official forums but I have a hunch that since you had to make a thread a similar thread here, you did not get the answers you wanted, instead getting answers more like these you have here.
The current situation with different builds (and it affects harbinger fights quite a bit) is that melee is still in a bad place compared to ranged.
No it wasn't. Monos where not touched balance wise. In 1.1
Not sure why no one has said this to u yet.
Harbinger fights can then be toggled on/off from the Boss Echo rewards panel
U do not have to fight them
Edit. Reading thag again it does seem like u have to kill the first harbinger then this option unlocks.
That imo needs to be changed. Players that don't want to fight them shouldn't have to fight the first one.