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What do you think you're playing Skyrim or something?
Devs shouldnt put annoying things in a game
I thought the reliance on attacks intended to one shot you did that?
Where's that poll? I'm trying to find it, nowhere on the forums or on their twitter am I able to find those numbers you speak of.
Also, most people who play video games don't interact with those online polls in the first place. They just want a good game to play and not think about this kind of stuff.
Most people who respond to polls about a game are fans or hardcore players of said game who will prioritize their achievements and their exclusivity over the enjoyment of everyone else. Those numbers you're using for argumentation would be inherently biased anyway.
Second: why is it that many people STILL complain about these systems on Steam forums, EHG forums and Reddit despite applauding them for the removal of DDR?
Three of the most popular posts on the Steam forums currently ask for the removal of this kind of system.
Defending a system that literally makes the game feel and play worse is WILD.
The common sense take would be to remove these systems completely as they actively punish you for not building meta.
Literally their own game homepage where they ALWAYS ask the important stuff.
Yeah.
Instead of thing about it NOW and complain that the game isnt that good anymore because of it. Literally the same thing difference is the pool would have waste dless of your time.
Three of the most popular all time topics are also "Lagon" whats your argument ? The loud minority is loud yes but that doesnt make them "right". Of course the forums are full of complains thats what forums are being used for since the beginning of time itself.
The amounts of topics where developers get praised can be counted with 1 hand in every single forum.
https://lastepoch.com/
https://store.steampowered.com/app/899770/Last_Epoch/
No it doesn't on both pages.
I'm not going to take your "source: trust me bro" at face value ever.
Either link your source or post a screenshot of the poll. If it's so easy, why didn't you do it from the get go?
The last poll results that were posted by EHG were about the Pinnacle content releases, not about DDR.
Also : https://x.com/LastEpoch/status/1804228242234061053
Why post this if all they did was replace DDR with another system whose goal is to do the same thing as DDR? Are we admitting that EHG has misled people then? Yet again? Great.
Why are you forgetting to mention the fact that Lagon's fight was changed since 1.0, aka when LE was released, because people complained about it for years during the Early Access?
Lagon in 0.9 : https://www.youtube.com/watch?v=alIgd3bvIQ4
Compare that to current Lagon.
Oh wow, now there are tentacles that minions and melee can hit easily and don't have broken hitboxes like Lagon had before. Now your cursor doesn't get stuck on Lagon's clickbox because he doesn't have one anymore, and your character can't die because he decided to stop moving or because Teleport/Lunge/Shift stopped working. Now your minions don't get stuck in the arena below in the third phase because there are no tentacles in the way and you also have more space to evade melee hits from the new tentacles.
Incredible. Good changes to a boss fight that were made thanks to criticism.
Who could have guessed?
Your example literally contradicts your argument, which btw is a logical fallacy.
If people didn't criticize game systems, games wouldn't have improved since what they were in the 1990s.
If the "loud minority" didn't criticize D3, D3 RoS wouldn't have saved the game as much as it did.
If the "loud minority" didn't criticize D4 at release, D4 Season 4 wouldn't have been as popular as it was and still is.
Edit: added the part with D4 and details about Lagon.
Armor, DDR, forging, dedicated movement skill, expanded loot filter, I could go on and on showing examples of how directly pointing out flaws in the systems has lead to changes if not outright improvements. Blind praise is often more harmful then using a critical eye.
Knowing that, I'd like to comment something about this mechanic. So if I understand right, Damage Mitigation applied to one type of dmg in the previous versions. It now changed to WARD. WARD will decay overtime, or you can Damage through it.
So, my Fireball mage with old system, i could be up to 90% less dmg. I've noticed that before.
Now, If I would play again, my Fireball mage with the new system, I would get no damage reduction, and do max dps I built for.
The new system seems more rewarding for me playing a high DPS build. All the other mechanics and what not aside, I am doing more dmg. If i increase my damage even more, that is more dmg. Not so on the previous version. That's a win right?
I don't understand where the problem lies.
Lets take for example, D4's latest season. I made my own build, died a lot to uber boss Lilith. Worked on my build, destroyed the other uber bosses, went back to Uber Lilith and Im doing 40x the damage I was, however, the phases screwed me up. When she goes invuln or the blood pits spit out white heat seeking missiles at me that one shot me. I can beat all her phases with extreme dmg, and she is 1 hit away from death, but that invulnerably phase she comes out of and I die instantly trying to get her. This was prob the most challenging fight in ARPG memory for me. When I finally beat her after 100s of deaths figuring all this out (i don't use guides or meta builds for any of my games) I felt a great sense of accomplishment.
I think maybe they should replace WARD on EPIC Upper level bosses with some type of invuln mechanic for a few seconds. Spawn in adds, make ground blow up, etc. Something unique to each boss, that really gets you immersed in surviving and learning a mechanic.
The more DPS the faster the phases go. I can build super burst, but gotta watch out for the one shot and random elements that each phase goes through
More survival the safer they go. I can build my tank, its a bit slow but gotta watch out for a one shot, but I should be ok with random elements.
This would allow them to create memorable mechanics, So you don't hurt a persons DPS, and they get to do unique mechanics. While still giving tank types that feeling of being indestructible.
d4 World bosses were mentioned and yeah, they die so dam fast. But imagine a world boss fight, where each phase something crazy happens. at 60% an event happens like 100s of mobs spawn all over the place and there are captains you have to take out to remove the shield on the boss. Like there are SOOO many ways you can extend a fight without having to give it millions more HP, WARD or DR. That way, instead of slowing everything down, you can create something more engaging.
That's just my take on it, but a simple WARD system, while yes I'm doing more damage than before feels kinda, cheap.
Why should i ? I could do the extra work now and you will still keep complaining about it or i just tell you how it is and watch you struggle deal with reality. Guess which one is more fun for me.
Let me guess. I also need to prove that people literally even asked for help with Lagon till the end of Cyrcle 1. I am literally talking about release Lagon buddy. Logical fallacy ey ?
Except the damage from Lagon's waves in phase 2 and 3 were reduced, the slam damage from his tentacles were reduced, and his mechanics were changed with the release...which people had wanted for years since the Early Access
If the criticism wasn't warranted, why was Lagon's fight changed from what it was in the Early Access?
Since EHG changed how the fight played, they agree that the criticism was warranted, otherwise there wouldn't have been any change.
Your own example contradicts your argument. Again.
I'm not going to bother responding to you from now on since, by your own admission in the first paragraph, you do not wish to argue what I am saying.
Have a good day.
Ahhh you mean like the energy shield change. I mean if the change wasnt warranted they wouldnt have made it right.
The only one contradicting himself is you and that is also the reason why you dont wanna respond anymore because each time you do you dig your own grave a little deeper. As i said before you had your chance back then and complaining now is meaningless unless the majority wants changes. And given the majority agreed to this chances are there will only be slight balances changes for the shield.
Deal with it.