Last Epoch

Last Epoch

Davor 2021 年 1 月 16 日 上午 8:29
What is the point of stats?
Just looking at some screen shots and seeing people post their stats. I noticed I did the same thing. My DEX stat is maxed out at my current level but I have nothing in other stats.

I don't get it. Why bother with INT or DEX or STR if all we do is max them out and never touch the other ones?

What am I missing here? Is there a reason to say instead of maxing out our DEX and put some in STR or INT will benefit anything? Actually I don't recall ever putting anything into stats. Maybe I just click to fast and not reading properly if given the option to do so.
< >
正在显示第 1 - 9 条,共 9 条留言
neosun 2021 年 1 月 16 日 上午 9:18 
Open your char screen "c" and mouse over the stats. Read. Understand :)
andrew.thiele 2021 年 1 月 16 日 上午 9:34 
There really is no such thing as "maxing out your stats (attributes)" in this game. Sure, there are maximums you can theoretically hit but you don't receive attribute points as you level. I've explained this in the Community Game Guide[forum.lastepoch.com], so here is that info:

There are 5 key attributes that each class can increase through passives and as affixes on most types of gear. 4 of the 5 attributes have secondary effects that benefit some classes more than others and, in particular, the skills that you select for your build.

You can hover over skills that have an attribute in their Ability Tag and hold the [Alt] key to see the benefit that that attribute provides to the skill.

Strength: Each point of Strength increases armour by 4% and improves skills that rely on the raw strength of you and your companions. The Primalist and Sentinel both have certain skills that benefit from this stat.

Dexterity: Each point of Dexterity adds 4 dodge rating and improves skills that rely on the skillful handling of weapons. The Acolyte, Mage, Primalist, Rogue, and Sentinel all have certain skills that benefit from this stat.

Intelligence: Each point of Intelligence grants 4% ward retention and improves skills that rely on carefully studied magic. The Acolyte, Mage, and Rogue have certain skills that benefit from this stat.

Attunement: Each point of Attunement grants 2 mana and improves skills that rely on the innate magic inside you and your surroundings. The Primalist and Sentinel both have certain skills that benefit from this stat.

Vitality: Each point of Vitality grants 10 health and 2% increased health regen.

So you receive attributes only from Passives and Gear affixes. Aside from Vitality, attributes will increase some stat (typically a defensive stat) and also increase the damage of skills that have that attribute in their Ability Tag. I also outline Ability tags in the Community Game Guide, if you don't know what those are.

Basically, attributes allow you to boost your damage while also offering some kind of defensive benefit. Take Sentinel, for example, it has several skills that scale their damage from Strength and Strength also increases your armour stat. So it's generally a great idea to get a lot of the Strength attribute if you are using skills that scale from Strength. Other classes may or may not have skills that scale with Strength, so you'd want to increase the attribute that benefits that class (and its skills) the most.

Vitality is kind of by itself. It doesn't scale damage but it helps boost your health and health regen so it's good for all classes. In certain builds, like low-life Ward builds, it becomes integral part of that build.
最后由 andrew.thiele 编辑于; 2021 年 1 月 16 日 上午 9:35
Davor 2021 年 1 月 16 日 上午 10:15 
引用自 neosun
Open your char screen "c" and mouse over the stats. Read. Understand :)

Oh I know what they mean. Gah! It makes so much sense in my head, and I can't really say it.

I mean like why bother having attributes if we are only ever going to go into one stat. For my blade character I only ever use DEX. For my mage I only ever use INT. Why don't we ever mix them up? Stats seem pointless if we only ever use one stat for a specific character.

So why bother ever having stats? Like why can't our mage put stats into DEX or STR? Why not have our warrior use INT? Kinda pointless of having Stats if you can only choose one type.

Why can't I make a balanced character if I so choose? Other wise there is no use to the stats if our mage can't pick STR for example.
.wasted 2021 年 1 月 16 日 上午 11:48 
it depends on the build and which skills it uses, not just on the class, like andrew stated above. for example you can play a voidknight as caster, which wouldn't benefit much from strength (main-attribut from sentinel) but more from atttunement.
read the skills descriptions (press alt-key) to see if and how they benifit from each attribute.
andrew.thiele 2021 年 1 月 16 日 上午 11:56 
You can choose to boost any given attribute for any class you want. Though, in most circumstances, it likely isn't the best min/max approach in this game. However, there are certainly exceptions to this.

引用自 Davor
Like why can't our mage put stats into DEX or STR? Why not have our warrior use INT? Kinda pointless of having Stats if you can only choose one type.

You can definitely put DEX on your Mage, preferably a Spellblade as it has several skills that benefit from dexterity.

A Sentinel with INT is a bit more of a stretch, but maybe you really play into the Ward on Block mechanic and also go low-life...you may want to have the added ward retention that intelligence offers.

There's certainly a ton of off-meta reasons to try out all these different interactions.
Davor 2021 年 1 月 16 日 下午 12:01 
Thank you Andrew, so I did miss something then. I guess playing on auto pilot I have missed something when playing different characters. One of the reasons I made this post to see if I was wrong. Clearly I am glad to admit I am wrong.

So using your example Andrew, how do I add INT to a Sentinel? I don't recall being able to do that. Still learning the game.
andrew.thiele 2021 年 1 月 16 日 下午 3:25 
引用自 Davor
How do I add INT to a Sentinel? I don't recall being able to do that. Still learning the game.

Sentinel doesn't have any Passives that add INT but you could add INT as an affix to specific pieces of gear, those being; gloves, boots, relic, and rings for a possible +40 to INT (if all were tier 5 and roll +8). Could possibly get even higher with Tier 6 & 7 rolls.

Due to gear limitations and the lack of support in the passives, you will never get as much INT on a Sentinel as you can on a Mage. And it would be the other way around for STR, a Mage will never be able to get as much STR as a Sentinel can. This goes for all of the classes, they each have attributes that will be more accessible to them.
最后由 andrew.thiele 编辑于; 2021 年 1 月 16 日 下午 3:26
Davor 2021 年 1 月 16 日 下午 4:46 
That is what I ment. Support passives. If they are just basically for one type of class, then why bother with them? It's not adding any depth to the game. The way I see it, it's just an add "better your class skill" than an actual Dexterity skill or intelligence skill.

It's like saying if you are anything but a mage, you are stupid and not smart since your INT is usually 1 or 0. (sorry I can't remember at the moment) Or if you are not a sentinel you are week and shouldn't be able to pick up a spoon. If you are not a rogue, you just trip over your feet since you are a clutz.

I guess I just expected more when I saw actual stat lines. They really don't mean anything since the class you pick tells you are only good at one thing and nothing else. Would have been nice to have actual points to allocate to our stats instead of just having one in the passive tree.

I hope this makes more sense. I am not saying the game is bad at all because of it, just would like to see stats actually matter and be able to put in points into that system some how.

Otherwise it's just something like "HUR HUR! Me STRONG. ME MIGHTY!" or " NAH NAH you can't catch me!" or "everyone else is stupid but me". Guess what classes they are. I just don't want to be a stupid blade dancer. :)

Maybe I am wanting more in the game. It is really good right now, I just want it to become awesome.
andrew.thiele 2021 年 1 月 16 日 下午 6:16 
This seems like a conversation better suited for the official forums, as I would generally agree with you. The game is actively telling you (and somewhat forcing you into) which attributes you should be picking for your class. You don't get an attribute point each level to distribute as you see fit, the passives only have 1 or 2 different attributes you can choose to increase for your class, and the attribute prefixes you can apply to gear are usually in contention with several other good prefix choices for the item you're crafting.

When I say 'somewhat forcing you', I'm mostly talking about the limitations set by the developers as to what attribute affixes you can apply to the helm and chest pieces of each class. Examples: Only Sentinel & Primalist classes can put STR and ATT on their helm and chest pieces. Only Mage & Acolyte can put INT on their helm and chest pieces.

I know a while back the devs weren't too happy to see players pooling dozens of points into just one or two attributes for their builds, but you could argue that they've designed it in such a way that favours this approach.

There are certainly things that could be done to improve the distribution of attribute stats on characters, most of which would require a little re-balancing, but likely worth it in the long run (imo).
< >
正在显示第 1 - 9 条,共 9 条留言
每页显示数: 1530 50

发帖日期: 2021 年 1 月 16 日 上午 8:29
回复数: 9