Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The campaign isn't completed, you "finish" the current campaign fairly early at like level 30-50 depending on your playstyle and use of skips, there's a lot of leveling and progression left after that before you get to "end game" setups/gear. There's also this thing called alts, and a shared storage. Sets are most attractive for leveling alts, some of them have enough power that you don't really have to swap gear for most of the early-mid leveling process.
Personally this is one of the things where I agree with the approach of the devs. Sets are a bad mechanic which has ruined build diversity in multiple games. Being funneled into playing with specific skills/builds because that's what the sets support isn't fun, nor is ignoring multiple gear slots because it either has to be part of "your set" or it's useless. There's a reason PoE and D4 don't really have sets.
I'm sure the D4 Skeleton crew can't wait for sets to be a thing. Here is your new build you play for the season, as we gut the game's creativity to make less work for ourselves.
They don't want to be in the same boat as Diablo 3 where each league has a super ultra buffed 6 piece set that is BIS for that season.
On the other hand I'd really like sets that can be build-defining to actually be viable for endgame.
Maybe the balance could be that set pieces work similar to uniques? One or two "locked" values and a random number of empty slots you can either craft or graft into end-game pieces so hunting the fodder to put into the set piece and a set piece with enough points would be the end game farm?
That or a radical departure from other ARPGs by giving you a second euipment window specifically for set pieces. Make it set AND exalted instead of either/or.