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Alternatively, go for a massive damage build, enough to cut short some of the phases.
I've beaten him with several low-life necromancer builds, once I figured out his attack patterns. Not sure how it'd work for a melee character, but if you're ranged, stay in his vicinity and try to keep positioned behind him.
Maybe watch a video and check how other people are doing it.
https://www.youtube.com/watch?v=EVkBSQjM1OM
Hopefully it showcases that you can get hit or stand in bad stuff and still survive that.
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Let's say you have 10 000 HP + great damage mitigation. You will STILL die if you have no means of restoring that 10 000 HP back to full. That's why you need sustain.
For example look at 3:38. In that situation, he's stuck between damage effects so he cannot Leech, and has no other way of refilling his HP. You can see his HP regen barely doing anything, and it takes him 10 seconds before he gets back to full HP with Leech. That's how it looks when you don't have enough sustain.
Ward builds often generate Ward from simply using skills, so in the same situation the Ward user would simply cast his spells as normal and refill the Ward automatically. You can do that on HP builds too, simply stack on some HP regen.
Bosses use the same math as the player does so its not too hard to get an idea of what the boss is capable of DPS wise, and thus a target to aim for.
Your options include the Touhou approach and not standing in bad.
Tank it, this will require both the EHP to do so and the sustain to recover for the next one.
Burst it down. A lot of people have said the most effective way to do this is by stacking DoTs.
Most will likely do some combination of all three, and if you know what the incoming damage is likely to be you can be more informed as to what is the lesser of the options if you are put in the position of having to pick the less damaging option.
A few outliers to watch for are the "curse of aberroth" as it stacks resistance reduction on a fairly large hit, Cursing Scythe. Absorbing Chaos into Timeshattering slam also jumps out as a likely one shot 5K physical+ 5K void as only part of the combo with a DoT component.
"Aberroths time rot" and "frality of Aberroth" also work to make the tank it goal less desirable not to mention the "standard" afflictions of Ignight, Poison, Chill, Chill of Aberroth, Frostbite, Shock of Aberroth, Persisting Void, seem to demand DoT mitigation/cleanse.
If that was not concerning enough you also have more then a few attacks that become more damaging over time 400% per second.
Not to mention his 90% less damage taken as phases shift. This means you need to take more care as you push phases as this damage taken reduction also cuts into sustain.