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I just know I killed the abomination 3 or 4 times as faster than before with the build i tried today in empowered monos, so it seems like a big nerf to the monolith bosses.
Still very bad designed indeed.
But well all developers these days lack inspiration, it gets worse every year
For an extremely high DPS build that was already nuking them into the ground with minimal effort, with the ward phases it's probably going to go faster than with the old damage reduction mechanics. For lower DPS builds or early game it definitely feels slower/worse and you are encouraged to just stop hitting the boss and run around while the ward degens because attacking it doesn't make it go down much faster and puts you at more risk of getting hit by attacks. Like why stand next to a boss and melee it to get through ward slightly faster, when you can roll away and run around the edge of the arena safely while the ward degens on its own. The mechanic encourages degenerate play and is really poorly thought out and designed.
Why is that even a concern or something that would need to be prevented? If you are one-shotting a boss then it's trivial content and you are likely well beyond the point it should be a challenge. If people are one-shotting pinnacle content then the game is poorly balanced and certain skills or mechanics are in need of tuning. There is no situation where a dev should be trying to prevent one-shots or slowing down boss fights with a system like this in a game like this.
That we never had before...
They are a replacement for DDR, and designed to force you to experience the boss fight "mechanics".